Posts for Zack

Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
What kind of initiative would be required? I wouldn't mind starting a project like this.
Post subject: Street Fighter 2: Turbo
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
I've finally made the time to get serious about making a speed run, and I thought Street Fighter 2: Turbo, on 4 Star Speed on the hardest difficulty, with a time limit (Although time limit wouldn't really matter much) could be an entertaining run to watch. For those who don't know, you have 99 seconds per match, and it takes 2 successful matches to beat an opponent. There are 12 opponents total. I'm thinking maybe 10 - 13 seconds per match, averaging about 20 - 26 seconds per opponent. Multiply that by 12 and you have a time range at approximately 240 - 312 seconds to beat all twelve opponents. (About 4 - 5:12) for all the opponents. Including loading screens, start menus, and the bonus rounds, I think it would turn out to be a pretty impressive run altogether. However I'm pretty new to TASing, so I'm not sure if that would be a memorable timeframe to aim for, so for those who are experienced at TASing, if you could throw me some tips, insight, that'd be cool. Oh, and I was thinking of using Ryu as my character!
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
So is Oracle of Seasons up for a TAS since the currently existing Oracle of Seasons run has been delayed?
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
What happened to the original idea of making a TAS tutorial website? I think it could be a great idea, and give a lot of aid to new TAS runners and intermediate runners. I think it's an idea worth opening up again.
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
I'm actually trying a run, myself. I started about an hour ago. We'll see how far it takes me.
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
Oh, I'm sorry. I didn't realize.
Post subject: New Speed Run: Zelda, Oracle of Ages
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
After reading that ridiculously long thread about it, I've decided to do it! I have a great handle on the game, so I'll post up the WIPs as I progress through the game. I'm starting tonight, so it should be fun.
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
Thanks for all the advice. I was sceptical initially about trying a 3D run, so I may try my first TAS on a game like LoZ: LTTP for SNES.
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
There's a lot more to recording these speed runs than I originally anticipated!
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
Haha, right right. The whole Frame Advance concept is going to take a bit of getting used to.
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
Ooh. Sometimes when I have the Input feature on, the buttons merely blink for a second - not giving me enough time to see.
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
qFox, it's actually awesome you brought that up, I was watching the Zelda run earlier, and as a result of the Up/Down trick I noticed Link is all out of wack (Looking in all directions) and when I tried to replicate the speed walk, I couldn't get it to work. I went into my SNES9x input settings and ticked "Allow Up+Down", but still no dice. Off topic but that would be something else I'd love to get resolved if you know the trick to it.
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
In terms of walking around, jumping, etc. Getting from point-to-point, there's no need/advantage to Frame Advancing to the destination over simply moving there freely with no gameplay interruptions (Slow down, Frame Advance, etc)?
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
All right, Well my first speed run is going to be Super Mario RPG: Legend of the Seven Stars for the SNES console. Where would the pros and cons lie in a game of that type of 3D, RPG atmosphere (Using Frame Advance)?
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
Hey, Thanks a lot for the quick reply. So are games fully "constructed" from start to finish in Frame Advance in order to avoid utilising needless frames to achieve the best time possible?
Post subject: Question about TASing..
Experienced Forum User
Joined: 8/10/2008
Posts: 16
Location: Canada
Hey, I'm a new addition to the whole TAS scene, and after seeing a bunch of speed runs broken down into parts on Youtube (Moreso the LoZ series than anything else), I became fascinated by the idea of being able to create runs. I'm very determined to create my first run ASAP, however I've come across some issues and I was wondering if anyone on the forums could assist me with some answers: 1) I was reading the Emulator Tool Usage page, and I came across the bit on, "Slowing Speed". On the website it says it's highly recommended, but when I decreased my Frame Rate to 5% speed (Or even 30% speed), my game - as expected - began to run ridiculously slow. I was wondering if you're actually supposed to play the game in that speed, or am I forgetting to do something else? 2) I was reading some threads, and I've been hearing lots of talk about programmers creating bots to assist them with their TAS runs, and how people don't "actually play the game" anymore. Could anyone explain what programming a bot would benefit in terms of playing the game, why they're created (if they indeed are), and a brief overview of how one could create a bot (again, if they indeed exist). I guess more questions will spawn from the answers I hope to receive from this thread, so until then; thanks in advance to anyone who answers my questions.