Posts for andrewg


Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
half of the levels in a TAS can be performed by a person. maybe you could do those parts yourself. TAS' use rerecord many times am I right? If I made a run of smb1 using just a few rerecords I wonder how close my time would be to a TAS.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
i beat super contra in about 14 minutes. I didn't think it was so great. the game is kind of easy after playing it so many times.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
JXQ wrote:
I was just talking to Fabian the other day about what would happen when we run out of good games to TAS.
<Fabian_> eventually we'll end up with "non-fireflower no switch palace only complete every other big boo world exit no dragon coins only kill enemies with spinjumps SDW"
I don't think is very entertaining, myself. But I wish you luck with it.
new games always come out.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
i've decided to keep on working on the minimalist run. I'm hoping to get it near TAS standard, just without any major glitches. walljumps are too hard to pull off usually in a normal speedrun, they happen occasionally but not enough that I can trust it. Obviously I cant slide through walls when I am small either.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
how would I be able to play the original on an NES would i need a famicom?
Super Mario Bros. console speedrunner - Andrew Gardikis
Post subject: The lost levels
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I am working on a non-TAS run of The lost levels for SNES. which should I do first, a minimalist completion or full completion speedrun of the game? I will be playing as Mario.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
If it's that hard, I probably am just fooling myself and you guys are right. I still would like to replay the game and see though... if i could ever find my smw cart!
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
sorry, but I cant view the link. I dont understand why. could you explain how it was done? or what was done that is complicated.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I tend to figure out complicated task in videogames, so i wouldn't doubt that I haven't done it before. There was a time where I played that agme non-stop for a while and became extremely good. I still cant find the game, so I still wont know. If i play the level again I will know for sure whether or not I have done it before.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I think i remember pulling this off 2 years ago. I'm not 100% sure or not if i did, I'd have to replay it again, then i would know whether I can or not.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
right now i cant find my SMW game. errr. i'll try once i find it. thats my only SNES game I cant find right now. i'm kind of mad about it. i guess i'll have to buy a new one.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
i had thought so, i could have sworn i've done it a few times. I bet I could beat those smw vids you posted thegreginator.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
you cant beat one star level being small right? the one with all those catcher type guys? I can almost remember me pulling off that level small... but i'm not sure. i might have had yoshi." can you walljump in smw?
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
"TAS only means a good example of great movement/strategy/luck, not perfection." I thought the only reason for TAS videos was perfection...
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
oh, it was a 100% run? I'd like to see a minimalist run.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
for some reason that video will not play... does he play all the way to D-4? is this a minimalist run? how long is this run approxamately?
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
will you be playing from 1-1 until level D-4? i've really been hoping for someone to do a TAS of this. I'd like to know the perfect time fro 1-1 to D-4 so I can give myself an average of how good my smb2j run will be for all-stars (non-TAS) I think the time would come to about 14 minutes TAS if you play all the way to D-4.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
yeah, i dont think i will make a segmented run for SDA even if it was like 5 hours long. I like just playing once through as best as i can.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
this is very interesting. thanks for posting this.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
"- Looking at the game is unimportant. It's seeing the arrows that's important. That is, you don't jump because you see a pit, but because DDR thing told you to push B. " you mean press "A" anyways.... i'd be really mad if my record were broken by someone who just used a program to get the record. I still think the reflex of a person would not be good enough, I mean i know exactly where to jump and what to do, yet i still haven't created the perfect run. well, i guess i dont know EXACTLY what to do.... like the exact timing. with something like that you would, so i dont know.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
yeah, it makes the most sense i guess. so I a still confused about jumping right through walls. i probably would not attempt it if i were doing very well in a speedrun. i've come up with a good way to use the pipe in 4-2 tro get to the warp zone without jumping through a wall.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
thats an odd way to time it. no wonder every video goes through the beginning like mad.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
yeah, it's weird some things are banned while others are not. jumping through walls might be allowed, but walljumping and using a pipe that usually takes you somewhere else in the game is usually their problems with it. i'm sure i could not jump through a wall, if i can i could make a video VERY close to the TAS record. :) how does TAS time the smb1 run? from when you get control of mario, or when you press start. EDIT: "Currently we don't know how exactly this is done. You just need to try thousands of times until it happens to go right…" jumping through a solid wall then walking through it...
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
If i knew how to jump through walls in sbm1, I wonder if I would be able to do it... most likely not considering you probably have to make like 1 frame turns and slow down perfect amounts. you know since i've played so much, i go by the music of when to jump for the most part. you dont have to be 100% accurate in all your jumps. how would pressing a button extremely fast be displayed. wouldn't the arrows block the screen? someone explain to me how to jump through walls exactly in smb1. weird thing about this topic is that i hjad thought about this idea.... like if i knew exactly when to jump and what to do all the time. my best idea to improve my record was to have a video playing smb1 as good as i wanted, and then have it play about half a second faster than my gameplay. this way i would know exactly how and when to jump. EDIT: but do the people who play DDR well play welll with a controller? on a dance pad you would not be able to hold the right and B button and then press A. i dont think a person could obtain TAS level unless it is actually easier than i thought to jump through walls in smb1.
Super Mario Bros. console speedrunner - Andrew Gardikis