Posts for Zerstorung


Post subject: Re: #474: Zerstorung's NES Super Turrican in 11:21
Experienced Forum User, Published Author, Former player
Joined: 12/16/2004
Posts: 7
Bag of Magic Food wrote:
Actually, I think that style of game is more similar to Wizards and Warriors or Duke Nukem, where you're exploring a big place that scrolls in all directions.
The level design was closer to Duke Nukem, yes...but the gameplay itself really seemed like a Metroid/Contra hybrid to me. And yeah, the guy who made Super Turrican is a genius. Despite its flaws, the fact that EVERYTHING was done by one person makes it incredible.
Experienced Forum User, Published Author, Former player
Joined: 12/16/2004
Posts: 7
It was a 2 am on a friday night and insomnia kicked in... needless to say, I was bored and too tired to do anything that required sense.
Experienced Forum User, Published Author, Former player
Joined: 12/16/2004
Posts: 7
Yeah, the video got removed already -- kind of a joke submission anyway...with all the goings on in the IRC channel and all. SimCity is one of my worst games, and I doubt that'll ever change, regardless of how much practice I get ^_^ so yeah. At least I can say that I submitted a Sim City video
Experienced Forum User, Published Author, Former player
Joined: 12/16/2004
Posts: 7
Update: Just finished the new version. The final boss is *much* more interesting now, and 41 seconds faster to boot. Cancelling this one.
Experienced Forum User, Published Author, Former player
Joined: 12/16/2004
Posts: 7
The previous version just was not played very well. The player on more than one occasion completely stopped to attack an enemy that did not affect the gameplay, as well as hesitating at quite a few of the jumping sections. I just did everything much faster with pauses that are far from noticable (at least I haven't seen any). I think the final boss battle may be done faster, with some luck manipulation, and I am going to try it out to see if I can shave some time off of it yet.
Experienced Forum User, Published Author, Former player
Joined: 12/16/2004
Posts: 7
The previous video used the same, default difficulty setting. The only difference between difficulty settings is the amount of damage enemies take before dying, and I felt the (already boring IMO) boss fights would take that much longer.
Experienced Forum User, Published Author, Former player
Joined: 12/16/2004
Posts: 7
Or you can do it the tough way. Load the .avi into a video editing program (I use virtualdub), do a print screen at the frame immediately before you jump back to the save state, and move back until you find the same frame and just cut out the middle. This is what I used for the last section of my Einhander video, because I was too lazy to do a full run (considering how strenuous the boss run was without using slowdown or rerecording). As for the recording speed, unfortunately, i'm not sure if the DivX codec accounts for intentional framerate changes (at least using ePSXe) Edit: OT, anyone know how to configure audio recording with ePSXe using the divx codec? right now it records video perfectly for me, but for audio i'd have to record the sound through an external sound recording program...even at 100% play speed.