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I consider it a critical priority too. But I and another person that wanted to help were shoved out of the way by Nach. He's doing this one and is bottlenecking the situation.
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Windows BinaryRelease notes
This is a required update for all BizHawk 2.6 TAStudio users! There was a TAStudio savestate corruption bug that affected nearly every core!
Everyone should upgrade to this release, and delete the savestate history of any projects they are working on (likely the savestates in the project are already corrupted).
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BizHawk 2.6 is now released and includes the official release of the Odyssey 2 core.
In addition, this core has been approved, and the site updated to support submissions and publications.
See the full release notes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk252
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Windows binaryLinux binaryRelease notes
This release introduces a new core for Odyssey 2, which is now approved for site submissions and publications.
In addition there are numerous core updates and bug fixes.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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Wow, you are really progressing with doing cores in C++.
I'm wondering if it would be easier to just port mesen instead of converting NesHawk. My understanding is that they are of comparable accuracy, and it fixes the speed issue (fixes it enough anyway).
Messen doesn't have the same mapper support but it has the ones that matter and we could port some neshawk mapper logic over
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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I support all of this. We deal with the current VC TASing as you described. Other possibilities are still theoretical and we can cross the bridge when we get to it.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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I find this and most of your posts in this thread to demonstrate terrible leadership.
I trust senior judges to make these kinds of rule changes. They are the ones dealing with submissions every day and are paying the most attention, and dealing with our audience and contributors. Our senior judges are in a better position to make decisions than either you or I.
You admit you haven't been paying attention. A good leader in that position gives their staff the benefit of the doubt. However, you've come in with the assumption that things were done wrong because a decision you don't agree with happened.
There is no record of me approving this decision because I didn't feel there needed to be. But if you need it on the record, I support this decision to allow GB in GBC, as well we GBC in GBA. So are we good now? I want the next step to be for feos, our current senior judge, to finish leading a discussion such as http://tasvideos.org/forum/viewtopic.php?p=500675#500675 and make the change himself.
It's hard to get everything all in 1 post, so I'll just say that I'm concerned for the morale of Alyosha, TiKevin83 based on behavior in this thread. They are some of the leading experts in emulation, hardware behavior, and console verification for GB/GBC, and I want to see them continuing to make their awesome contributions that have greatly helped our community.
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oh well, I wish we could have just done that for the past release. But ok, I was wondering what the status of this was, if you think it is pretty good for tasing (seems to be for US titles at least), then sure, I"ll make sure it gets officially released next time.
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The core is "experimental" because we forgot to flip the flag. It's not an experimental core.
However, bizhawk's definition of released != tasvideos preferred or even tasvideos allowed.
As to whether it is allowed, I have no answer, there isn't much known about this core yet.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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For rewind, you need to go to Config -> Rewind & States, and check the Enabled checkbox in the rewind settings. Also, make sure it has reasonable buffer and desired frame length values
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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Windows BinaryRelease notes
This is a major new update that features some big improvements to TAStudio, fixes UzeBox (relevant for DTC9!), and introduces some new cores, including TurboNyma (ported from mednafen), a more accurate core than PCEHawk.
In addition, there is a new waterbox system, new rewinder, new TAStudio state manager, and countless fixes, and core updates.