Posts for aluoaniki

Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
I went back and rewatched the previous run, and really appreciate the work authors have put into. Previous run is a lot of run, but compares to the new run it's like it's totally destroyed by it. New run totally nails it, improves every little aspect. And route change prevents entering the same room twice, so great. No doubt Yes vote.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
death-warps are good. last part is plain boring. I can get over that half-cat half-fish thing in the pool. Yes vote.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Yes, for breaking the game once more. This should be quoted "This is getting even better!"
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Thanks for the encode. This run is crazy. Yes vote.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Pressing start after ending, in my opinion, is already second time play through. If one talks about the completion, this is the wrong place because the goal of this run is not about completion. If Masterjun's SMW game glitch end run can coexist with the warp run, I don't find any reason to reject this run.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
No for this being tool-assisted programming, not tool-assisted speedrun. Reading the submission is more like learning programming instead of game technique. Yes vote.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
No vote because wrong title, this should be Castlevania. Yes vote This vote was given when I am at the half way of this run. After watching this run, I feel like this is nothing about resemblance, this is a Castlevania run.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Yes vote for not seeing Shaft. I knew this would eventually come. Now I am looking forward to Executes Arbitrary Code for Symphony of the Night Come on, Pong of the Night,
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Actually I like all fighting game TAS runs, no matter what category it's in. Surely this is fun to watch, at least for me. Yes vote.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Tub wrote:
Killing Dracula with the power of love. I approve.
Definitely, LOVE cures the world. Yes vote.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
theenglishman wrote:
This run isn't perfect. It's fucking NIRVANA. I also introduce a motion to change the category to Executes Arbitrary Coding. You know, for punny giggles.
Don't call the category Executes Arbitrary Coding, call it NIRVANA Also, yes vote.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Yes for vault. It is decent improvement. Why reject this submission? Well, the game is certainly not good, but this is not the reason for rejecting this run.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Thank Ilari for the help Now I have hex installed and the first glance is "WTF". Basically, 99% of the value is either FF or 00. What I think is that, the rest 1% is the key to the keymovie. I might be wrong, as I am not a specialist in programming. I need to spend more days on this before I reach a conclusion. Good luck to me...
Post subject: is there any PCSX2-rr input file editor?
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Can anyone tell me if there exist any softwares which enable me to read and edit p2m files? For a ds input file, I can simply drag it into textpad and i can edit it. And obviously this doesn't work on p2m. I really need something like that, save and load repeatedly isn't a good choice for my situation. Although S/L is workable, it's too inconvenient. Please, anyone replies me. Thanks.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Heidman wrote:
Voting no because the author is a horde.
Agree, although I vote yes.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Invariel wrote:
You can witness this timer corruption in realtime using the Succubus warp glitch (activate Succubus, wait a couple of ticks, activate the special effect of a teleporting dagger into offscreen, zip like mad). The one thing I would really love to see in one of these TASes (and I know it can happen because it has happened to me) is for the game to start off in Soma mode and end in Julius mode. However, I have no information as to where that particular flag is, so I can only dream. As for a 100% all souls run, well, if you stay out of bounds long enough and trigger all of the right places, ... (sorry, Kriole).
About the Soma mode end in Julius mode thing, actually gocha made this type of thing long time before, but it was only uploaded to Niconico douga and only included the last boss fight, which is between Dracula Soma and Human Soma, which is hilarious. Well, input file is provided so you can watch the whole run by yourself. Honestly I think the reason of not including the whole run in the encode is it would take quite long to alter the mode flag. I don't know if I can post the whole link, so only the nico video code sm12594401
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Juste uses Maxim route to defeat Dracula once again. Yes vote.
Patashu wrote:
Spikestuff wrote:
IGAAAAAAAAAAAAAAAAAAAAAAA yes vote, obviously much faster :D
NKT...
TAKEDA☆TAKASHI
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
This run goes to the point much faster than the pony run. It was really a torture for me to watch the whole pony run, because it took too much time to hack. Yes vote from me.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
I thought this would be a nice run to watch, because I had beaten this game. But after watching for some time, I realise how amazingly boring the cut-scene and storyline are, this really goes beyond my imagination. Fighting scenes are really quick, which is good, but compare to cut-scenes they are too short. The cartoonish characters are increasingly abominable. I never knew I hated the characters so much. This run is definitely good, but I just can't decide what to vote right now. Well, let's see what comes up to my mind when I finish watching this run. Edit: Finished First 25 mins is full of stupid cut-scenes, but after that everything goes better and better. Stages are longer and bosses are stronger later in this run, makes it more enjoyable. Yes vote.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
I watched the temporary encode. I stunned. Yes truly this run goes way too fast, but only for a stranger of this game, like me. I couldn't understand one single stage because I don't know what the game is about. But I can tell, this run is full of clever solutions, I might enjoy this run much more if I ever played this game. I will give a yes vote. To others who said too fast to be published: You should have a watch of the Viewtiful Joe TAS run, that's the real deal of too-fast-to-watch.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
OMG, I have no word to say right now, I am so shocked by the tricks displayed in this run. Yes vote for beating the game in less than half an hour.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
Hmm, after I vote yes, I realised it won't be published. This is my favourite game when I was a kid. It's still fun to play even now. The way it was beat in this run is simple and effective, and as it's quite short run, I feel it's decent. And, why they beat their teammates? I would ask one simple question: Would anyone just let his friend beat him if he wants to be the champion of a tournament? I don't think anybody would answer "Yes, just kick my ass and take the medal." It's not team fight, it's single fight, why would even bother to think about teammates? But, anyway, I wasn't trying to persuade anyone to change their minds. At least I enjoyed it. Thank fisker for this run. Hope you can finally publish some runs satisfying most people's tastes.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
rog wrote:
That dragon sure grew up fast.
Agree. I was thinking, "will the dragon become an egg again at the beginning of each stage" at first because it grew up too fast...
CoolKirby wrote:
This looks like a cool game. Nice improvement, and nice TAS! Voting Yes. EDIT: Why would someone vote "Meh"? It's an improvement! Why not accept it?
Might because not interesting enough, or nothing memorable in this TAS. I vote yes anyway, I like the boss fight.
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
I never played this game, so my point of view is purely depending on the video. The loading screen does have bad effect on watching experience, as one stage takes only few seconds but loading screen takes more than that. But even though I don't know the game, I can tell the skills showing here are amazing, I do appreciate this run. If 100% run can be made and nice to watch, I will like that as well I think. If no, this is good enough for me. I don't really care about 100% or not. So, yes vote for sure. To be honest, this run is too fast for me, I don't even know what just happened and stage was over. Maybe 100% run can slow down a bit...
Experienced Forum User
Joined: 11/20/2011
Posts: 27
Location: UK
The improvement of Castlevania never stops... Yes vote.
N. Harmonik wrote:
When can we expect to see a (relatively) glitchless run?
Compare to glitchless PoR run, I prefer a "no glitch-warp" 100% soul CoS run. That will be more enjoyable.