Posts for antd


Post subject: tas friendly
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
i've found that this game is quite tas friendly
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
grr, my current movie desyncs ONLY when recording the AVI v___v
Post subject: yoshi's island: youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: shadowgate: youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: bonkers: : youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
i chose to capture audio and video but it seems not to have captured audio (r57)
Post subject: corner glitch
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
and the corner teleport glitch :D
Post subject: Flying Battery Zone Act 2: youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
youtube http://www.youtube.com/watch?v=yd1OmUA4N_Q video file http://hotfile.com/dl/124571667/37a4edc/Sonic_and_Knuckles3.avi.html
Mr_Sweed wrote:
Few days ago I was post the run for Knuckles FBZ Act 2 in 1min10sec. But i was aware of the improvements and it was all about to make the zip faster done. From now, I can't do the zip faster and the route faster done. The time is now: 1min10sec for Flying Battery Zone Act 2 with knuckles. Here is the link for GST and GMV: http://www.mediafire.com/?m1yv53evaztlcnq
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
recommended settings for pcsx2-rr?
Post subject: smb3 'fortress disappear glitch': youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
youtube http://www.youtube.com/watch?v=-nXSeS7onxw video file http://hotfile.com/dl/124297948/bd7382c/smb3_fortress_dis_k.avi.html http://www.fileserve.com/file/j5dmJHW
RAT926 wrote:
The W6 fortresses_2 disappears.However, does it take time to TAS too much?
Post subject: time slip wip: youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
youtube http://www.youtube.com/watch?v=uGAUszoKfRI video file http://hotfile.com/dl/124296891/1c5f2e8/TimeSlip_k.avi.html http://www.fileserve.com/file/gXQf9RK
Daltone wrote:
I found a trick where you can fire on every frame because there are 2 fire buttons. I think most of the boxes can be manipulated depending on your TGS amount. BB seems to be the best weapon, and BZ is pretty much useless except on snakes. There are 2 auto scrolling levels which can't be sped up. I'm planning on redoing it or parts to try to squeeze out more gems and fix up the Egyptian level. If you can spot any improvements I'd greatly appreciate it. Enjoy!
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
you may want to download bootcamp
Post subject: road fighter: youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: battle duration v2 + variable enemy attack length
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
yes, as brutalal says, basically cloud's attack takes 90~ frames while bolt takes 300~ frames and GS would have a bad amount of HP left for the final blow anyway oh and the strategies in that video are quite old and were done manually without scripts, so they can be improved. some mistakes in the route too. **there are non-obvious mistakes throughout my youtube video run, so you may wish to consult me or brutalal before progressing! :p** do you use msn messenger or something? i smell a 3-way chat :p this might be useful so you can easily compare battle times: start frame = first frame of battle scene is drawn (black screen with tiny box in center) last frame = screen goes completely black after battle (frame counter disappears in pcsx) Sample of Enemy attack length: enemy attack length can vary wildly in the case of Aps, sewer tsunami can vary up to 191 frames. it will make optimisation difficult. due to this, when manipulating an enemy attack, attacking can be faster than forcing a wait (stopping enemy atb, then pressing X).
Post subject: smb3 'disappearing stage glitch': youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
youtube http://www.youtube.com/watch?v=trsXuGwEppw video file http://hotfile.com/dl/124079483/915fa56/Super_Mario_Bros.avi.html http://www.fileserve.com/file/EZMQJTt
RAT926 wrote:
Disappearing stage glitch There is a possibility that it can be used for TAS.
Post subject: actraiser wip2: youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
youtube http://www.youtube.com/watch?v=xxnWrNvcFwM video file http://hotfile.com/dl/124071516/0f65711/act_raiser_k.avi.html http://www.fileserve.com/file/nnJFEAV
zidanax wrote:
Sorry for the delay, here's Northwall Act 1: http://www.megaupload.com/?d=AR56STSW A few changes in tactics here and there. Managed to save a few seconds overall.
Post subject: mega man 3 time saver idea: youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: taz-mania wip2: youtube + video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: maui mallard in cold snow: youtube + video file
Post subject: How big is the movie collection?
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
A friend and I are considering downloading every movie via bittorrent. Roughly how much space will this take up? (assuming all movies are seeded)
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
desync in first few seconds (ssbm)
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
AngerFist wrote:
antd, the sound in megaman x4_k.avi encode is choppy.
thanks. something wrong with lame encoder on my end. fixed now.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
yep. i was testing a theory, regarding walking in different patterns on the world map for extended periods of time, and how this relates to random encounter rate. it was just by chance that my script kept failing due to certain ram addresses turning to zero. dunno if this could be of any use, doesn't warp to northern crater yet :p
Post subject: reset to 0: savestate
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
i also found that a region of memory is reset to zeros if cloud runs in a certain pattern for ~500,000 frames on the world map. i only have the savestate though. you may wish to look into this, as i couldn't reproduce it due to losing the lua script. its the savestate that loads around frame 480k: http://hotfile.com/dl/123578094/da607e4/wmap.rar.html http://www.megaupload.com/?d=9NI8FALO http://www.fileserve.com/file/f78DDxE