Posts for adelikat


adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
goldfish wrote:
well, at least that only wasted 17 seconds of my time. if this gets published, i will shoot myself. in the head. repeatedly.
Impressive that you can shoot yourself in the head more than once.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
YAY! Keep these coming!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DrJones wrote:
Marcokarty wrote:
DrJones wrote:
I really like this game, but I didn't like the pace of this run. No vote.
Please man, don't vote in my movies. hehe
I have not voted here, either.
But you have. You posted a No vote opinion which will be weighed into the judges decision.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Sticky, ur so mean :(
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Torrent replacements. Those were triggering the RSS feed. It is now disabled for torrent replacements though.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
mklip2001 wrote:
Not only that, but a chess speedrun wouldn't really have replay value,
Even more to the point, it doesn't have any _play_ value. What is featured in a TAS that can't be featured in a move list? On the internet there's even programs where you can click through a move list and see the board configuration. Those are much better suited to show anything any kind of real game.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
zidanax wrote:
Yep, still boring :). I think the only way this game would really have a chance of being published is if the pieces were set to 2D in the options menu. That way you don't get really long animations.
I agree, except then what's the point of doing battle chess? Might as well stick to chessmaster.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1 e4 e5 2 Qh5 Nc6 3 Bc4 Nh6 4 d4 exd4 5 Bxh6 gxh6 6 Qxf7# Half the moves of this TAS. However, I wouldn't be voting yes for a movie of that either. Like people have said, this is a snails pace. More boring than the usual chess TAS. Also this game can get pretty glitched out with the take back feature, that might be more useful for making an interesting TAS. The problem with these primitive AI's on easy difficulty is that they always fall for a quick kill like that; usually an aggressive queen opening.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Callmewoof wrote:
Excitedly waiting for an encode. Sounds amazing though!
Uh, there's a youtube link in the submission text. But I can understand how you missed it given all that text. Anyway, I watched it, and I loved it. I thought maybe it would be too boring (1841 rooms!) but you managed to glitch away so many and blow through the rest so quickly. It got especially more interesting towards the end when you got to feature a powered up alucard.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I green light this. Can you type up a description for each one? It should probably also be mentioned that award "Ceremonies" happen every year in January and are voted on by the audience. Perhaps link to an old topic as an example.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Interesting proposal. I hadn't considered something like that. It shouldn't be a FCEUX feature though. But maybe I could design a stand along app to do mass conversions.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Welcome ElColombo, I'm glad you both found the site and enjoyed the content we provide. What TASes have you found most interesting so far?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
http://www.ustream.tv/myvideos/1/8547343 Recorded that live stream in hopes that it would be a helpful tutorial for TASers. Not the best nor most exciting commentary but I hope its useful. I hope to do some more, particularly with more basic stuff and maybe have a collection of tutorials.
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Post subject: Expanding of Game Resources
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Some work has been done for expanding the role of the Game Resources section of the site. I hope to expand this into a large library of information for many games. In an effort to do so, I've allowed it so that any published author can automatically edit any page in the game resources section. I hope this inspires authors to help document the knowledge they possess. More details can be found in this post
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Tommorrow morning, about 10:30 (Eastern time zone) I'll be doing a live streaming tutorial on finding RAM addresses. I'll be recording the broadcast too, hopefully it will be good enough for an official tutorial video for the site.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FatRatKnight wrote:
swordless challenge
We have a winner.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This submission turned out to be a bit complicated of an issue but let's break down some of the considerations at play Is this movie on par with other movies of this game? Yes Does this movie entertain the audience? Yes Can this movie potentially obsolete existing movies for this game? Nope. It is not comparable nor faster than the existing 2 publications thus can not obsolete Is this movie significantly different from existing movies of the game to be worthy of a new category for this game? Significantly different route, however that is a somewhat marginal reason to me. A different route caused by new goals is just a consequence, not the sole justification for those goals. However, it shows some surprising gameplay having to rely on other weapons than the sword. I look at it as a kind of mutated "low%" concept. As such I can't think of a better goal choice for this game for a minimalist type movie. It doesn't just meet the low% criteria in concept but also in effect. The point of a low% run is the excitement drawn from a character having few resources and those seemingly impossible odds of survival. Not having the basic sword helps achieve this effect. Overall, it holds its own as a natural addition to the LoZ family of TASes. That leaves the more difficult issues. #1 Is this an "arbitrary" goal choice? It is a pretty straightforward plan: don't get the sword. In addition, many LoZ players have realized this might be possible and attempted it. As a realtime challenge it is both fun and rewarding. That brings up another issue. On this site we've strived to have movies that are friendly to the casual user and have avoided "niche" runs with goal choices that are generally desired only by the "experts" of the game. I think this goal is immediately easy to understand by the general audience and it is rather easy to see he is following his goals (no sword in the A Box, for instance). I think while it might be a "niche" goal, it is an easy one that viewers have not had a hard time following. However, this goal choice is one that can not be completed. Ganon must be killed by a sword. Is the precedent setting issue if accepted? Have we never had a goal choice that can't result in a game completion without breaking? Arguably we have. We've had pacifist movies that kill enemies. It isn't a problem because it is generally understood that pacifist means "no killing except when absolutely necessary". We've also had "100% kills" movies that fail to kill some enemies. Again it was generally understood that it means "kill as many enemies as possible. This may have been potentially misleading and later versions were labeled as "maximum kills" which is a much more precise goal description. I think we have the same potential for confusion here. Swordless is going to be generally understood as "not obtaining a sword" as opposed to "not obtaining a sword until Ganon's room where he cant be killed and then completing the swordless requirement". I think the movies cited are enough to justify a goal choice of this nature. I don't think the potential misleadingness of the title should warrant rejection of the category. Instead it our responsibility to label and describe this movie properly to avoid the confusion. The only remaining issue is how the author chose the "post completion" part of the movie. The swordless goal ended at Ganon. I think all the possibilities argued have their pros and cons, enough so that no one is the obvious choice. In the end, the choice becomes style/opinion based. I don't think the choice should have an effect on the verdict here. My verdict then is to accept this movie for publication. However, I am open to possible better suggestions for the category name other than "Swordless". Regardless of category, it should be clearly labeled in descriptions that the goal is to get to ganon's room without the use of the sword. It should also be described why the author obtains the sword along the way to Ganon's room. I think if labeled & described well, the confusion can be minimized.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Makou wrote:
We seem collectively worried that a run like this is somehow less entertaining because of consistent use of the flagpole glitch without enemies. The current run uses such a thing exactly once, in 8-2. 8-3 ends with a "standard" ending, and every other stage that ends in the flagpole... ends with the execution of a different (but similar) glitch every time! That's okay, but somehow this isn't?
Well, I'm trying to think bigger picture than this submission. If this is acceptable wouldn't the warpless be too? That movie has some beautiful solutions in order to get mario in position to do the "walking against the flagpole" glitch. On the E ROM it will regress back to a "runs to the right" TAS like it used to be. That's disappointing.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
sameasusual wrote:
Sure is SERIOUS BUSINESS in here. Voting no since the author admitted it wasn't optimal, "Since this was only a fun project, [MUGG] didn't bother much about the 21-frame rule." When an optimzed PAL run is submitted, then I may decide to participate in this stalemate of a discussion.
Why wait until then? That is just putting of the inevitable.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Nothing spectacular, but not bad. I'll throw a weak yes on this one.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ZidaneTribal wrote:
adelikat, I'm currently working on Super Mario World TAS tricks video. It contains many "tricks" like hopping glitch, 6/5 and on. I hope you wouldn't mind, if it could be embedded on the SMW Game resource site someday.
Yes, please do this.
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Post subject: Game Resources
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We have had some improvements to the Game Resources section of the site. All tricks pages have been renamed and relocated to the Game Resources section and no longer contain the word "tricks". These pages are no longer intended to just be a list of tricks useful in a TAS. I want these pages to be a library of "advanced" information for games. Ram addresses, a breakdown of game physics, tricks, glitches, information generally not known about the game. For instance, nitrogenesis recently discovered the secret input sequence to access debug mode of Ghoul School. This was previously unknown to the world, and so it was put here. Also, I've changed it so that ANY published author can edit the game resources pages (in addition to editors & such). So TASers, if you have a published movie, you no longer have to ask for editor status. Just start editing and creating new pages! I hope that author's will feel a sense of responsibility to try to document their knowledge of the games they work on. Please don't feel like your game isn't important, or your english isn't that good, or you don't know how to do animated GIFs. We need content! I want a library of information about all the games we represent (and then some). We have plenty of editors that can clean up grammar. And descriptions with no gifs or youtube links is better than no information at all. Also, some other small tweaks were done, all pages now highlight the game resources tab. There is a game footer module to homogenize the links at the bottom of pages. The main game resources pages now looks pretty bad, but soon I will write a module that will present a nicely formatted list of all pages. I"m thinking of having a header module too, possibly with some kind of graphical elements. I'd like to give the game resources pages their own unique feel at least. Possibly even with a screenshot parameter so that page headers could have a screenshot of the game. Also, I will ensure that the potential header & footer modules are added automatically to newly created pages. If you have any ideas on how to improve the game resources section of the site, don't hesitate to brain storm here.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Swordless link likes your swordless link movie sorry, I had to point out the awesomeness of that.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
He definitely uses a PAL specific glitch. Well, more precisely gets a PAL specific opportunity to use a known glitch on every flagpole. The fastest way to deal with a flag pole is to glitch mario to fall of it and run against it, bypassing the walking to the castle. In the U version this is only possible with the help of an enemy (such as a bullet bill, or shell). In the E version, they sped up marios speed per frame to compensate for the less frames per second (a common thing to do for PAL games). With that extra speed, he is able to perform this glitch on any flagpole without help from enemies. So that's the situation here. Is using E rom allows for this glitch and thus being overall faster despite being "slower" (less frames per second). So the debate is should this obsolete the U version, or be published along side, or be rejected. Please discuss.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The argument that hasn't been presented yet is that if the game can't be completed with the given restriction, what is the point? How would the walkathon have been received if there was one place where b was needed and it only used it then? What if the small only mario run couldn't beat the game without a mushroom for just one room, so he got the mushroom then and immediately lost it? Is the walkathon quest completed upon getting to the ledge you can't get past?
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