Posts for andypanther


Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This really is a terrible game, pretty much the 2000's equivalent of an LJN-title. Everything looks slow and tedious, even in a TAS. On top of that, the main character is sexualized to a ridiculous extent and with zero self-awareness. At least there is some unintentional entertainment going on with the combat mechanic of the "exit points". This was clearly designed for the game to appear less violent, so Catwoman only knocks out her enemies instead of killing them. Too bad that so many of these "exit points" would very obviously kill a person. Overall, I just have to vote no here, this game just looks too slow to be interesting. Maybe if some skips were found, things could change.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This TAS is very impressive on a technical level, it's unbelievable how far this game has been pushed. It just isn't entertaining to watch. There is about a minute worth of actual gameplay, counting from when Tatl stops talking at the start of the second cycle. At an overall length of 22 minutes and 44 seconds, that's not enough for me to be entertained. The first cycle is largely running on a fixed timer and has a ton of cutscenes and textboxes to get through, with very few ways to make it interesting for a TAS. I can accept this for longer TASes, but not at this ratio. I'm voting "no".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
ais523 wrote:
Is there a flag or some other way of recording game completion that exists within the game? If so, does the run set it?
This is one of those games that, when beaten, just stays at the final screen and nothing is saved. If you reset, you will just be back at the last save point.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I was hoping to see this new version of any% submitted to this site, thank you so much for your work, homerfunky! I already know this route from RTA runs, but the TAS still surprised me by how much faster it is, it really looks superhuman. Very obvious yes vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I have to go with a weak "meh" here. This TAS might be well made from a technical perspective, but it can't entertain someone like me who heavily dislikes this genre. I think this has a lot to do with presentation. First off, the player character is a tiny object with no animations. This leads to the movement looking very static and the jumping mechanic looking like constant moonjumping to the untrained eye. The visuals in general are very unappealing, they are just a bunch of assets from other games mashed together, there is no artistry in here. But the problem with the visuals goes beyond that, as it is not even clear at times why the player can touch certain objects without dying. The sound is even worse, we get music and sound from various sources and it's mixed together terribly: The music is somewhat quiet, while random sound effects pop up at full volume. I'm not sure if this is intentional or not, but it's so bad that I had to turn the volume down to the absolute minimum and was tempted to vote "no". The only reason why I didn't is because there still is some novelty to the concept of seeing a TAS go through a game like this with ease, a game that was carefully designed to be as badly designed as possible. I could also see some effort having been put into playing around during periods of downtime. At end of the day, if I want to see a TAS beating something that was designed to be impossible or almost impossible, I'd rather watch the Hyper Princess Pitch movie again. That game looks and sounds good and makes you want to play it at a reasonable difficulty setting.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Samsara wrote:
EDIT: I've been informed there is in fact a score, but only on the pause screen. Still, given that "lowest score" wasn't the initial goal, but a reclassification of the run, there would need to be proof that the score is in fact as low as it possibly can be for it to count as an applicable goal.
When will we finally give up this rule? Whenever it comes up, I just have to go on a rant because it doesn't make any sense. Runs that aim for fastest time do not have to prove that they can't be done faster, that's how it should be for score as well. All this restriction does is keep people from creating TASes. At this point, this rule for score comes off like old SDA rules against out of bounds or savewarping. Rant over.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
AngerFist wrote:
Interesting find. if a tas would look like that during an entire run, I would vote no. I would however include it for one stage and then showcase a variety of other type of ways finishing a lap.
You are aware that we already have a published TAS (in the star tier no less) that uses skips like this on almost every track? These new discoveries are simply faster skips for tracks that were already broken.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
It goes on: Link to video
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is looking quite good, you seem to have looked into the route and watched the right runs. I'd still recommend to get in touch with the community to make sure you are using the very best route possible, people like Ace know more than I do. You want to go for the most optimal pods on each track, since a TAS doesn't have to worry about consistency, use any skip available and get perfect boost patterns. Now for the movement, this is the main advantage of the PC version. On PC, you can use separate buttons/keys for nose up and charging the boost, while all the console releases (including the newest ones on Switch/PS4) just combine these two functions. If you have TAS movement you can obviously reduce this massive disadvantage, but you can not always expect to match the top PC times. Hyuu's N64 runs are very strong and you should be aware that he uses a Hori pad to somewhat negate the boosting issue, but in a TAS, beating them is absolutely required. Being able to choose a framerate is another PC advantage. If you were to play the PC version without an external software to change your framerate, you'd get an uncapped framerate based on your hardware, which would be very broken in a 21 year old game designed to run on Windows 98. For that reason, the community forces PC runners to set the framerate between 24 and 60. There is no single optimal framerate in this game, it depends on the track and the situation, but 24 like on N64 is actually quite good in most cases. The mian advantage it offers is during sliding, one of the most important movement techniques. I really hope you continue this TAS, feel free to ask me and the community any questions, we'd love to see a TAS!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
The TAS itself isn't very optimized, but it does use the 0 remote wrong warp. And that's the thing, we still can't figure out how this wrong warp works. What exactly did he do that made it work? I TASed the game up until the wrong warp multiple times, but Tigame was never able to get the wrong warp done from there.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is the right decision, I wish you good luck with your progress!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Incredible TAS, it's a good combination of playing around and going fast, perfectly demonstrating why this game is so popular. It's also much better than most of the Classic Mode TASes seen on Youtube, since it doesn't just leave out the minigames. Strong yes vote from me! Since this TAS works perfectly alongside the published Adventure Mode TAS to show off both main singleplayer modes, a new goal could be to do something similar to this TAS: [3493] N64 Super Smash Bros. "Break the Targets & Board the Platforms" by Isotarge & Mittenz in 08:05.92
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is a great improvement that perfectly demonstrates how broken this game is. Walls are nothing but a "suggestion". I particularly enjoyed all the effort that went into making even the moments of downtime during the Mad Jack and K. Rool fights interesting. Strong yes vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
If I try to view Alyosha's movies from his profile, I get a "forbidden" page.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Thank you so much for making this, I always wanted to see a TAS of this game!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Isn't this new route kind of bad for a TAS due to the different timing method? You warp to the very first part of the credits, which means that some textboxes will have to be cleared, while the previous route skipped them.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
For some any% categories, it's kind of inevitable that they become less interesting, as the gameplay portions get smaller while the unskippable cutscenes remain the same. Still, even the "worst" any% category deserves an optimal TAS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Two very long TASes of OoT have been published on this site in 2017, an MM one in 2018, as well as various others that never got submitted. I think OoT TASing is doing fine.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Nice job beating me here, I knew there was time to be saved. And somehow, you managed to make this mess of a game look even more broken!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Had to vote for Malleoz and Wobmiar for their absolute dedication to squeeze every last frame out of the games they have specialized in.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I noticed that dadinfinitum isn't properly linked on the list above, instead there is a second link to the Hogs of War TAS. This would be the correct one: http://tasvideos.org/4042M.html
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
theballaam96 wrote:
Just like the optimisation rule, I know a longer run has more room to breathe in terms of frames lost to suboptimal inputs. However, where is the line drawn in that respect so that the TP Any% TAS which might lose a frame or two overall gets accepted but someone submitting the input file for a "Wouter Goes Bananas"-esque DK64 101% submission ( https://youtu.be/_FBGO6Lm6O8 ) gets rejected. Personally, I feel like this submission lies on the TP Any% side of things and not the "Wouter Goes Bananas" side.
TP runs on 60 Hz on all versions, so the same rule doesn't apply there.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
If this game ever gets a full TAS, it should be the All Challenges category. WMJ is the only player who ever completed a run of it. Most people, me included, can't even get all the gold medals in the first place. Link to video
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.