Posts for YoshiRulz


YoshiRulz
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Location: Sydney, Australia
Do you care about game preservation? Enough to consider doing something about it? (Don't worry, you probably won't need to get out of your chair.) stopkillinggames.com One irate man has taken it upon himself to arrange several avenues for holding large game studios accountable for an increasingly common practice: reaching into your hard drive and clawing back the game you bought a licence for. If you own Ubisoft's The Crew (or rather, used to), you'll have the most impact, but for the rest of us we can maybe get a petition through to our respective governments. The Australian one just opened (closes May 20th), the EU one is still being processed so check back later, the UK one is open (closes October 16th), and the Canadian one is also still pending. Additional context: Link to video
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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MMOs. Even if you could emulate the network, for a growing number of them, the server software is lost media.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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SmashManiac wrote:
https://tasvideos.org/Submissions.rss has suddenly started returning HTTP 500 Internal Server Error. This should be investigated.
Works for me—but I believe the server was updated between your post and now.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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It's because Lua's goal was to be easy to embed from other languages, and while that's not unique to Lua, the network effect made it dominant. There are others which see some use, such as JavaScript, but there simply aren't many embeddable scripting languages which are good by modern standards. I've made a list alternatives to be considered on the BizHawk issue tracker. edit:
linja wrote:
the purpose of this question, though, is to see how such a contender could become a better option for new projects.
I think there would need to be a near-perfect language, clearly excelling over Lua in every way, and even then it's not guaranteed to overthrow it.
Bigbass wrote:
Many of Lua's quirks are those that typical uses likely won't encounter anyways.
I could not disagree more, and I'm surprised to hear this from a Rust programmer who I'd assume would be more aware of language design. Beginners aren't in the habit of properly indenting their code, which makes a missing end difficult to locate. if is not an expression and there's no ternary operator. Variables are global by default, and functions automatically capture locals in their closure, so avoiding side-effects is hard. The default is 1-indexing, which may be more intuitive for beginners, but in this context you'll be working with virtual memory which is 0-indexed, so that's one more facet you have to keep track of. Values have types, but not variables or parameters, so you don't get any compile-time warnings, and runtime errors may or may not be silent. There are no increment/decrement operators. nil is falsey but 0 is not. The length operator # behaves unintuitively with dict-like tables. The concatenation operator .. works with non-strings, but only sometimes. There's an OOP-like method call syntax, but the standard library doesn't use it, so third-party code may be your first encounter with it. Variables are mutable by default, including function parameters (which can't take <const>). You are likely to run into many of these during your first few hours with Lua. Other "quirks", like silent discarding with multiple return values, are less likely to come up but could still be considered bad design. And the story is even worse for Lua ≤ 5.3.
Bigbass wrote:
Lua on the other hand, has much better and more comprehensive docs.
When compared to a hobby language, I might agree, but Lua's documentation is by no means good. And since its standard library is so small, you'll have to use third-party code anyway (or write your own helpers).
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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phoenix1291 wrote:
Couldn't libTAS be integrated or ported to a version of Bizhawk Windows version via WSL for this particular core?
What? Why involve us at all? libTAS already runs under WSL.
phoenix1291 wrote:
Or, for example, a "special" version of Bizhawk under Linux that would work with WSL?
I'm told EmuHawk already runs under WSL too.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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marcelo wrote:
I would like to know why the NDS game audio in BizHawk-2.9.1 keeps stuttering? Is there a way to fix this in the settings?
This is probably just due to not running at full speed—enable View > Display FPS and see if the stuttering coincides with the framerate falling below 60 for a moment.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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CoolHandMike wrote:
I did find https://tasvideos.org/Glossary#SaveRam, but not SRAM. [...] For one I do not think the term "SRAM" or even "SaveRAM" really means a lot to most people. So a more obvious term through the site could be better.
SRAM is mentioned under that exact header. There's also a glossary entry for "New Game Plus", though the two weren't linked before I changed it just now.
CoolHandMike wrote:
[...] Not even sure if there are ways to move SRAM between emulators [...]
This obviously differs by system, but it seems for the most part emulators use the same, trivial format. EmuHawk complicates this whenever there are multiple memory cards or linked consoles, since we concatenate them into one file. Our documentation is lacking here too.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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LoganTheTASer wrote:
I accidentally set the Fairchild Channel F system to port all unknown files to and I don't know how to change it back.
Config > File Extensions...
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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How has no-one mentioned this Flash classic yet? The OG AG TD. Some initial thoughts:
  • The game runs smoothly in Ruffle. (And I really hope lowering the graphics quality isn't optimal, because it looks remarkably good on max. on a modern machine.)
  • The official strategy guide is still up and serves as a good refresher for those of us who haven't played in a while.
  • On the subject of Armor Games, there's a domain-gated feature, the third skill. Have we figured out domain spoofing yet?
  • I'm imagining that a TAS would want to visit each 'battle' only once. In my RTA test, I got halfway to the quotas for the first few battles, so it's not too much of a stretch. Though I don't know whether the game will force you to backtrack at some point since I've never actually beaten it.
  • There doesn't seem to be a speedrunning community for this version. I saw a few runs of later releases on SRC, but the mechanics are probably too different to be applicable. And the optimal strategy for RTA may not be optimal for TAS anyway.
  • You get skill points by levelling up, and levels are just score milestones. It seems you can pass multiple milestones with a single 'battle'.
  • There are no restrictions on respec'ing; with one click you reset every skill and get all your points back.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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Always good to see the limits of perf being pushed. It was brought up on Discord earlier, but I've opened TASEmulators/BizHawk#3848 to discuss including your work in BizHawk.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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It's funny how you bumped this question just now, and there was a solution posted in the Discord yesterday. Create a shortcut (.lnk) to EmuHawk, open its Properties window, and set "Run:" to "Maximized".
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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IMO playing the executable as audio is a better easter egg than the original "your mum" thing ever could be
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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Download autorestart.lua
Language: lua

while true do if movie.mode() == "FINISHED" then movie.play_from_start(movie.filename()); end emu.frameadvance(); end
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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MUGG wrote:
I'm trying to read cpu registers for Game Boy (A, B, C, D, E, H, L). The Bizhawk Lua Functions page says to use
emu.getregisters()
to get the register names, but it just returns an empty table. On Bizhawk 2.8.
CNR, all 3 cores implement registers. Do you have a rom loaded?
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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LogansGamingRoom wrote:
the input section accidentally went horizontal instead of vertical and idk how to revert it. SOMEONE PLEASE HELP ME
Settings > Rotate, or Ctrl+Shift+F.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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Darth_Marios wrote:
By the way, how to "convert" a code that start with 10xxxxxx? The cheat type says: 10aaaaaa dddd ;-16bit Increment [aaaaaa]=[aaaaaa]+dddd but i dont have any idea how a lua script would look about that...
Just based on what you've said, memory.write_u16_le(a, memory.read_u16_le(a) + d).
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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This was resolved.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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Run this Lua script to show which keys are being pressed: Download display_held.lua
Language: lua

local WINDOW = 100; local concat_names = function(list) local s = ""; local l = ""; for k, _ in pairs(list) do l = l..k.." "; if #l > 60 then s = s..l.."\n"; l = ""; end end return s..l; end; local held = {}; local held_str = ""; while true do for k, v in pairs(input.get()) do held[k] = v; end if emu.framecount() % WINDOW == 0 then held_str = concat_names(held); held = {}; end gui.text(0, 0, held_str, nil, "bottomleft"); emu.frameadvance(); end
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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You would also need to block or at least detect when a frame advance or savestate is triggered manually i.e. not by the tool. Also I think you may be underestimating just how much TAStudio does. As an experiment, try writing an alternative piano roll for EmuHawk in Lua/pseudocode and count how many distinct API functions you need (excl. GUI). I got to 10 before giving up.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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Please try a dev build. The latest one for Windows is here.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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The existence of separate pages Wiki: EmulatorResources/BugReports and Wiki: EmulatorResources/Development screams "infobox" to me. I'm not sure it's worth adding a module to the site just to group a few links together, though if it were MediaWiki I'd have no problem quickly making an infobox template.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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Untested: Download search.lua
Language: lua

local CUTOFF = 40; memory.usememorydomain("WRAM"); local LENGTH = 0x10000; local mem_prev = memory.read_bytes_as_array(0, LENGTH); local matching = {}; for addr = 0, LENGTH - 1 do table.insert(matching, addr); end while true do emu.frameadvance(); local mem = memory.read_bytes_as_array(0, LENGTH); local filtered = {}; if emu.framecount() < CUTOFF then for _, addr in pairs(matching) do if mem[addr] == mem_prev[addr] then table.insert(filtered, addr); end end else for _, addr in pairs(matching) do if mem[addr] ~= mem_prev[addr] then table.insert(filtered, addr); end end -- probably want to write to file at this point end matching = filtered; mem_prev = mem; end
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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Darth_Marios wrote:
Anyway, you know if its possible to import a old build savestate into a new one?
Not directly, but you can copy SaveRAM if the game has that.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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feos wrote:
Which ones?
Wiki: BizHawk/BK2Format, Wiki: BizHawk/BKMFormat, Wiki: BizHawk/C64, Wiki: BizHawk/FAQ, Wiki: BizHawk/LuaFunctions, Wiki: BizHawk/MAME, Wiki: BizHawk/NDS, and Wiki: BizHawk/ReleaseHistory. edit: And Wiki: BizHawk/BasicBot maybe? Additionally, a few subpages have developer documentation that should be checked-in to the repo if it's not outdated. That can wait until after they've been moved. The rest is junk. A lot of the subpages are linked from elsewhere on the wiki, but then most of those references are from /BizHawk and subpages. I'm more concerned about external links, mainly from the readme and in-app, and actually up-to-date end-user documentation that doesn't have a better place to go yet.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
YoshiRulz
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Location: Sydney, Australia
I should let everyone know that I've started on a rewrite of Wiki: BizHawk. I only intend to keep a couple of the subpages, but I'm not clear how those work with the move to Wiki: LegacyPages, so I'd appreciate it if someone could handle the backup for me. (Also can the page title be fixed or still no? edit: It seems a page .../BizHawk will be titled "Biz Hawk" so I'll take that as a no. "Lib TAS" is also wrong.)
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.