Posts for WST


Post subject: Re: Metropolis 2 Ring Attack
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Zurggriff wrote:
Evil_3D, I have a run with a "Perfect Bonus" in Metropolis 2 and it does not use the slow 3-4 minute method for one of the groups of rings that I think you are talking about. The file is a high score test run. Metropolis 2 starts on frame 291050. GMV File
Off topic: it reminds me of this my testrun. Though S3&K gives you a great time bonus for finishing the game at 9:59 :) Anyway, liked your run really much.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Evil_3D wrote:
About frame advance I do not know how this works perfectly, maybe my runs will look a bit ugly with the absence of this.
Just go to Options → Input in your Gens to see/change your frame advance button. It does the same as Esc — pauses the emulation — with a significant difference: each time you press it, it will proceed the emulation 1 frame further, applying the input which you provide.
Evil_3D wrote:
it's a pity that many sonic tasers are no longer playing
Yeah, I absolutely agree, it’s damn bad how many Sonic TASers left TAS world: SprintGod, nitsuja, upthorn, Crramalama, emu2000, tensor, Sonikkustar, Quietust, Felipe/Hat, mmarks — just to name a few of them. Even my shadow feeuzz is not as active as before, because he’s extremely busy IRL nowadays… By the way, I’ve informed Kiske about your works on his favorite game.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Okay, one question. Why need to redo a run made by a highly skilled player? Do you know that you can simply copy-paste his input (if he permits that, of course)? This game is very hex-friendly and usually you can copy-paste levels without any changes, or (seldom) applying a small pause in previous level. Also, you should strive to be more precise. No offence, but your runs still look like you are using slow mode instead of frame advance. Hey, you are a TASer, you have perfect control of everything. Open your gmv in Gens. Let’s see from the very beginning. 1. Menu selection. You are spamming start button [S][][S][][S][][S][] and so on. Now open my HTZ2 run above. Do you see the difference? I find the exact frame where the start button works. Also, sometimes you need to skip 2 screens in a row, you can actually use 2 joypads [S₁][S₂]. Some buttons can be pressed together, for example, for selecting the second option from the list, you may press [v][][S], or [v][S], but the best would be [vS]. 2. Spindash. Let me replicate how you perform it. [v][v][v][v][v][v][vA][vAB][vBC][vAC][vAB][vC][vAB][C] What the?.. First you are pressing [v] like trying to find the very first frame where you can start moving, BUT… Second surprisingly, you are starting to charge the spin dash later than it becomes possible Third the key sequence is longer than needed, and more complex. The classic spindash is this [v][vA][vB][vC][vA][vB][vC], used by almost every Sonic TASer since SprintGod’s epoch. So… You should not make your spindash too complex, thus you will not loose frames without reason, and also you should start your input at the exact frame where it becomes possible. Want to know why? Because it will help you very much later, if you need to copy-paste parts of the input in the editor. With the input starting later than needed, you will loose time; with the input starting earlier, you will mess the things up when trying to edit the run. Without this level of perfection, you will never do a good acceptable TAS.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Good job; after viewing it, I have a feeling that I can gain much greater speed from the loop at ~0:56, but it’s possible that the mentioned platform will not allow to use that for an improvement. Amyway, I’ll give it a try when I have time (probably some hours later or tomorrow). (upd) yeah it’s possible to boost to ~4000 sp/f there, but yeah, it is useless Btw, try to learn the “run up a slope” and “monitor madness” tricks, both of them are explained on this forum (in the current topic and the topic dedicated to S2), both are based on your horizontal alignment, they are really useful in this game. A good example of a run using both of these tricks is Zurggriff’s EHZ1 TAS above.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Re: Emerald Hill 1
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Zurggriff wrote:
Here is a run of Emerald Hill 1 that applies Kiske’s “monitor madness” trick. Emerald Hill 1 0:14::11
Good job! Watching your run frame by frame was a pleasure, it’s a honor for me to talk to such a good player. Well, if you have mood for that, you can try improving the entire Kiske’s any% TAS. Though Kiske is also a good player, he was making that run in an extreme hurry, and, as a result, most stages are easilly improveable (well, I’m not blaming him — I also made such runs). If you enjoy solving hard TAS tasks, I can suggest you another one, also from this game. Read this message. It’s another case when I know exactly what to do in order to improve the run, but feeling it too hard to peform it perfectly. I managed to go ahead of Kiske by about 20 frames, but I used jump height of 3 frames of pressing jump button, which probably can be shortened with proper Y-subpixel management.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
This is my unfinished EHZ1, also significally ahead of your attempt, however, I did not finish, because I failed to land like you (you will see) and tired of trying to redo it, if you know how to pull it off, you can take my gmv. http://dehacked.2y.net/microstorage.php/info/824056034/Sonic%20and%20Knuckles%20%26%20Sonic%202.gmv My apologies about nonsense filenames.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I’m sorry to make you all waiting, yes, I am still working on EHZ1 ring attack; in addition, I am a few seconds ahead of you in Hill Top 2. If I don’t finish them, I will post my gmvs anyway so you can see what exactly I improved. (upd) okay, half a minute ahead in a single act. Gotta go fast :) (upd 2) here it is, I’m leaving it for you to finish it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Evil_3D wrote:
I did a run in Launch Base as Knuckles a few days ago, I hope it will be useful for you project.
Well, actually, I know how to improve that. In the act 1, zipping one level lower (falling lower after horizontal underflow) would be significally faster. In the act 2, you loose a lot of time by jumping over enemies which can be killed or skipped by rolling (with proper positioning). However, good joob on finding that zip in the act 2 (which I actually knew before for a long time — though I never told about it or made a video, marzojr or Qwerty can confirm it).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
WIP-5 of my S3&K Knuckles any% TAS. Everything but CNZ is already optimized, CNZ will probably be improved. Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
arandomgameTASer wrote:
Anyway, obvious Yes vote.
But somehow my Yes was still the first here ^^
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Re: Mystic Cave 2
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Zurggriff wrote:
I am a lurker, not a newbie :P I started TASing and speedrunning Sonic the Hedgehog 2 (and eventually this game) in 2012 but I never made or had anything to contribute to this site, so I never made a profile. With that being said, I was trying to find a way to collect all the rings in Mystic Cave 2 for a high score TAS (Evil_3D managed to figure this one out) and, instead, found a zip that was useful for a quicker level wrap. This is the only improvement I found in this level. Mystic Cave 2 0:28::52
Wow you beat Aglar ;)
Zurggriff wrote:
I started TASing and speedrunning in 2012
Glad that my eyes were not lying. By the way… Remember Emerald Hill frame war? Go to the page 4 if you don’t.
marzojr wrote:
At least 1 frame lower. You beat me to the slope jump after the first partially-offscreen monitor (I was trying something along those lines), but the jump at the end caught me by surprise. Edit: Heh, me and Aglar posted at just about the same time. Time to splice his new trick in. Edit 2: Here, added the extra frame to Aglar's version.
If someone manages to redo it, applying Kiske’s “monitor madness” trick, he/she would save some more frames :)
Evil_3D wrote:
I found a simple trick with the camera to pass through the doors in the lava chamber, is not same as Sonic 3, is something different
Seems useless though — would be a lot faster to spindash through that door. (upd) I’ve made a temp encode of the brain-exploding Zurggriff’s TAS Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Zurggriff, Tell us honestly, you are not a newbie, right? ;) Because the best words to explain your run are “tool-assisted as fuck” and “fast has hell”, which I saw in YouTube comments :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
When you break ring monitors that are placed next to walls, instead of breaking them as supposed (by jumping on them), try glide-glitching though them. Yes, you will stuck for 15 frames, but I beleive it is less than you would waste if you land on that monitor and bounce off it. In some places this can also allow you to enter the terrain or at least take a huge boost.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Sadly, I do not know the answers for any of those questions. I focus on making speedruns, not superplays. It would be better to ask Felipe/Hat, but he’s banned. Posting this just for you to not think that I ignored your questions. In Oil Ocean 2, as far as I remember, it is somehow possible to activate so-called gravity glitch (also called slope glitch), it may help to get those rings, but I am not sure. You may also want to watch Tee-N-Tee’s research for Sonic and Tails http://tasvideos.org/forum/viewtopic.php?t=12070&start=275 (upd) I was wrong, that’s not about gravity glitch, it’s something different, see it youself. However, he’s using help from Tails and I am not sure if that’s doable without Tails. In my personal opinion, Knuckles is not the best choice for this kind of run, mainly because in Sonic 2, when playing as Knuckles, it is not always possible to brake quickly, sometimes you have to waste those 15 frames (though it is possible to avoid it in many places where you allow it).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Ok, but could you please check your private messages? (upd) I am working on an improvement of your testrun and I found a funny way to enter the terrain in the very beginning of AIZ1, sadly, it seems to be impossible to zip or level-wrap from here. (upd) ahead of you by ~120 frames, but feeling like it’s too hard to finish it today. I’ll continue later.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Yet another typical platformer TAS, weak Yes
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Some level-wrap abuse for level-wrap lovers Link to video Act 1 can be improved to 0:12.57, lazy to redo it, but the others should be fine. Please, avoid watching it if you prefer glitchless. Yes, this run shows mostly score counts.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Cute enough. :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
When you enter the long tube from inside the terrain, you can spindash a bit faster. Also that obstacle after the falling bridge, you can spindash through it and it will also be faster than what you did. Anyway, an example would be better than words, so, take my gmv. You can use it as a better reference to work on improvement. It also contains a faster Hydrocity 1 start, but I didn’t make much in that level. You’ll see yourself. My 3 other recommendations on AIZ are: 1. After the AIZ1 boss fight, there are 2 destroyable blocks in the floor, if you somehow destroy the second one (not the first) — for example, by jumping, landing onto it and rolling, you will probably save some time on returning back, because you’ll not need wall climbing. 2. Before the AIZ2 boss, zip a bit further to the right than me, so you will make the screen lock occur earlier and the boss will appear about 1 second faster. 3. AIZ2 last tunnel can be passed faster, if you manage to jump into it from rolling state, I avoided it, as this (together with out-tunnel jump in the end) is beyond my abilities >_< Of course, if you cannot manage to improve my input, you can just take it and proceed further, focusing on beating further stages — this game presents tons of work anyway. Just improve the AIZ2 ending, like I mentioned — faster going through the last tunnel and zipping a bit further right at the boss.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Evil_3D wrote:
Thanks my friend, i am working on aiz 2, the only thing is the ring monitor glide jump to access sonic's area, dear god, thats make me crazy haha.
Yeah that trick is very hard to perform, but, beleive me, tunnel tricks are even worse. You have to jump from the „floor” to the „ceiling”, run on the ceiling a little and jump from the ceiling’s last pixel so that the „floor” does not forbid the jump. Try it yourself, and, if you fail, I will give you my gmv (sorry I cannot promise doing it for you, because this trick is so hard that I always ask marzojr to do it, lol). All of those tunnel tricks are painfully hard to do, another example is jump into tunnel, it is deadly hard to perform from rolling state (easy from running state though). This tunnel trick would save very much from TheYogWog’s attempt. The other place where you can go much faster is dropping down levels when you are inside the terrain. There are many possible input patterns which result in slightly different movement, and TheYogWog’s one is certainly not the best. Hope you’ll see it youself, in case of problems feel free to PM me or ask here.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Very good job, Evil_3D, I see you already succeeded at beating TheYogWog’s AIZ1 attempt, and I am deeply impressed how quickly you did it. My congratulations. For your interest, my attempt was still a bit faster, but yours has a lot of nice fresh ideas, and I beleive, soon you’ll be able to beat mine as well (given that it’s not really well done too). For those who missed a thing, this is Evil_3D’s run. The difference in the final ring count is because Evil_3D collected 3 extra rings, which me and TheYogWog collected already after the boss fight. Link to video (upd) moved this post to a better location
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Uses beer to save time? Ok yes
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Evil_3D wrote:
there is a way to make HUD compatible with this hack?
The best way, which will benefit other TASers, is to kindly ask marzojr to add support for this hack.
Evil_3D wrote:
but is fun know new maps.
What makes you sure that you know the map now? Didn’t you miss some rings? Better to have a better control. Extract the level map using Sonic Extractor. Also add this short Lua script:
Language: Lua

-- © marzojr memory.registerexec(0x1A8FC, 2, function(addr, range) gui.text(100, 100, "LOST") end)
It will let you know when a ring attracted to your shield gets unloaded (which obviously should be avoided). Good luck
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Looks very TAS. Yes vote.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Sadly, there is no instant solution to your problem, learning how to TAS is actually way harder than you probably think, and can take years. I suggested a way to start — improving an exising run. When you start it, you’ll face more and more problems to solve and questions to answer. The first problem is absense of the hud, and the solution is easy and obvious: just install it. When you do it, you’ll have much better control of your character, because you’ll see more information. Then you will wonder how to do cartain trick, many questions are already answerred in the wiki page. My personal advise is to learn about braking technics first. It’s a shame, but this extremely important information is not present in the wiki page, however, you can easilly find it in the forum topics. Braking differs very much between the games (Sonic 1, Sonic 2, Sonic 3, etc) and characters (Sonic, Knuckles, Tails, etc) and there is no “universal” recipe. However, if you ask me how to brake correctly in certain game, I will give you a detailed instruction. The other important topics are: — loop jumps (usually they are: up-loop jump, down-loop jump and out-loop jump, but there can be many exceptions) — speed caps (ASC, GSC and RSC — air, ground and rolling speed caps) — horizontal overflow, it’s setup and usage, including camera position management … and many others… Try it yourself to see. I mean, try not just making a new run. Try redoing TheYogWog’s one, without looking into existing improvements, and try to find out where you can go slightly faster, trigger a thing a bit earlier and so on… (upd) you should also pay more attention to keeping your speed high in order to avoid charging spindashes so often as you do — spindashes have their own price — some frames of standing still, and in some cases running at a lower speed is faster than stopping for a spindash, especially considering the way you brake.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)