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Finally beaten Sonic’s time in Emerald Hill 1. Last result is 0:15.31. And, beleive or not, the movie includes running backwards ^^ it’s probably avoidable, but funny that a faster movie may include going opposite direction.
Enjoy this for now. So my new goal is 14 seconds.
Link to video
Please tell your opinion about it :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
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First I got 18 seconds. Long time ago, in the galaxy, far far away… It was my second tool-assisted run ever made.
From the second attempt I managed to beat it in 17 seconds
It made me go really mad, and I made it in 16 seconds.
In my attempts to reach 0:15 I wrote my first Lua script for positioning me by brute-forcing. However, 0:15 was not reached, but I got painfully close to 15 seconds.
I started from scratch, and… Guess what… Right, I am ahead more than enough to beat the level in 15 seconds!
And the fact that 2 days ago Aglar improved one of my runs by 60 frames keeps me sure that even 14 seconds are reachable.
This TAS begins to be really crazy and kinda reminds me of the battle between LTRP and NaturelLorenzo on TASing Sonic 2 HAZ.
(upd) 15 seconds reached, huh. What’s next? 14? :)
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I chose these 3:
Genesis Streets of Rage 2 (USA) in 22:58.56 by Sonikkustar
Genesis Sonic the Hedgehog 2 (any v1.1) in 17:51.59 by Aglar
Genesis Sonic the Hedgehog (any,r1) in 15:04.43 by Aglar & marzojr
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Спасибо за намёк. Я, конечно, понимаю, что уже существует чуть более чем дофига готовых решений, но для меня это просто шанс хоть немного потрогать язык Lua и тасерское API, которым я решил не пренебрегать.
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The worst thing about TASing Sonic for me is that everytime some TASer becomes really highly skilled, he decides to stop TASing. Last years, a LOT of people advanced so much with Sonic - mmarks, Upthorn, nitsuja, Sonikkustar, Crramalama, - but Sonic tasing "industry" keeps missing skilled players. Why? Because they all left! It’s not a reply on previous message, but a reply on the last video from LTRP, who seems to be going to join those guys >_<.
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Depending on what do you mean by that. Breaking the capsule with Tails should not be that hard. The more hard thing may be to manipulate animals forcing them to disappear faster (which may involve writing a script). But it actually makes sense only when the overall quality of your run is enough to want to save a few non in-game frames. In what I see in the OOZ2 run above, equal amount of frames is lost during 1–2 seconds of the game process. Shave off those first, and then we’ll talk about perfecting minor parts.
Link to video
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Did you mean this?
Link to video
Well, then I have some questions to you.
1. You said that you were going to make a zipless run. Isn’t that a zip right after applying the «atomic» glitch? Okay, I understand that different people have different understanding of what zips are, but if you consider going offscreen as a zip, why not to consider this as a zip as well?
2. How about applying the «atomic» glitch 2 times in a row? Three times?
3. In many places it is possible to spin dash through spikes and other obstacles. And it will be faster than to jump over them. Should it be permitted or not?
And the main question, of course: can you make a better optimized run of this? I will be able to give more advices (and maybe even contribute my input, if you need). Your project looks interesting for me, nothing to hide, but until something is really made, it will be only a „project”.
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I don’t really know, but I think I can make it in 0:17 without going offscreen. Anyway, I simply suggested you to join my TAS projects instead of starting your own ones. But mentioned that I would help you if you prefer your own projects.
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I don’t know if it’s a known glitch or not…
It’s possible to die while saying «oh yeah» after «well done, turner». Useless for TASing though. Maybe useful for a glitchfest ^^
It’s also possible to die after successful completion of the first boss, but I’m sure it’s widely known.
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LTRP made a score attack TAS of Star Light zone act 1 (Sonic 1), so I let myself post this. It’s like a score attack too, but it’s improveable (it’s easy to see that you can earn points even after the timer stopps). I made it just for fun — actually, because a few days before the day when I made it, I saw Amy in my dream, and she told me that she wanted to be a millionaire… And I realized that I could help her :-p
Link to video
Sorry for this TAS being so long and boring, I placed a shortcut allowing to skip the boring part. Posted in hope that someone will enjoy it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
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Heavy glitch abuse detected :-p
Sorry, friend, I almost forgot my promise about OOZ…
Too many things to do. And, of course, I have my own TAS projects… For example, todaynight I worked on this.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
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Yep, already checked them out with solidity viewer…
(upd) It’s possible to abuse corner glitch when playing as Sonic, using help from Tails instead of bubble item / hyper flash… But marzojr and Aglar discovered that earlier than me… Anyway, I leave it here just FYI, if someone decides to make a Sonic+Tails TAS of this game.
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Ok, here is marzo’s response.
But horizontal underflow is still usable if someone wants to make a glitchfest.
The zip itself will be shown in the next preview of my TAS WIP, or maybe a bit sooner, if I decide to record a short glitchfest run.
His name is already listed in the title of my run, so I think it’s more than enough, even if he really was the first to discover that zip, I abused many other zips in my run, I do not see why I need to write about the discoverer of every single glitch, especially considering that they are all based on the same common knowledge.
(upd) made a short and not very optimized run of HCZ1, and it improves my optimized run by 7 seconds. The improvement comes not only from the zip itself — I also found a way to get to the higher level quicker, by abusing a red spring. This level definitely needed some deeper lurking, and I am happy about all the stuff I found, and maybe I will find something more.
(upd2) the improvement is now 8 seconds due to route change… With proper optimization it may become 9–10 seconds.
(upd3) waduh… Really wanted to make some progress in my run, but feel too tired, and probably will not have spare time next some days. So, I made this short and not optimized TAS. This TAS is 3 in 1: testing 2 possible routes + a little glitchfest (nothing new, just some walking through walls as usually). I made it only to see what times I can get if I use the found zip. Hope you’ll enjoy this. And sorry if I disappointed.
Link to video(upd4) optimized it to 0:32, feeling almost happy with that result :)
(upd5)zwataketa, I remember what you told me in PM, but when will you get back to TASing anyway? I was so happy about your interest in Amy@S2, and where are you now? :(
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)