Posts for WST


WST
She/Her
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marzojr wrote:
I agree with Fishaman P: the amount of input from DMTM used is about the same size as that of input from me used
Thank you very much. In fact, his input is even shorter — from the first non-lag frame of FBZ1 to the point where Knuckles enteres the wall. I felt like I could make horizontal underflow faster, and I was right, hence, the input from the moment of ground entrance, is mine. FBZ2 is another example of the level where DMTM’s input, which he wanted to put into production use, was improved from the very beginning (just in a few frames from the start I already was ahead). In fact, there is even more Qwerty’s input than DMTM’s. I did not copy it explicitly — I simply was doing my job, and sometimes it resulted in the same input. Do we have a strict definition of what we can call someone’s input? Or it feels kinda clear that charging a spin dash does not qualify as using SprintGod’s input (see one of my posts above), TASing the level and getting the same input also doesn’t, but copy-pasting of any fragment does? For me it’s not obvious.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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marzojr wrote:
GMV2 (actually, GM2) is a completely new text-based format that has been proposed (see here); older versions of Gens can't work with it at all. Moreover, due to how it is implemented in Gens, the same is true for any extension to GMV.
By the way, why text based? Are the input files meant to be read by human? I beleive, binary format (like the current implementation) has benefits: smaller size, easier for mathematic processing, easier to read on TAS-related hardware (console verification bots, for example). Finally, I beleive, expert TASers may be using such tools as dd for splicing the movies in an expert way.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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CoolKirby wrote:
I can understand maybe adding Qwerty, since a small part of his original input is still in the run. But if DMTM just made glitch discoveries, and none of his input is in the run, he should not be listed as a co-author, no matter how much he pesters you to add him. This is your run; yours and feeuzz's, and no one can take that away from you.
Once again; I agree, let’s consider this the solution that satisfies everyone; okay? I just want to go to bed without feeling that I infringe someone’s rights, and if you accept these new credits, it will help me to ger over that feeling.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Sorry I am not a psychologist, I am just a tool assisting speedrunner
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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jlun2 wrote:
Why? Which part of the input file did he contributed? If discovering glitches alone warrents co-author ship, then shouldn't runs like SM64 would have like x3 more co-authors listed??
To be honest, the zip setup in Flying Battery 1 really contains his input. The rest of the level is mine. That’s explained in the submission text, by the way. Personally I don’t like to insult DMTM, I simply do not realize why every time when there is a Sonic TAS on the bench, he comes in claiming that his contribution is underrated? This happens not only to my projects — marzojr and Aglar also suffer from this a bit. I changed my mind and now I do not disagree if he’s listed, but… you guys know the story. If so, just let Qwerty also be listed, because his contribution into the existence of this run is more significant (his run was a good reference, and improving is usually easier than TASing from scratch — because you know what results you should reach at worst)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Qwerty6000 wrote:
BTW can you change my author real name in LLA, that looks much better
Done, friend
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Okay I agree now. I added DMTM to the credits line; I also add Qwerty, because this TAS is completely based on his work, and mostly uses his route. So just let’s consider this being what Qwerty’s first TAS should have been. P.S.: I really apologize if I hurt someone. I never mean something wrong to someone by TASing. Again, it is just a hobby — way of wasting time. And it’s a pity to realize that your hobby disturbs someone. I wish site admins and judges to understand my position and not blame me for my editions of the submission.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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+1 I will not stop, but I will not mean them to be submitted. I’ve finally found myself in another hobby — electronics, which is not less fun, and doesn’t result in such situations.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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It’s not actually as excellent as you may think. As I’ve said, it’s purpose is showing how improveable is Qwerty’s TAS. I would not make my first submission if not that (maybe even never). Because I am idealistic and prefer not to present the results to the public until they are perfectly polished. But when Qwerty’s submission appeared, the only question I asked myself, was: «why can’t I?»? But just for reference, all of my Amy projects are optimized better than this. And I was not going to submit them. And the situation around this run makes me realize that this run shouldn’t be submitted as well. How if I do not want to underrate DMTM’s contribution, but at the same time I’ll not accept my own presense in the title if DMTM is there? From the other hand, if I list him, then I also have to list S3Kglitches, marzojr, Aglar, upthorn, Qwerty — everyone who contributed his experience into the common knowledge. But does it really make any sense? Maybe I also have to add SprintGod, who discovered that the perfect spin dash consists of 6 revs? Just imagine how many times I used his input in this run! When Tee-N-Tee obsoleted Aglar and marzojr’s TAS, some of the levels were not improved. Do you know what does it mean? It means that the key input in those levels remained the same. And what marzojr and Aglar had against it? I don’t really know, but I beleive that they didn’t even notice that fact! Finally, I am not hiding who made the contributions. Read the submission message and you will find all proper references. So, I am not kidding — let me know — and this run is yours. I’ve understood that it was a mistake to submit this. My wish to become a player, seeing how Qwerty did it with ease, made me to forget about all those complicated copyright issues of this community.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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DMTM’s praying for co-authorship (even through other people) makes me so tired that I will sooner quit the TAS world than listen to him :( Seriously, may I decide on my own who is in my team? May I TAS just to spend spare time and when I’m feeling lonely? Also…
[19:25:32] got4n: dude
[19:25:37] got4n: Daniel want to be in coauth :(
…
[19:26:11] WST: I am really tired from him
[19:26:20] got4n: If you wanna be like this
[19:26:21] got4n: i'm pretty sure
[19:26:26] got4n: he can beat your times =)
[19:26:33] WST: I do not care
…
[19:27:47] got4n: sorry to be that way, still your friend, no mean
[19:27:49] got4n: but you're bastard
[19:27:55] got4n: no offense
…
[19:31:31] got4n: i think we will soon improve it
[19:31:45] WST: Once again, I do not care
Guys, I hate pressure! My TAS was just for Qwerty, I let myself submit it only because it beats all of his times. Also, why Aglar, marzojr and Qwerty never list glitch discoverers as co-authors, but I should? I am asking this myself, but I do not understand. If you dislike my decision, just let me know here, and I may cancel my submission and give it to you. feeuzz will not mind. But do not expect any more TASes from me in this case.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Also a read about Revision Control and that doesn't fix my issue. I still lost the part of the work I had just worked on.
Shit happens, and, well, what do you suggest yourself? There is no way to get back the lost data if you really lost it. And it doesn’t seem to be FCEUX bug — hundreds of people use it and never reported this issue… My guess will be that you’ve made some mistake (wrong button press, for example). The revision control will prevent this from happening in the future, if you put it into use. My opinion is that everyone, who is working with often modified important information (such as tool-assisted speedruns), should be using some revision control system. Also about lost glitches: I also lost my glitch discoveries sometimes, often simply because I was not recording. So, try to relax and hope for repeating that stuff next time :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I do think that I know a very major (saving seconds) shortcut in Sandopolis 2, which is not used in any of the runs I know (including the currently published Tails TAS), but I can’t reproduce it (tried with Knuckles a lot). I succeeded to make it only once, and only with Amy, but something makes me think that it’s possible not only for her…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Buddybenj wrote:
I also make backups of my movie I'm not dumb.
Backups? A dumb solution, sure (hint: next time try version control)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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got4n wrote:
Oh wait, Aglar use it in published run :(
First: did you read the description? The conditions in Tee-N-Tee’s video are slightly different. Second: Aglar’s run is not the first which abused the glitch; Sonikkustar also applied it Third: under the conditions shown in Tee-N-Tee’s video, this glitch the most likely cannot be used to save time (because you’ll have to wait for the boss to take the leftmost X position). It’s just an observation. However, I beleive that Tee-N-Tee may really have a Sonic 2 WIP.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Heidman wrote:
I use VLC. the screen freezes then there is almost no motion then gets back on track in small blocks of the screen.
I always keep 2 different players (VLC + smplayer), because sometimes they have glitches… P.S.: what OS are you using?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Yet another idiot who does not understand the goal of TASing, which is actually as simple as trying to find shorter and shorter input combinations beating the game. And his claims about the glitches are pathetic and envious. I lol’d how he can’t stop fucking his desktop even for making such a short screencast. It’s sad to know that viewers can say things like those, when you know how hard to perform are some things behind the scenes, and how much spare time of the TASer’s life it takes :(
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Sticky wrote:
Good stuff, WST! I hope you are having fun!
It’s actually just a hobby, helping to spend time and relax from boring work. It plays exactly the same role in my life as TASing :) Btw, this is yet another analog device I’ve built. It’s also probably not suitable for any serious application and built just for fun. It’s a buzzer built on a quad operational amplifier. Three of it’s channels generate triangle waves of different frequencies, which can be adjusted by the three 20K variable resistors. The fourth channel amplifies the signal; the two transistors amplify the current, so you can connect a speaker to the output. The sound volume can be adjusted with the 1M variable resistor, which is connected into the negative feedback line of the 4th op amp. Unfortunately, as you could have noticed, I have way more experience with analog circuits than digital ones… But I’m still learning, and often experiment with microcontrollers (AVR), standard logic ICs, NE555 timer and so on. So I think very soon I will be able to show some of my digital constructions. It’s not going to be a TAS player (sadly, I do not even have any working game console nowadays), but something a lot more simple :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Okay, as I promised — video (and photo) of my first SMD device. Also my apologies for the fourth post in a row :) Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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got4n wrote:
improve s2 run ftw
I guess Tee-N-Tee may be already working on it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Link to video Found by Tee-N-Tee
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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I give it a strong yes vote for the game’s dumbness.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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ponified :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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It’s not actually unique — the idea is really old, and there are some successful implementations of it, here is a good example. However, it seems to be the first TAS of this kind in Sonic TAS world. I remember how a few weeks ago feos suggested a way of emulator development — making TAS editor a plugin compatible with any TAS emulator. It could allow making such TASes with ease, and even could make it possible to make a movie, which would sync on different platforms at the same time (if you bind the keys properly). Anyway, nice and innovative work, friend :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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As I remember from TASing Amy@S3K, the only problem coming from leaving the ground shaking, is that it makes it impossible to defeat the glitched boss (act 2 boss in act 1). But since you are going to beat the normal boss, I guess, it will not be much of a problem, however, I did not check it — only making a guess. P.S.: saw your movie… What I can say — I’m impressed, you seem to be much more creative on the route planning than the authors of all ring attack runs I’ve ever seen before (Qwerty, feeuzz, LTRP, Felipe). Not to offend them, but it’s true. I have no idea if it’s just your talent, or result of insane efforts, but it doesn’t matter — anyway it’s impressive and fun to watch. And your moves to the music make it truely a masterpiece. P.P.S.: Sega Atlas encodes coming soon. As soon as I have time (the script processing a huge map, works really slow).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)