Posts for WST


WST
She/Her
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Thank you... As I mentioned, it's improveable, and my next goal is 14 seconds. Not sure if I will make it or not, but I will try... :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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…And a version using different characters… Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Mortal Combat IRL Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Finally beaten Sonic’s time in Emerald Hill 1. Last result is 0:15.31. And, beleive or not, the movie includes running backwards ^^ it’s probably avoidable, but funny that a faster movie may include going opposite direction. Enjoy this for now. So my new goal is 14 seconds. Link to video Please tell your opinion about it :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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First I got 18 seconds. Long time ago, in the galaxy, far far away… It was my second tool-assisted run ever made. From the second attempt I managed to beat it in 17 seconds It made me go really mad, and I made it in 16 seconds. In my attempts to reach 0:15 I wrote my first Lua script for positioning me by brute-forcing. However, 0:15 was not reached, but I got painfully close to 15 seconds. I started from scratch, and… Guess what… Right, I am ahead more than enough to beat the level in 15 seconds! And the fact that 2 days ago Aglar improved one of my runs by 60 frames keeps me sure that even 14 seconds are reachable. This TAS begins to be really crazy and kinda reminds me of the battle between LTRP and NaturelLorenzo on TASing Sonic 2 HAZ. (upd) 15 seconds reached, huh. What’s next? 14? :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Aglar and Sonikkustar. [2]
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Battletoads “Glitched” in 57.03 by MESHUGGAH
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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I chose these 3: Genesis Streets of Rage 2 (USA) in 22:58.56 by Sonikkustar Genesis Sonic the Hedgehog 2 (any v1.1) in 17:51.59 by Aglar Genesis Sonic the Hedgehog (any,r1) in 15:04.43 by Aglar & marzojr
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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GBC Pokémon: Yellow Version „Executes Arbitrary Code” in 12:51.86 by bortreb ← this one
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Спасибо за намёк. Я, конечно, понимаю, что уже существует чуть более чем дофига готовых решений, но для меня это просто шанс хоть немного потрогать язык Lua и тасерское API, которым я решил не пренебрегать.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Отчасти решил для себя проблему с потребностью в бумажном носителе :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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The worst thing about TASing Sonic for me is that everytime some TASer becomes really highly skilled, he decides to stop TASing. Last years, a LOT of people advanced so much with Sonic - mmarks, Upthorn, nitsuja, Sonikkustar, Crramalama, - but Sonic tasing "industry" keeps missing skilled players. Why? Because they all left! It’s not a reply on previous message, but a reply on the last video from LTRP, who seems to be going to join those guys >_<.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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zwataketa wrote:
Hey, you think we can ask Aglar how he perfects the tails control?
Depending on what do you mean by that. Breaking the capsule with Tails should not be that hard. The more hard thing may be to manipulate animals forcing them to disappear faster (which may involve writing a script). But it actually makes sense only when the overall quality of your run is enough to want to save a few non in-game frames. In what I see in the OOZ2 run above, equal amount of frames is lost during 1–2 seconds of the game process. Shave off those first, and then we’ll talk about perfecting minor parts.
zwataketa wrote:
I don't know of any place AFTER the part
Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Short attempt at TASing CPZ1 as Tails. Still improveable though. Made for a competition between me and feeuzz22. Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Did you mean this? Link to video Well, then I have some questions to you. 1. You said that you were going to make a zipless run. Isn’t that a zip right after applying the «atomic» glitch? Okay, I understand that different people have different understanding of what zips are, but if you consider going offscreen as a zip, why not to consider this as a zip as well? 2. How about applying the «atomic» glitch 2 times in a row? Three times? 3. In many places it is possible to spin dash through spikes and other obstacles. And it will be faster than to jump over them. Should it be permitted or not? And the main question, of course: can you make a better optimized run of this? I will be able to give more advices (and maybe even contribute my input, if you need). Your project looks interesting for me, nothing to hide, but until something is really made, it will be only a „project”.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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I don’t really know, but I think I can make it in 0:17 without going offscreen. Anyway, I simply suggested you to join my TAS projects instead of starting your own ones. But mentioned that I would help you if you prefer your own projects.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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I don’t know if it’s a known glitch or not… It’s possible to die while saying «oh yeah» after «well done, turner». Useless for TASing though. Maybe useful for a glitchfest ^^ It’s also possible to die after successful completion of the first boss, but I’m sure it’s widely known.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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LTRP made a score attack TAS of Star Light zone act 1 (Sonic 1), so I let myself post this. It’s like a score attack too, but it’s improveable (it’s easy to see that you can earn points even after the timer stopps). I made it just for fun — actually, because a few days before the day when I made it, I saw Amy in my dream, and she told me that she wanted to be a millionaire… And I realized that I could help her :-p Link to video Sorry for this TAS being so long and boring, I placed a shortcut allowing to skip the boring part. Posted in hope that someone will enjoy it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Location: RU · ID · AM
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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The best part of that video for me were the maneurs used to pass ICZ2 loops
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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skychase wrote:
I've done MZ1 in 0:43, 8 seconds faster than the last run and got 0:29 on MZ2 like Felipe. Still nothing on OOZs though.
Heavy glitch abuse detected :-p Sorry, friend, I almost forgot my promise about OOZ… Too many things to do. And, of course, I have my own TAS projects… For example, todaynight I worked on this.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Great job! I think there are 2 possible significant improvements. Wrote about them on our forum.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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feeuzz22 wrote:
Why nobody have done a 100% run of Sonic 2?
I guess because how hard for TASing are Sonic games in general.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Yep, already checked them out with solidity viewer… (upd) It’s possible to abuse corner glitch when playing as Sonic, using help from Tails instead of bubble item / hyper flash… But marzojr and Aglar discovered that earlier than me… Anyway, I leave it here just FYI, if someone decides to make a Sonic+Tails TAS of this game.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Ok, here is marzo’s response.
marzojr wrote:
After going around a bit, I have to say that I don't think it is possible; if there were a way to do an horizontal underflow into higher up position (there isn't, at least not with this zip -- the highest you can go is terrain that makes you fall through), it would be possible. Relevant addresses:
  • camera X: RAM word at $FFEE78;
  • camera Y: RAM word at $FFEE7C.
The boss itself loads when camera Y between $380 and $780 and camera X is between $3500 and $3900, and unloads outside this range. However, he will wait doing nothing until camera X is between $3500 and $3700 and camera Y is between $300 and $400. If you can't get the camera high enough when this X range happens, you will not teleport to the boss' arena. The highest you get the camera Y is $4F6 at 0:19::58 -- you would need to get around $100 pixels higher than that at least 35 frames sooner to be able to pull it off.
But horizontal underflow is still usable if someone wants to make a glitchfest. The zip itself will be shown in the next preview of my TAS WIP, or maybe a bit sooner, if I decide to record a short glitchfest run.
LTRP wrote:
I bet that DMTM will ask for credit from that zip as well. Anyway, I'll wait patiently to see the zip itself.
His name is already listed in the title of my run, so I think it’s more than enough, even if he really was the first to discover that zip, I abused many other zips in my run, I do not see why I need to write about the discoverer of every single glitch, especially considering that they are all based on the same common knowledge. (upd) made a short and not very optimized run of HCZ1, and it improves my optimized run by 7 seconds. The improvement comes not only from the zip itself — I also found a way to get to the higher level quicker, by abusing a red spring. This level definitely needed some deeper lurking, and I am happy about all the stuff I found, and maybe I will find something more. (upd2) the improvement is now 8 seconds due to route change… With proper optimization it may become 9–10 seconds. (upd3) waduh… Really wanted to make some progress in my run, but feel too tired, and probably will not have spare time next some days. So, I made this short and not optimized TAS. This TAS is 3 in 1: testing 2 possible routes + a little glitchfest (nothing new, just some walking through walls as usually). I made it only to see what times I can get if I use the found zip. Hope you’ll enjoy this. And sorry if I disappointed. Link to video (upd4) optimized it to 0:32, feeling almost happy with that result :) (upd5) zwataketa, I remember what you told me in PM, but when will you get back to TASing anyway? I was so happy about your interest in Amy@S2, and where are you now? :(
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)