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You aren't voting for moon tier, you are voting whether you are entertained or not (which the voting question clearly states). Your vote can affect placement in any non-vault tier (currently that is both moon and stars)
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You need firmware files to run that game, as it says. Go to Config -> Firmwares to see what you are missing. I can't tell you where to acquire those files as they are ROMs
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This is an unreliable measurement point in this game (and most games). Measure when the screen goes black after, and/or when mario appears in the pipe screen after. You will see that they are indeed the same frame in your TAS and the published movie.
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You don't want to use lua, yet our lua-implemented emulators do exactly what you described, and do it easily (in fact, that was the main functionality that motivated lua integration to begin with).
So you are asking for someone to re-implement what's already built due to your resistance to a particular language?
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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As I mentioned in the thread that was spawned from this submission, the ending type is a STYLISTIC choice. There is no right answer, so even for the vault there is no hard rule.
And there is no hard rule because this movie is both longer or shorter, depending on how you look at it. And the community is divided as to how to look at it.
The movie is simply a stylistic difference compared to the previous.
As with any submission, the burden of proof is on the submission. You must prove it is an improvement. Since it is not a time improvement, it can only be judged by its subjective stylistic choice. In this case there is no clear consensus as to which is the "better" movie. The audience is divided, the judges are divided, admins are divided, and even the author himself, is divided. Without a clear consensus, this submission has failed to prove it is an improvement over the published movie.
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BizHawk 1.5.1 Released
Also, please try to post in the Bug reports thread general BizHawk bugs/issues. Actual emulation issues (I know the distinction can get murky) however, are welcome here because we are assessing the general state of mupen64plus/Bizhawk emulation vs mupen.
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BizHawk 1.5.1 Released!
This is a bug fix release, technically there are no new features.
As usual, I recommend reading the
full release notes.
Note: I am pretty sure you can use the config.ini file from a 1.5.0 copy, but I"m not confident of that, so I recommend starting with a new config. Also, I forogt to mention that 1.5.0 is completely incompatible with config files prior to that release (but anyone who tried figured that out pretty quickly!)
Windows binary
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Please do not use the 2012 version. It is not officially supported and is broken more often that not. And I do not want posts informing us that it is broken. Use the 2010 version (not you can open it in 2012 fine)
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I don't think this discussion is making any progress (not that I think it isn't healthy to debate it). However, given the divided nature opinions and that nobody is clearly right, it has always been author's choice.
It is an interesting consideration that maybe the vault should be more strict (we do want to minimize subjectivity as much as possible with its rules). However, this discussion has not successfully convinced me that earliest input at all cost is the best policy. And given that is the only completely non-subjective choice, it doesn't benefit us to enforce any other type of ending. So I think author's choice is still the best decision.
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Press the rewind hotkey. Go to config -> Hotkeys to map it
In the next release you will be able to right-click to set autofire. However, you can also set autofire by mapping the autofire buttons in the controller config, or using the autofire hotkey
Currently this behavior doesn't not happen. As for response, I"m not sure what you mean, but in the controller config you can set the sensitivity of X and Y separately, does this get what you are looking for?
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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We aren't communicating well here. But what I am hearing now is that you are reporting precisely one issue. And I am saying that issue has been fixed and will be reflected in the next release.
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Sorry that it is difficult, but it is no less difficult than other sites that use captcha. I myself also have troubles proving I'm a human (am I robot?)
However, you must know that we've had our captcha cracked on more than one occasion by bots. As captcha's get cracked, they get tougher. The internet is a sick place, and that is the source of your pain.
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There's a high chance of supporting this if we have a game that requires it to run correctly. I think we could also put it into the gamedb that this game should be loaded in accuracy by default
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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BobyPoula: This is not true! Your posts were moderation due to the inappropriate content. Please see the forum rules for clarification. His "reporting" was not necessary for this action to be taken.
Also, you are currently banned from posting on the forums, due to strike 3 :)
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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Can you explain more? It works for me. I click the folder icon, select a folder, and then the textbox updates with that folder path. And when I click Ok, it saves that setting.