Is your Bizhawk up to date? Recorded that on 2.2.2, which is a little out of date I believe. They used bkm extension awhile ago, but now they are using bk2... it's also possible I need to include more files like I did last time. I'd need some clarification on that but it sounds like you are running Bizhawk 1.7.2 or lower.
As for the skip, yeah I did it in real time. I'm not a TASer at heart. I just love FF7 and have a mild interest in sequence breaks. I used savestates to sort of feel out the hit boxes and such, but by and large it seemed easier to do quick movements without the input delay or timing difference of slowing the emulator down. Like I said, not a TASer lol.
As for the savestates... I didn't use any of those specifically but I think at least one, if not all of them would work. As long as Cloud can get that halfway position I think you can gain ground. Hell, it's possible that movement can be used elsewhere guards prevent a screen transition.
EDIT: Just loaded up my savestate 3 and did it again from there. Hold run, down and right and notice the position Cloud is standing in; he should be in an odd position that will wiggle if you let go of run. From that position let go of everything and flick up and left at the same time to move Cloud just one pixel. Hold run and try to move down and right at the same time, if you don't move tap run once or twice and you should see Cloud stutter forward a pixel. At that point savestate and repeat the process to clip through the guard. If it doesn't work try one of the other savestates if any of them looks like Cloud is further south. Those steps should let you through fairly easily.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Here ya go, got it again. ^_^
https://www.dropbox.com/s/861q1o6sp3dnvvj/Final%20Fantasy%20VII%20%28USA%29%20%28Disc%201%29.bk2?dl=0
So, my only guess is the direction Cloud is facing changes his hitbox or at least the way the game determines his next coordinate after moving. It took me 20 minutes to get to where I was last time... took 3 hours to go 1 more space, which I managed by running down right to get halfway between the positions you could get by just using the d-pad. After that moving up left and then instantly back down/right or down right seems to shuffle you along the hitbox of the guard at an angle that normally is impossible to move.
Or at least that's how it "felt" while doing it in real time.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
I was not recording when I first did it, honestly didn't expect to actually get it. Recorded a bit tonight, though it's my first time using Bizhawk for that so I'm not terribly familiar with configuring settings to sync or anything, and I was not able to get it again.
I got quite a lot further along than your picture but just have to go to seep and can't finish it tonight... work, ugh. If I grabbed the right files maybe what I did will help until I have a chance to do it again.
https://www.dropbox.com/s/2ju4klf2imuutli/State.rar?dl=0
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
I was just able to do it after about an hour of attempts and his explanation kind of sucks. After the part in the video where he just wiggles around, making all the crap he says about aligning with the guard and walking south into him pointless, I just started running into the corner to the right of the guard and mashing the run button and trying to change Clouds position by a pixel or two by trying to run back out for about a frame or two. You'll see sometimes you are able to move a pixel or two more when the run button is pressed or if you move back into and out of the corner.
It's finicky, for sure... but I got it on PSX, through bizhawk.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Remove the kneejerk reactionary No votes that happened simply due to prior submissions by the same author, the lack of initial accrediting and I'm sure at least 1 person that voted no just to follow the crowd and you have a pretty evenly split vote... All things considered, saying around 40% to 50% of the people that have taken the time to actually vote are in favor of or at least don't care enough to vote for/against said run isn't really that bad.
A run shouldn't require 100% of the site to stand up and applaud at the end of it, it should entertain when it can not complete the any% or 100% objectives and I, for one, am entertained by runs of this nature. Speaking from the perspective of a person not invested in the Metroid community in the slightest, and frankly from the perspective of a person that actually dislikes Super Metroid as a game in general; this run pleases me.
I've seen every single run this site has pertaining to Super Metroid and lots of RTAs and in each run of this game I've seen new things and just knowing that a run is a TAS makes them enjoyable to me. I like knowing that what I have just watched, no matter how trivial it may seem to others, was just not possible for almost 100% of the population... if at all.
Do I expect a run of this nature to be heralded as the greatest Super Metroid run to grace this, or any, site? No. However a lot of us as kids saw completing the in game map of a game as just another extension of 100%, to claim that his run should also collect 100% of the items also begs the question "why doesn't the 100% run do this?" to me (yes, I understand how 100% is defined by this site and by the Super Metroid community). From my perspective the 100% run is incomplete, so this run is no less valid of a category even though it appeals to a far smaller crowd.
Lastly the voting system should not be taken as only a means to say haha we have more people that dislike it so bugger off your run isn't getting published, it should be taken as an indicator that a run might fit in better in the vaults or at the very least gruefood delight. Even if this run is not accepted, and I fully believe that will be the case as I'm not new to this site in the least bit, it still showed me a way to play this game I had not seen before and in doing so I was entertained. Yes vote.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Assuming this isn't an April fools joke (which seems super likely), then no you are not the only one. I don't typically quit going to sites but this would make me stop supporting this community. I may not be active on the forums but I've been around for many years now, seen this place grow up... I'd always wish it well, but I will not support anything like this.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
The conversion to being fully playable Zero is finished. There is another project planned that aims to make Zero control more like he does in X4 and so on... though I believe there is basically no progress being made on that front yet.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Voting No because of the camera work. I like that the run IS faster... but it just is hard to watch even knowing the levels as well as I do. Unique, I'll give ya that... but No.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Heh, that was like watching myself play this game back in the day. I'd screw around doing tricks and getting way more money than you really needed to get while my friends tried so hard to beat each other. Then I'd just wipe them out before the finish line and claim first. ^_^
I really hope this TAS goes all the way, because this game is a hidden gem of the N64.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
The problem is RPGs suffer from exactly the same problem as fighting games. Nobody wants to watch a TAS of a fighting game that goes for pure speed as the player would use the same exact strategy in every single fight and the run would be boring as hell.
RPGs also have this problem because it's all too easy to simply do the same thing the whole game. If entertainment is the priority of a fighting game why isn't it the priority of an RPG? And if the pause trick can be used in every battle then who other than somebody watching for the story would care about watching the run? Also in case you forgot the text is already going by too fast to read so this TAS is going to be about the fights and I don't think most people would want to see the same damn tactic the whole game.
My 2c.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
On the other hand you aren't the one doing the run so you have no rights to tell another runner how to do HIS run. I certainly haven't agreed with a hell of a lot of choices on a hell of a lot of runs but at the end of the day I'm just happy to have a new TAS to watch. It's just a great thing to know someone is actually taking their spare time and creating these works... even if they may not conform to our perfect ideals.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
I was in the group that wanted the mumbo tokens collected last time. It makes no sense to not get them at all. Like was said, they are collectible and there is a max amount possible. I don't suspect I will get my wish because of the impatient posters not wanting the run to take longer... which makes even less sense to me.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
100% for me as well. If you could abuse physics to beat the game with less than the minimal requirements that would also be entertaining but I'd still prefer seeing the 100%.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>