Posts for aiqiyou


aiqiyou
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Joined: 8/4/2018
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Location: China
The TAS of this game hasn't been updated for more than a decade. It seems that there are some improvement points in this forum. I want to know if anyone is doing or preparing to do the TAS for this game now? What are the potential improvements? I seem to be more interested in it.
aiqiyou
He/Him
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Joined: 8/4/2018
Posts: 95
Location: China
Arc wrote:
The main concern that I had about this run was whether it would be appropriate to credit Aglar as co-author. The author admits that Aglar’s TAS was helpful. Even if the previous input wasn’t directly copied, should the ideas of the previous run be considered “public domain” in this case? Mainly, the light-switch skip (first discovered by KennyMan666) was implemented in the previous run by Aglar. It is a significant time-saver that is difficult for someone to independently discover and verify, and it significantly increases the entertainment value of the run by cutting out a boring sequence. Is there a reason to say that Aglar should not be credited as co-author?
Thank you for your support. I'm not opposed to working with others, 11 of the 13 TAS I've submitted are cooperative works. Since this year, I have tried to complete TAS independently. I started to learn to make TAS in 2018, and I lack of experience in all aspects. In order to make the TAS of this game, I spent nearly a month to actual combat it. In the process of production, I once thought of giving up, I also wanted to ask for the help of Aglar. My friends zyr2288, klmz and mzscla encouraged me to finish it. Based on the current submission, if Aglar is willing to help me get more promotion, I would like to become a partner with him. If it's just because light switch skip, I don't think that's a good reason, because Aglar didn't add Kenny man666 as a partner. And now light switch skip is not a little-known skill, It has been widely used by speedrunners.
aiqiyou
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Joined: 8/4/2018
Posts: 95
Location: China
KennyMan666 wrote:
mklip2001 wrote:
Would you have any interest in a 100% run that gets all the major collectible upgrades? I think it would be really interesting as long as we don't have many more sections requiring a lot of Gil's bombs.
100% without death abuse
I am not interested to make a deathless route. This will make the whole game repeat the same route many times. I don't like it.
aiqiyou
He/Him
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Joined: 8/4/2018
Posts: 95
Location: China
mklip2001 wrote:
Nice improvements! Would you have any interest in a 100% run that gets all the major collectible upgrades?
100% is a good idea. The only thing that puzzled me was the blue blood bottle. There are four blue blood bottles in the game, but players can only hold one at most. When the player dies, the blue blood bottle will be refreshed on the map. So in 100% TAS, do we need to get all 4 blue blood bottles? Even if we do so, when we press the select key to display the menu, there is only one blue blood bottle. If the blue blood bottle doesn't refresh after the player dies, I think it's necessary to get all the blue blood bottles. But now I prefer to get only one. Maybe we can call it 'all items'?
aiqiyou
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Joined: 8/4/2018
Posts: 95
Location: China
I found out this TAS was slow than RTA 2 months ago, but I am not familiar with this game so I didn't pay much attention to it. It's nice to see the previous author improve it, yes vote.
aiqiyou
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Joined: 8/4/2018
Posts: 95
Location: China
Nicely done, yes vote!
aiqiyou
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Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
一个多小时的项目,tql
aiqiyou
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Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
Alyosha wrote:
aiqiyou wrote:
Alyosha wrote:
aiqiyou wrote:
At 9533 frame in level 2-3, the enemy didn't shot Lolo. I want to know why?
This is a glitch in don medusa's line of sight detection. If they are moving left or right and you are to their left and there is a solid object to the left of you and the spacing is correct then you will not get shot. A similar thing can happen for vertical movement.
If Lolo was on the right side of the enemy, would that happen?
Nope, it is left side only. Similarly with vertical motion it would be above only and not below.
Thanks. I like this TAS. The game is interesting, and I tried some my ideas but didn't find any optimization. Good job.
aiqiyou
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Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
Alyosha wrote:
aiqiyou wrote:
At 9533 frame in level 2-3, the enemy didn't shot Lolo. I want to know why?
This is a glitch in don medusa's line of sight detection. If they are moving left or right and you are to their left and there is a solid object to the left of you and the spacing is correct then you will not get shot. A similar thing can happen for vertical movement.
If Lolo was on the right side of the enemy, would that happen?
aiqiyou
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Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
At 9533 frame in level 2-3, the enemy didn't shot Lolo. I want to know why?
aiqiyou
He/Him
Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
nice job, yes vote for me.
aiqiyou
He/Him
Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
When there is only one hostage in our jeep, there will be no hostage appear after the car explosion.
aiqiyou
He/Him
Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
feos wrote:
The current publication has a Forgoes time-saving death tag, but it wasn't clear in its submission text if it was actually a way to have a shorter movie. Can you address it please?
But can't you still utilize two players while avoiding lags? Yes, sucide can be abused to have only one jeep on the screento avoid lags, and the game-over player can "borrow" a life from the other to join boss fight, and then commit sucide again. This can be a faster way than this movie uses, but I deprecated it for the sake of entertainment.
Game hard level = $33 I tried to let 1P game over. But invincible time is too long, and we have too many lives. I will kill 1p as soon as possible at the first level boss. After resurrection, when the invincible time is over, the enemy's third tank has appeared. Apart from here, I can't think of any other place where 1p can die.
aiqiyou
He/Him
Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
ThunderAxe31 wrote:
Did you ask to zyr2288 if he wanted to be included in the author list of this submission?
He gave me his previous FM2 file, and proposed the improvement to let the red Jeep death at 6th level. And so on. I'm sorry I didn't mention that in my description. I think I need to re edit my submission. Thank you for your reminder.
aiqiyou
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Joined: 8/4/2018
Posts: 95
Location: China
CoolHandMike wrote:
I liked this but I kind of wished it felt more like both cars were going wild equally. A lot of the time it felt like the second car was just kind of along for the ride.
It's ture. However, in order to save lag, I have to do so. Let the backward players attack the bottom of the screen to ensure that the enemy is killed as soon as possible, this is a compromise.
aiqiyou
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Joined: 8/4/2018
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Location: China
mklip2001 wrote:
More seriously, how do so many games have a glitch where the bottom of the screen and the top are connected?
When the memory value is greater than 255, it becomes 0. I think that's the main reason.
aiqiyou
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Joined: 8/4/2018
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Location: China
I think it's best to publish both 1 player and 2 players mode. Instead of using this to obsolete the 1 player TAS.
aiqiyou
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Joined: 8/4/2018
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Location: China
http://tasvideos.org/userfiles/info/61696386823130679 I made a WIP here. If someone wants to improve this TAS in the future, it may help.
aiqiyou
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Joined: 8/4/2018
Posts: 95
Location: China
Vault is in line with my expectations. The game itself is not great. Plus the noise of shooting, this work is really poor in terms of ornamental., but I had to do it for speed. Show as many game glitches as possible, that's the limit I can do. See you next TAS!
aiqiyou
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Joined: 8/4/2018
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Location: China
moozooh wrote:
Or all over the sky, as in stage 5 (where no military objects can be seen in the bombing range, but it's clearly a terrorist country, so might as well).
At the end of the fifth and sixth level, I showed two glitches. There is no game music at the end of the fifth level. At the end of the sixth level, due to a wrong y coordinate value, the screen is misplaced. As a result, no bombed objects can be seen in the picture.
aiqiyou
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Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
Actually it still can be improved by some frames. Because I find the tip after I submitted this TAS, I was so impatient that I missed out on some details. I will finish it tomorrow.
aiqiyou
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Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
来站一年多了才发现这个贴,先签个到。
aiqiyou
He/Him
Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
awesome TAS, yes vote!
aiqiyou
He/Him
Experienced Forum User, Published Author, Skilled player (1785)
Joined: 8/4/2018
Posts: 95
Location: China
Oh, I remembered inari80000, he keeps rta WR of Dr. Mario. Good job, yes vote.