Posts for VANDAL


Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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Hey, another good run by one JXQ. You put more work into runs than you need to which is great and honestly, I appreciate that. Not much else I can say except, yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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this is me wrote:
2. i keep turning it over in my head but how does 43 frames = 10 seconds, i must be missing something
The movie, this time around, was ended as soon as the ax was hit. In the previous movie, the movie was ended later on, to show that this movie does in fact complete the game (or at least make it think it's complete.)
Experienced Forum User, Published Author, Experienced player (612)
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Pretty damn cool, man. Who knew, you know? Yes vote. On that note, this ends yet another, very generic comment by myself.
Experienced Forum User, Published Author, Experienced player (612)
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It was a pretty cool run but there was too many fumbles! Actually, all the fumbles were pretty cool to see since that's a bit time consuming finding what frame to get tackled on or vice versa, I assume anyway. There were quite a few plays that were just outrageous and then there were some that were just Tecmo Superbowl which is a good balance; you've got your highs and lows ;) . Overall, I thought it came out superb so yes vote, my friend. One last thing. Why not try a run like this on Pro Bowl and 2-Players? I mean, the Pro Bowl and 2-Players wouldn't show favoritism (not until the end but it doesn't matter, at least to me it doesn't) and you have the better players of Tecmo Superbowl at your disposal (also doesn't matter, heh, but the quicker gain in speed might be more interesting) and, AND, THE MUSIC'S DIFFERENT THAN THE ORIGINAL GAME'S! You also might be able to pull off more interesting things in 2-player mode but it also may be a bit much to see the 2nd player doing something out of the ordinary while the rest of the team are a bunch of head hunters... I dunno. (This is just a bunch of crap that I thought about a bit when watching this run, I don't expect it to be taken at all into consideration.)
Experienced Forum User, Published Author, Experienced player (612)
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No, I find it harder to TAS than to not TAS.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Finally found the time to thoroughly check out this run and man, it blew my mind! At first I was a bit skeptical, didn't think that there was going to much to it but I was wrong. You haven't missed a beat since you left. Yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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Glad to see you're back, Genisto. I watched the run all the way through and I found it, for the most part, entertaining. You say you may consider redoing it with more glitches and optimizations, sounds good enough. This one'll likely become gruefood. Now, I'm off to check out your other playaround/glitchfest.
Experienced Forum User, Published Author, Experienced player (612)
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You guys went all out on this one. Came out great! Mario reminds me if he's pissed. "120 STARS?! THE HELL WITH THAT!!!" (scuttles along and defeats Bowser 3 times, right away.) Much obliged. Yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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All murder, all guts, all fun. That's how I'd describe this run (happens to be a Samhain tune...). And as Soma would yell every so often, I give this a "JYEAH!" vote.
Experienced Forum User, Published Author, Experienced player (612)
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Another badass run by adelikat. Man, you're a fucking machine! Yes vote as the run was well planned and well executed.
Experienced Forum User, Published Author, Experienced player (612)
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Whew, this run left me in awe. All I can say is brilliant, in all aspects. Yes vote.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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Pretty cool run. Who knew there were all those areas for improvement. Besides that, you kept it as entertaining as SMB2 has ever been, maybe more so. Great work, yes voted. Now, also, onto the warpless run...
Experienced Forum User, Published Author, Experienced player (612)
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(I doubt this has been posted yet) Google Hacks Volume I Volume II Volume III Volume IV Some real interesting information regarding how to (ab)use Google's search engine. This guy also has other cool, interesting videos that you might care to check out.
Experienced Forum User, Published Author, Experienced player (612)
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Good WIP, I think it'll be the only one I'll watch since I don't want to spoil the run and I figure it will be a while until the whole run is finished (so what I just watched should be mostly forgotten by then). Besides, I'd be of no help anyway, whenever I play FFIV, I play for ego :) . Best of luck to you, Deign.
Experienced Forum User, Published Author, Experienced player (612)
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I had watched this run previously without commenting on it but I decided to rewatch it and comment because I liked it. The game kind of reminds me a bit of Castlevania and Ninja Gaiden. It's kind of like Castlevania because of the building being destroyed at the end and other little things (being slow and stair-clinging) and it's kind of like Ninja Gaiden because of all the unfair projectiles and enemies always coming out and respawning. I found the music kind of nostalgic even though I have never played a Master System nor have I ever heard of this game, ha ha! It's a good run which is why I voted yes on it, the first time I watched it.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
I've rewatched the run with this plugin (an updated version of Rice's plugin) and for the most part, I think, I did not see any visual anomalies (there may have been a couple of places but I'm not sure). But because I'm not familiar with Goldeneye, I really can't be sure of myself. Would anyone whose familiar on how Goldeneye should be rendered care to try this plugin out and see if things render correctly? I found this plugin on emutalk. There's a lot more interesting things/projects going on there that may be useful so I suggest checking them out.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
My patience doesn't seem to suck balls anymore as I've been able to really enjoy much of the runs that have been submitted lately and this one is no exception. I'm not a fan of the Genesis or Blaster Master but I thought I'd indulge anyway. Besides the run being good, I found your antics and input display to be unannoying... Yeah, that's it! Anyway, yes vote and continue on TASing.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Good improvement, time-wise and entertainment-wise. Yes vote.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Pretty damn good run, that's all I can say.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Such a cool run, man. So much action and swift movement, I can vote nothing but yes on this one.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
It seems quite a bit of people aren't entirely for this movie and I can understand why. Since adelikat and JXQ pretty much worked only amongst each other, there really wasn't any input (besides the RCR threads) from anyone of what may be best for the run (also the current and previous published runs). Most of the ideas in those threads/runs didn't quite have a 'many aspects' run in mind like yours does so you can see where I'm going with this. I'm not saying cancel this run and redo it but you may want to take that into consideration and really criticize your work and see what you can weed out of it and what you can add to it based on viewer response (that's what I did with MKII when I didn't get enough input on the forums until the run was on the workbench. I also didn't release WIPs for the second run but that's not the point.) Either way, this run was good but there were some things I would have liked to have seen after re reviewing it a few more times (mostly just combos I could see being possible).
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Incredible, all the stuff you were able to squeeze out of this game. Looked like you guys had a hell of a (fun) time making this run, I mean, it's just really well done. A very cool run with a lot interesting and entertaining situations which has me leaning toward a yes vote.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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It was a good run, felt a bit stale at first but, like the other viewers said, it got better as it went along. I liked your management of your weapons, seemed like you always ended a level with nothing left. An entertaining run, yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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Posts: 612
comicalflop wrote:
Hmmmmm....
That second jump may be useful if done later than shown. Anyone willing to test that?
Experienced Forum User, Published Author, Experienced player (612)
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Every once in a while, Gens will lock a movie file even if it's no longer in use. I'm 100% sure it has to do with that loading up a movie but hitting cancel instead only to see the movie was loaded up anyway bug. This is how I've reproduced it. I loaded up a movie file and hit Play Movie and then, without hitting stop movie, I went to load the movie up again but hit cancel. It loaded the movie, like usual, so I hit stop and that's how the movie file became locked. And by locked, I mean that I was trying to edit the movie with TAS Movie Editor but Gens wouldn't let me save it, saying that it was still in use. Just letting you know what else that bug does in hopes that it will help you out with fixing it.