Posts for ZanasoBayncuh


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Joined: 1/3/2009
Posts: 20
I gotta be honest, I voted yes less because of the run, and more because I would LOVE to see a lot more "legit conditions" runs. Some TAS here are so glitched that I don't even feel like I'm watching the same game. Later: Okay... I may have been wrong, watching the run here I've come to the conclusion that this type of category - which I desperately want to exist - needs to nail down a very specific understanding of what a "glitch" is. So far I've still seen phasing through immobile enemies and I continue to see running super fast by pointing at a downward angle repeatedly - which can't possibly be an intended effect. These are glitches, no? Phased through a platform... phased through ANOTHER platform... and again (sigh)... okay so a lot of times. Wish I didn't vote yes, sorry Saturn, I can't agree even briefly that this submission is "glitch free".
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Joined: 1/3/2009
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For people who are looking for the player to do something mind-blowing on a Coleco game; please keep the era, technology, and complexity (or lack thereof) of the basics of the game in mind... Also, voted yes.
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Joined: 1/3/2009
Posts: 20
McBobX wrote:
TheKDX7 wrote:
I think that the TAS with password should be accepted as a new category about is the game. Thus I vote yes
And I agree with you
The only reason to make such a category is if doing so can add something substantially different to the game/TAS overall. This run does that to a reasonably degree. However, in this case, nothing different happens... it's basically just showcasing the saber. It always feels like crap to vote "No" after what I'm quite sure is still a decent amount of work on the part of that TASer, even if it doesn't particularly lead to good ideas, but that's the situation we've got here. Sorry.
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Joined: 1/3/2009
Posts: 20
Y'know, I can't see how this is getting so many Meh's and such lukewarm response when those absurd seven hour long RPG TASes are getting more positive response and are roughly 10% as interesting.
Lex wrote:
ZanasoBayncuh wrote:
Mister Epic wrote:
I'm currently working on the official encodes. I'll do anything to make sure it has sound in it. Sorry, but I give up.
If you get me the soundless encode, I can provide for the audio... if it's important enough to bother.
I already did it. See a few posts above.
Yeah, missed that, sorry. Oh well... good job on the encode.
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Posts: 20
Mister Epic wrote:
I'm currently working on the official encodes. I'll do anything to make sure it has sound in it. Sorry, but I give up.
If you get me the soundless encode, I can provide for the audio... if it's important enough to bother.
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Joined: 1/3/2009
Posts: 20
I have been DREAMING of God Hand TAS since the first time I've come into contact with this site. So yeah, I'll be hitting that pretty damn hard the very first second that it's within reach.
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Joined: 1/3/2009
Posts: 20
FerretFaucet wrote:
Welp. Starting SD & HD encode.
7+ hour long TAS? Sounds like damn near an all day encode to me. I can't help but think that turn based RPGs are a poor medium for TAS... and I can't help but find a TAS over 7hrs (check that, nearly 8hrs) long as being just a little absurd. Having said that, because I'm unaware of the content, and am entirely unwilling to watch something that would literally take half of a normal human day to watch, I'm giving this an auto-Meh based on that.
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Joined: 1/3/2009
Posts: 20
I can't agree that it would be boring, I would like to see an actual playthrough as well.
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Joined: 1/3/2009
Posts: 20
The link for the compiled version is broken... and here I had something interesting that I wanted to try out...
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Joined: 1/3/2009
Posts: 20
Wow drama... okay, clearly there's been enough of the useless pissing contest. I, on the other hand, would like to give constructive feedback to whoever is still working on this, that will hopefully be helpful. While I've already seen a lot of discussion about desync in recordings so far, I've not seen mentioned anywhere a specific aspect of it that I find worth noting. In a WIP TAS of mine, when it desyncs it always does so at the same three places. The TAS is of Metal Slug (first one) and it either desyncs during the first stage boss (insanely rare), middle of the fourth stage (insanely common), and right before the final before enters the screen (happened the whole one time it got past stage four). Didn't know if this was worth mentioning or not, but here it is anyway, enjoy...
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Joined: 1/3/2009
Posts: 20
Bablo wrote:
Making a youtube video for PSX games really is helpful.
Seconded. Also, damn good TAS. We shouldn't expect to start with perfection, that's what future runs are for, so I'm not too heavily concerned about the damage that was taken. Actually, I didn't even notice when it happened.
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Joined: 1/3/2009
Posts: 20
eternaljwh wrote:
It's a little too obvious.
Yeah, it's unfortunate but I couldn't find a whole lot of super interesting abilities. Suplex can be made interesting in a lot of areas, while some abilities like Parasol, Hammer, Yo-yo can't be made interesting in all situations.
eternaljwh wrote:
I did appreciate that you didn't use it to cheaply sit out the projectile volleys Marx and others (e.g. Red Dragon) sent at you, but actually dodged and grabbed a late one.
Actually, at times it's necessary to do that, if you hold an item for too long Kirby will do a forward suplex by default when time runs out.
eternaljwh wrote:
The Great Cave Offensive was looooong. (I was amused at some relative worths, and a bit annoyed at translation errors). Also, those elevators are more or less a level design failure...
Yeah, there is some backtracking here and there that I'm afraid won't be understood... such as the fact that only one treasure is grabbed out of order (43-42) and when I returned to the bottom of the castle to grab Ninja for the purpose of moving through the upper portion lots quicker.
eternaljwh wrote:
I didn't mind the minigames.
I assume that anyone who hasn't seen them before wouldn't... but the next couple of times watched it'd seem kind of blah.
eternaljwh wrote:
You didn't show off Paint at either time you could get it (Heavy Lobster, Chameleon). Dunno if this would be worth it.
At best, Paint would be used as a final blow so as not to spend the rest of the boss fight powerless. During this TAS I also found out that the smaller Lobster sent out by Heavy Lobster can't be grabbed in any way.
eternaljwh wrote:
If you're not actively controlling the helper, that could potentially add a bunch more entertainment (More than the rather frequent "World's Longest-Exploding Helper" routine that seems to happen)
I barely have the patience to control ONE player, the hell with doing two, but I was also quite annoyed with the helpers and am guilty of choosing the Plasma helper directly before Chameleon for the sole purpose of the fact that I knew he'd suicide on the boss. I'm not kind to helpers... but you'll also notice that during Milky Way Wishes I made a helper only during the Marx fight for jump assists. Avoiding making helpers keeps helpers from dying, haha. *LATE EDIT* Actually going to work on a run with intent of submission. One Player - Minimum Wheelie Use (if I 100% run, there is one treasure that requires it). Not sure if I'm going to 100% run though.
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Joined: 1/3/2009
Posts: 20
Schnretzl wrote:
Gourmet Race: Is it possible to cancel out a dive bomb before hitting the ground? If so, it would be faster and a bit more fun to watch I think.
There is not, in fact it is quite likely that the fastest way through that stage is to grab wheelie, make a partner, and ride it... but since we saw quite enough of that on the site posted TAS I avoided doing so.
Schnretzl wrote:
Dynablade: First level:I know this is an "entertainment run" and not a speed run, but that doesn't mean speed doesn't factor in to entertainment. I'd avoid using the parasol attack where Kirby stands still and bounces the enemy around a bit. Perhaps just the first time and then on the miniboss's body.
You're probably right, but I was learning as I went along, plus I did think the move was entertaining... it could've been spaced out a little more, though, can't argue about that.
Schnretzl wrote:
Second level: Well-timed power switch right at the beginning. I liked the sword bouncing technique on the minibosses. Some of the ability switching later got a bit monotonous, but I can understand why you made them.
Yeah, trying to keep the abilities themselves from getting stale starts making things a little hectic with what abilities to use and not to. Plus there's the whole Mirror thing and the fact that I wanted to grab the hidden areas in the video, but I'm not a big fan of mirror so I didn't want to keep it, plus sword isn't the greatest either... it was a bit of a pain to finally make the decision on whether to move forward as it was or not.
Schnretzl wrote:
Third level: I was going to be severely disappointed if you didn't throw that hammer. I was also going to be severely disappointed if you didn't take suplex.
What can be said other than SUPLEX is the shit.
Schnretzl wrote:
Fourth level: Stomping on Bonkers mid-air was kinda neat. I must say, you did a fine job of keeping suplex interesting.
I also had a bit of a habit of not only killing, but maiming every sleeping enemy I came across... sort of a theme of unnecessary brutality I suppose. But yeah, suplex is one of my favorites, in case the video didn't sort of confirm that.
Schnretzl wrote:
Dynablade: Not much to say really. I suppose I might have liked a different power, but it's a pretty short fight, so whatever.
Yeah, I didn't really run across any abilities between starting the fourth stage and Dynablade that would've made the fight any more "interesting" per se... so I kept what I had and hoped for the best. Thanks for your critique, I might attempt an improved run some time in the future. Though, before anyone gets on the "What were you thinking doing the Megaton and Samurai mini games!?" Keep in mind that this was originally for my son, I'm just sharing it here :P
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Joined: 1/3/2009
Posts: 20
My complete run is now available here. Please critique. Also take note, I am not now, nor will I ever claim it is without flaws. I'm sure that they are EVERYWHERE. It's only meant to be fun to watch.
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Posts: 20
MUGG wrote:
It is banned since it appears to be an emulator glitch.
Didn't know you were intending to submit, but hey, there ya go.
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Posts: 20
*cough* so yeah, Kirby Super Star... 10 more Arena fights to go. Will complete in the near future.
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Joined: 1/3/2009
Posts: 20
Omega wrote:
Hi there. Just a quick off-topic note: I've deleted some posts by a guy who registered an account with, apparently, the sole intention to cause trouble and accuse ZanasoBayncuh of some nasty things. Shame on you! Alright, that's all, ignore this post...
Thanks, but in that case, could you remove my responses to him? haha, cause otherwise it sort of looks like double posting and such.
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Posts: 20
ZeXr0 wrote:
If you want advice, you can show us a WIP of what you have right now, even if it's not perfect, a lot of people here will be pleased to help you perfect your technique and make a great run ;)
Thanks for the offer... however, I don't really want to release an unfinished portion... besides it's really more about doing whatever "on-the-fly" more or less to keep things interesting. Nothing is really planned out ahead of time other than the item collection aspect. Just now wrapping up MWW stage 6, "Cavios." 8:36pm taking a break... food, maybe a movie... will finish later tonight. *EDIT* 12:39am... opinion(s) needed, should I do Arena? *EDIT* Meh, whatever... I'll do Arena out of boredom. *EDIT* 2:31am... ugh... 10 more Arena fights, will finish tomorrow. Zzz...
smns72 wrote:
*ladder glitch talk* We're worried whether we should use it. Please give us your opinions or comments.
I'd have to say, while it appears it could bring about some neat effects, as far as entertaining gameplay I'd have to say no. Though if it were meant to be a speed run and it saved a notable amount of time, then yes.
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Joined: 1/3/2009
Posts: 20
Blaise wrote:
I'd jump on watching that in no time
In that case, I'm currently working on it, and just started MWW stage 2. :)
Derakon wrote:
I've always felt that the Kirby TASes we have on this site aren't living up to their full potential (at least for the NES and SNES "traditional" Kirby games), precisely for the reason you noted. I think there's plenty of room for a playaround TAS. However, that doesn't mean you'll be able to get away with low technical quality; because it's so hard to objectively judge how entertaining a run is (as opposed to how fast it is), you really need to pull out all the stops to make a good run that doesn't aim for speed. Good luck with your efforts!
Well, to get a good feeling for the entertainment value of this one so far, it's the first TAS I've made that I actually enjoy viewing after the fact. My buddy Jonathan (not a member of this site, as of yet) was urging me to make sure that this gets done eventually. I guess I can just do what I do and hope, ya? Starting MWW stage 3, "Skyhigh".
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Posts: 20
(my first post) Before checking this forum I had actually started on a Kirby Super Star TAS solely because of the already accepted TAS of the same. I was hoping to watch something great and instead I got to watch a mostly boring whoring of the Wheelie Rider. While that makes an incredibly fast mode of movement, it also takes away from the nearly endless possibilities that the game naturally has in its abilities vs. scenarios concept. I have a four year son who also delights in these TAS videos and even he became disinterested and left the room. After this, I decided to make a run that did not focus on speedy completion, but rather to create a wild display of abilities and their uses. Later, when it came time to choose whether to 100% or not, I chose to go for it under the consideration that this was likely to give me more time to play with the abilities. I'm just now starting Milky Way Wishes and up to this point I'd have to say that I'm quite pleased with what I have so far. It may not be acceptable on the main site but it's definitely something I'm going to keep. Though probably not considered very professional, there are times where you can actually notice that I've found a faster way to do something, and so far those who've seen it seem to find that factor even more enjoyable as it dulls out a little bit of the tedious repetition that would otherwise be there. Due to the focus of displaying the abilities at their best, I've been mostly avoiding abilities that only have one simple use, such as Wheelie, Plasma, and Stone. Might provide a download for the completed file here upon completion... probably depends on if anyone responds to this. ~Ja ne.