Posts for adelikat


adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
nitsuja wrote:
The main things preventing a release right now are kind of stupid things such as the hotkeys not being configurable yet and the movie file format not storing some things that can affect movie sync and the source code having lots of commented-out temporary testing stuff that should be cleaned up. (That, and some of the recent changes I've made need to be verified on more computers, in case some things need to be reworked to be more compatible.)
Well, let's get this cleaned up and released! At least get it into a SVN on googlecode or something so people can help (if I have time and the required extertise, I can try to help out). I wouldn't worry about more game compatibility right, we need to get some good TASes on the games that work and work out the kinks and get users using this thing. Also, I really like name Hourglass
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Most every lua capable emulator has movie.rerecordcount() it could be very trivial to make a lua script to display this, some like: while true do gui.text(1,1,movie.rerecordcount()) end
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kuwaga wrote:
do you feel that the effort the authors put into their work is more important than the actual result (as long as it's technically impressive?)
I don't think that at all. However, I do give consideration to the fact that the author's adhered to the site's guidelines and goals. I wouldn't say that is more important than results. My decision wasn't based on any kind of absolutes as this was a fringe case situation.
or do you think we just shouldn't care that much for casual viewers who don't know the layout of this game's levels by heart?
This site has always tried to cater to the general audience more than the niche audience.
Wouldn't rejecting this movie have increased their motivation to do that? Do you think an improvement to this run will be achieved rather soon anyway? I'm sorry for asking that many questions and don't expect all of them to be answered.
I don't think rejecting nor accepting will have a significant impact on their decision to redo. Camera work is intimately tied to user input in this game. It would require a complete redo, and producing something of this caliber is no trivial task.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Alright, so it is time for verdict on this submission, and wow, where should I begin? This site is no stranger to controversial small improvements; especially on popular games. However, the biggest issue at hand here is that a majority of the audience felt it was less entertaining than the previous movie. The problem people had was camera angles obviously. Due to the small improvement (too small for the average user to even spot) many felt it was not worth the 3 frames for the loss of entertainment value. I went through the posts and by my count 16 people specifically said they liked the camera work of this run, 26 said they disliked it (with varying degrees of dislike), and 4 said they were more or less equal or undecided. This issue pushed the classic speed vs entertainment to the test and divided the community (once again) over this issue. As Warp pointed out, this site's primary goal is to provide entertaining movies, with basic record keeping as a secondary goal. I for one would like the site to do both equally well. The idea of our featured movie of a very popular game not being the "record" is upsetting to me. And I do feel that completion time is NOT an insignificant number. However, I can't ignore the fact that this site's success has been due to the fact that style matters. The underlying reason why "entertainment" is so important is simple. TASes should be impressive, and show mastery at the game. They should be in complete control of the game, as some kind of super perfect being. Such a being not only can beat the game as fast as possible but can play around, perform stunts, and dazzle the audience along the way, with ease. It is expected that authors do their best to dazzle the audience as much as possible while still achieving the fastest possible time. In the past we have rejected small improvements where the authors failed to stylistic choices into account (for example). It is important for everyone in this thread to realize and accept is the fact that we will continue to do so in the future if movies fail to live up to the generally high standards of the site. However, it is worth noting here that this isn't a case of apathy toward the entertainment value of a TAS. In fact it is quite the opposite. The authors took the sites goals at heart and sought to make a movie that was not only faster, but also more entertaining & innovate with its camera play. I respect and appreciate this. And on a technical level their camera work _is_ impressive and shows a lot of work. Unfortunately a significant part of the site's audience did not agree with their decisions. However, was it really that bad? There was at least some amount of hype, and mob mentality here. The camera issues were mentioned early in the discussion and most people (including me) probably watched in focused on this idea. Would I have noticed had it not already been pointed out? I opened this submission and the currently published movie side by side and watched & compared each segment. A fairly large portion of the camera work is roughly the same as the precedent movie. There were several moments where I didn't think this submission was as elegant, and at least one spot I thought this movie showed a better camera angle. The authors attempted to play around with camera, but there really wasn't too many places where it caused much distraction (to me). In summary, this movie is an impressive improvement, with attention towards stylistic choices, shows a mastery of the game, and takes the site values at heart. As such I am accepting as an improvement to the currently published movie. However, despite being accepted, I do hope the authors take into account the audience reaction to this movie, and attempt to do a movie with more "graceful" camera work (and hopefully scrape a few more frames of course ^_^). I want to be absolutely clear though that this is not a precedent setting decision. Try not to take this verdict as a sign that the site only cares about records and will publish any improvement. (Unfortunately no matter what I say some will take it as this). Our guidelines have not changed, nor the high expectations of our audience. Also, given the divided audience response here, this run will not automatically inherit the star of its predecessor. This run's star status should be discussed & debated on its own merits, in the proper thread.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This thread has been Godwin'ed and now degraded into racism talk?? The useful conversation has obviously ran its course. I'm going to lock this for a day or so, so everybody can calm down and come to their senses. I'll have a verdict posted by the end of the weekend at the latest.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
moozooh wrote:
(for one, I've yet to see a comment from adelikat)
Sorry, very busy few weeks for me and I only just now have a stable internet connection.
If stage 6 is indeed slower it may be because player 2 lagged behind too much, making the screen scroll longer (in which case it would probably make sense to suicide p2 at some of the vertical jumping sections). Then again, there might have been another reason.
It is probably slower because the flames on that level are on a global timer that starts on power-on, so he has no way to manipulate their behavior, thus some of his improvements got nullified
Can the jumping height glitch normally used in stage 2 be used elsewhere?
The jump glitch is in stage 3 not 2, and it is a peculiarity of the vertical scrolling that is unique to that level
Also, player 2 needs more attention. This run perfectly encapsulates stylish and entertaining interaction between two players. There might be less opportunities for that in Contra, but I think more good things could be done.
Every jump costs one frame in this game (as opposed to Super C), and there is not much wait time either, so this game doesn't lend itself as well to 2 player interaction. That being said, I do feel it could be done better than this movie (as well as my movie).
That being said, I vote yes. Improving upon one of the better and more researched runs by adelikat is no easy feat, especially for the first submission.
Indeed, this is one of the more challenging games I've TASed, and one of my top 5 proudest TASes. Good job on an unexpected improvement. I thoroughly enjoyed watching, thank you!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Embedded videos have size parameters, so complain to whomever embedded it, they can set whatever size they want.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FreshFeeling wrote:
I also wish I could get to my ratings from the main page in fewer clicks, but really I guess it's only two clicks... they're just tucked away and a bit unintuitive. And I acknowledge that I'm probably one of very few people that think this matters.
Any suggestions as to what would be a more intuitive set up?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kirkq wrote:
(Does anyone have a comment on whether the official encode should go black or play the demo after SMB1 completes? I'm thinking the demo may be the better choice.)
I like this idea
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Thank you for submitting this. Easy yes vote.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Oh, it is ON now, biatch. *Commence war*
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Now that we have 0 unarchived movies, I shall lock this thread!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Mothrayas said it pretty well but failed to link to the Guidelines. In particular, pay attention to the "Select your goals well" section and this sentence: "Always compare your run to the current best run. If you are aiming for speed and you fail to beat existing speed records, your movie will be rejected. " The run fails on both of these guidelines and will be rejected.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dooty wrote:
is there a way to change the video plugin in PSXjim?
How can you change something that doesn't exist? It doesn't have video plugins! The only plugins it has are input plugins and even that will be gone in the next release.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Interesting piece of trivia though I don't think that counts as a TAS. In the literal sense it is because it used "tools", but not in context with which the term is really used (replaying a sequence of input ).
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
In general, I think you should avoid using the final boss as a screenshot. It is like showing a movie trailer for the ending of a movie. Spoilers!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Too bad there isn't a 4-player capable Arcade port or something.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This run shows enough different levels compared to the 2 published movies to warrant its own category. It also achieves a better ending, which is nice. However, it does fail to show the kind of variety this game is capable. We now have 3 1-player Fang only runs. How bland compared to all the possibilities! I'm going to accept this run as a "best ending" category. However, should we get a run that uses 2 players (preferably fangless) I think we should have a discussion about one of these 3 movies getting the boot in favor of one with more character variety.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Perhaps this would be of help? http://code.google.com/p/tastools/wiki/SNES9XAI I think it pre-dates 1.51 but it might be able to help, or the way it is coded could be adapted.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Put me down for "Continues are sufficiently different in arcade vs other platforms, that they deserve their own set of rules" Having said that, I think they should be similar category as passwords & controller cheats. Against the rules, but not so absolutely that they can't have exceptions. Thus I voted for "No, with rare exceptions".
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well said Derakon
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Another thread being derailed by Warp. Please stop.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Please stop with the pointless discussion of Game Genie cheats vs built in cheats. Only Warp doesn't get the difference, everybody else is on the same page. And more importantly it is a tangent, and obfuscates the current (& necessary) debate. The foundation of TASing is that it is only using input to accomplish its tasks. Cheat codes such as game genie modify the game with other means. As such, they will never be allowed. In-game cheats get accessed with only controller input. This is a different scenario because it doesn't break that foundation. However, it is still in the territory of don't do this. But it is a voluntary don't do this, it COULD be done just using a controller (or reset button, etc) but we restrain from doing it. Input based cheats are also against the rules. But because they fail to completely break the core concept of a TAS (using only user input) they have the opportunity to yield exceptions to the rules (and be in the concept demos section). The task at hand is to debate whether this rule breaking submission warrants an exemption, and why. Not to debate the merits of whether exemptions should be allowed (exemptions of this nature have already been allowed and published in the concept demos section).
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
arflech wrote:
I wish psxjin had the TAS ISO plugin that allowed you to make .bz archives from the ISOs and then load them, in order to save space.
This will never happen, ever.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DrJones wrote:
and new players cannot join in the middle of the game.
Awwwwwwwww :(
It's hard to look this good. My TAS projects