Posts for WST


WST
She/Her
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Joined: 10/6/2011
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Qwerty6000 for giving me inspiration again and again :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Masterjun
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
dwangoAC
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Bernka
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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I even have no idea what to choose, since this is not listed… Okay, voting for [2406] NES Kirby's Adventure (USA PRG0) in 35.96 by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor, was0x, just in appreciating efforts of so many people put in one single TAS…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
MESHUGGAH, Mothrayas, TASeditor and CoolKirby get my vote, though I would vote for Aglar if he was listed… :) (upd) how could I miss Masterjun with his last TAS… Hurry -_-
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
atro city and Dooty
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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FractalFusion wrote:
For me, Sonic the Hedgehog TASes have become so broken that it is very difficult, if not impossible, for me to be impressed by glitched runs anymore.
Yes, but it’s true — more and more amazing discoveries lead to heavier and heavier broken runs. That’s why nowadays glitchless runs become very promising, and I am really sad that there is no progress on feeuzz’s glitchless WIP… But it’s not the only example of how hardly the game can be broken. Mega Man runs today are also like that (and sometimes even worse). And other games. It’s just a predictable result of desire of speed and torrent of glitch discoveries.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Oh shit. I give up. As usually >_< My mistake is that I just don’t try changing trajectories hard enough. I might try improving it, but since it’s done by Aglar, I cannot promise anything.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Would you be so kind to add the camera’s X/Y pixel position display? :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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marzojr wrote:
Oh, you went for the level wrap; I knew I should have tried harder to fall through the ceiling (floor?); what is the trick to it anyway?
First you need to align yourself vertically to skip the horizontal wall. Fortunately, it can be easilly done with full regular jump, you just need to adjust your Y subpixel position (I made it by jumping). The second issue is that you need to go 1 X-pixel to the left while passing through that wall. The obvious problem about it is that you loose horizontal control after hitting the invisible boundary, so I: 1. Positioned myself to hit the boundary at proper X position 2. Abused flying to regain horizontal control at proper point. P.S.: no, I am still not that kind of «boss», I know this from Aglar (but, be sure, I really understood how to make it, after his explainations, as he explained it for Amy, which is easier than with Tails). I’ve sent you the gmv by PM. Hopefully it’s good enough to be taken without editions.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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A little bored of improving Qwerty on S3&K; improving marzojr this time =D Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I might try my hand on it as soon as I have time and mood (which should be really very soon, maybe even tomorrow) (upd) wew, you used my method of dying between Hydrocities, I am happy =D Love your run, it’s very impressive. I’ll try improving some acts, as I have some ideas. By the way, if I have some comments on what I do, may I send you a PM here? I remember you told me to contact you by Skype, but I see you online there at best once a month -_- (upd2) thanks for coming on Skype. I was not really right about Hydrocity 2, and could improve it by only 2 frames. I’ll send you the result after trying other levels :) (upd3) Angel Island 1 is also improveable, and I am going ahead of you, but if not the fucking bungee, the improvement would be a lot better…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Frame war on Green Hill Zone? =D it’s amazing. Congratulations on doing the job which I actually knew was possible, but couldn’t do myself. Can we see your gmv, or you are still trying to optimize it deeper?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Location: RU · ID · AM
The thing I love about Sonic games is that sometimes you need to force lag, striving to make as many lag frames as possible :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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marzojr wrote:
Gaining more speed out of the loop isn't the real problem; jumping out of the half-circle after the spin tubes with enough speed is. You can try this: at about 0:09::00, near the checkpoint, arrange your braking so that you stop one pixel earlier than in the movie. When you jump your way through the loop, you will be able to get more speed. I managed to get 4063 x speed; but then, I always lose speed at the bottom, no matter what I try.
Oh, same issue here now, X speed is 4065, but I fail to perform the mentioned jump… Crap, I don’t even realize how I managed to make that jump previous time. Commited to github what I could do…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Location: RU · ID · AM
Oh wow, how could I miss this! It’s incredible, I love it ♥ yes vote, of course… Is it the first time when the TASer succeeded to inject another game to a given one?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Great job, marzojr! I always knew that Qwerty’s WIP, which is faster than McBobX’s run (which is faster than JXQ’s one), was still improveable, but my patience was enough only to beat Green Hill 1 and Star Light 1. Do you have a plan to try gaining a better speed from GHZ1 loop, or going to proceed keeping the current state?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Okay, it seems that improving Green Hill 1 further is beyond my abilities. However, I actually managed to prove it improveable. You can find my gmv, beating the stage in 0:16.55, in my github. In that gmv, when I exit the loop, my X speed is about 3800. This is better than in JXQ’s run, but still worse than I once got accidentally. Unfortunately, the result of that attempt could not be taken, because I was just lurking the level, and already went some frames behind my serious attempt. Here is the proof that you can actually gain a better X speed from the loop by making 2 serial out-loop jumps instead of 1. It is hard to pull off, but possible. Sadly, I couldn’t find the gmv of that attempt to this moment. Sorry friends.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Some solder hacking Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
marzojr wrote:
Poor level...
Hoping that you had the same feeling seeing how I broke it with Amy :3 A wonderful improvement. Like a boss. Easy yes vote.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
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Wew, it’s amazing! If you don’t mind, I will take your input and append to my attempt over GHZ1 (making an attempt to improve it), and share the resulting gmv, so that someone (you or Qwerty) will be able to continue working on it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Warp wrote:
What do you mean?
Sorry, I can’t explain the reasons of my feeling… I just feel that something is wrong. Like the video is playing with the wrong soundtrack. I want to check my audio player if I left some j-pop song playing there by mistake :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Meh vote. Watched it, but already forgot what it was about.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Japanese language absolutely doesn’t suit this, IMO. Just like Russian. Sounds way too heterogenous.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)