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The location of the holes are completely random. You want to manipulate it so that they are at least on the same side, and you want the top hole to be at least below the square below the barrier.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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event.oninputpoll might be useful for you. Just note that the game may not care that you are pushing buttons more than once per frame. Also note, that you won't be able to record your results into a .bk2 file this way.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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This didn't work because of the tank behavior. However, I decided to double check that since I wasn't certain. In the process, I found there is a frame I can turn left and shoot the left tank, but the right tank delays its shot. That delay is just enough to go left, shoot the leftmost white things, turn around and shoot the tank bullet before it hits me. This saved 9 frames, minus 4 frames for luck manipulation in the next level. However, I got better luck at the end of level 3 (when does that ever happen, amirite!), and I ended up saving 28 frames over all. I replaced the movie file.
Thanks :)
You can't turn and shoot without going at least half a square in that direction (unless something obstructs your path). So I have to end up going all the way up at some point. It makes no difference in terms of time when I do this. So I go all the way up to deal with the tanks.
Both strategies are the same number of frames
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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Well said. The number of unobsoleted publications as quadrupled since the vault was introduced.
The goal was to have the site changed to a game based system by now, the starting point of which, Zeupar linked. This was my plan years ago, and some good work was done on the site code with this goal in mind.
It seems weird for people to keep suggesting they are in favor of this system. It isn't a question of support, it is technical reasons as to why we are stuck in the system we have.
Urls like what Zeupar linked are already in the site code, but they aren't done. If someone wants to be innovative and tinker around with what we have, talk to me on IRC. I don't have the time for the tinkering, but I can give you some direction as to what the site is capable of. arkiandruski perhaps? You seem motivated.
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You can't shoot through the...green stuff. If you notice I do ...dig? though it and shoot the center white...thingie. IF it weren't for that stuff, yeah, I could go up, shoot, go left, go up, shoot, etc.
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dwangoAC, and not just for quantity. This year he has had more passion for new and unusual platforms than anyone, even a TI-83 submission. He embodied the true spirit of the exotic award.
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I don't want to get into most of the points here, but I guess at least have to respond to a few things
1) I did not forward a private message, but I did reveal some details to feos. Warp was contacting me via PM at the same time as feos was talking to me about warp on IRC. I had no desire to get in the middle of that, but I did reveal some information.
I should have not have done this. And I apologize
2) Warp, I didn't ignore you. I responded, in a reasonably timely manner. Not as reasonable as you wanted but I was at work, doing non-work things, that I shouldn't have been doing anyway. You saw that I read your post and felt ignored. But I do skim forum PMs that come my way to make sure the world isn't on fire. If it isn't an emergency (this was not), I'll get to it when I can. How many forum PMs did I get within the course of a workshift about how I was ignoring you?
I responded to you, and you didn't like what I said and proceeded to argue. I owe you a response, but I don't feel like I owe you a debate. What I said initially was sufficient. To characterize all of this as ignoring you, is unfair, in my opinion.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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What is the maximum useful value that x and y would contain? Perhaps the byte is being used for more than 1 thing. For instance, maybe the first 7 bits are the x value, and the 8th is being used for some flag.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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from the exception, I think what's happening is that you are minimizing or maximizing tastudio, then closing the emulator. Then when opening it again, it is crashing.
I know the fix if that is the case.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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I've said things on IRC, but I just want to post that I'm loving this TAS. You are doing good work. Keep it up!
I remember having fun TASing this game. It seems that you are as well.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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What ilari said is true, and equally true for bizhawk (when bizhawk eventually has multitap support it will have the same limitation)
It wouldn't be feasible in snes9x either.
To my knowledge, none of our emulators are capable of this.