Posts for arukAdo


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It work exactly the same way on any version of the game, but on the grey you benefit more of the technique because well, the grey just lag more. The monsters address range is starting at 0600, whenever something change there you just rewind a few frames and try pause on every other frames (that doesnt lag...), if it doesnt work you can try to pause 2 or 3 times, except for a few spawns it seems to work everywhere.
Post subject: Re: #6834: Mazzin's GB Castlevania The Adventure in 16:22.75
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ThunderAxe31 wrote:
How much time would this exploit save in a TAS made with the GBC version?
On the first room it saved 94 frames to abuse it, but the timing are a bit different with bizhawk compared to vba, loading the first level take slightly longer (~200 frames) but the game itself lag a bit less
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This is a nice trick that ive never saw before, unfortunatly i dont see how it can be usefull, as far i can remember we dont use the ferryman tho maybe it would allow for a different route Somebody mentioned some glitch to fall behind walls or similar but its old and the links are broken unfortunatly, it sounded a much stronger lead than the ferryman to improve the movie but even without that its probly -not- impossible, just maybe tedious :p
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nathan7878 wrote:
If anyone was curious... me and my team are working on a Hard Rest Save Glitch to gain Total Control on PSX, so we could take Total Control on PSX in like less that 1 minute and beat the game in under 3-5... kinda similar to what is done on Pokemon.
Keep in mind you could use dirty sram within movie to achieve that, it just happen this feature was fixed in pcsx, just be sure to have latest binary :p Originally we wanted to have max masumara stat to drop it in clock tower, due to me been extremly busy ive never finished this but the emulator is fixed at least and can be used to make (very) large movies to produce/verify dirty sram. It should as well support recording hard reset (unlikely to produce exact same results than others emulator tho) Oh and again, amazing job with that whole non-sence thing, using sotn as a hardware passtrought is really funny and i would have never believe it in first place, this game never cease to amaze me anyway.
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Guys, wth you are doing to my matrix-room technique? trying to gain more rooms/% than i did? lol dont bother my avatar show ive explored this the first !!! Btw, nothing happen when you explode the room counter, it ran here (years ago...) for like a week or so on turbo, ive had hopes to crash the emulator with a big digit but no dice. On more serious note, what is this suppose to achieve? phantasy star online-style-trick to execute random arbitrary code?? if thats so, its the most funny thing ive ever learn about sotn; its SOOOOO buggy u can actually hack the underlaying hardware??? if that were true id say that Koji is now in a better world, not producing games anymore, this is the ultimate insult for a dev i think "your work is so buggy and shitty that some ppl managed to hack the console it was on, to pirate games" If u want to toy with memory, id suggest u go to the 3rd castle (i would assume u already reached it tho), its just another remanent of the normal one, but the whole weirdness actually happen when u get a negative position on map, after a lot of shifting (or just editing the address i guess), you should then get the chinesse characters on screen ect... Oh and while im at it, and since u seem to be able to investigate ram stuff and such. Does somebody can find out how/why the bat boss can sometime project you trought the walls... while this work 100% with maria psp... i KNOW it can work on psx as well, just never understood how to replicate it, since it appears to be more random on psx, i know its also related to richter "special" mode but... it would be really amazing to get an answer on this.
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The sound issue described 4 posts above is likely because states are broken in movies, and remember using dirty sram isnt automaticly allowed for submission, use at own risks. Edit: Ok the code is fixed, r726 now is available and you can compile it to get psxjin to create correctly a movie with embeded state, or wait for release ... (a few smalls but yet nice core fix are already available on the svn)
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Voting yes since this can improve tasing as a whole, improve current movies ect... Now my question is, does this mean we get a virtual extra category for every game on the site (provided it actually change something to the run...) ? or does this mean saving 15 frames on super metroid trought this technique is ok for obsoletion? Im voting yes for this thing, but little clarification on what the changes would imply if it was adopted would be nice :p
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Common bimmylee, admit it, we know you are a cheata-man!!!! Also voting yes coz its refreshing to see something new and exotic that use funky tricks, especially on a shitty game lol, the youtube video showing the trick was just goofy enought to deserve my yes vote.
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The only occurrence where this could save time would be in chapel to avoid using boomerangs/flamberge, its hard to predict if it will save anything tho; like mentioned theres the lvlup itself consuming frames so its always tight. Edit: Ive tested a bit and skiping gaibon/slogra should be viable, ive managed to do it with lvlup on the bottom skeleton after droping an axe at the top, at this point I dont see what else you could use except for neutron bomb or monster vial, but its working.
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If it works with a HR, it should work as well with a lvlup, I assumed it works only for death because of the scripting moving you around, in "normal" conditions this should just push you like a few pixels forward not a full room, maybe for karasuman its about the grate? Maybe lesser demon in Library could work? theres no loading for that boss too (theres no door either tho lol)
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Ive saw this yesterday, it only improve runs where you dont use luck mode, still its a funky trick for sure
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Definitly one of the most weird movie Ive saw, 1:30 of gameplay for 15min of cinematic oO Thats been sayd, good job at destroying the game :p
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We can also make 2 movies... but its gonna be hard to keep up the quality equal on both of them, at least we could say we tryed everything possible, its so tight choices theres no way to tell if theres gonna be extra problems on the way. Movies would be strictly same up to outerwall, so would have to start recording the second there. Flamberge and no medusa would be sort pointless; you can save time on medusa by avoiding a menu access, wich youll still require for flamberge, so medusa is free if you get flamberge.
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You want to get a higher STR while we are killing less monster...??? thats impossible yeah And thats within 150 frames lol. Ive did the test and noted all frames... its 150 faster for medusa but it take 140 to recast, so its crystal clear that if you are lower lvl you aint gonna catch up within 150 frames. Yet we can do both movies if we want to verify this, if we are 3 tasing it should be doable.
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Alucard shield is only slower by a few frames when you single cast medusa, by skiping the medusa shield we save also menu access and some frames.
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You double jump to get to max height (if you dont watch ram dont bother trying), once at max height, you press and hold left, after switch screen you use 6 boomerangs then press wolf, he will just do a horizontal crossing over the gasp that requires the flamberge otherwise. Its same exact input than in any other movie except you have to use boomerangs instead the flamberge. It takes 600+ frames to use a Library card, imo its impossible to go for garnet. Even if it take like 200 extra frames to get the zircon theres no way you gonna kill a boss ect... in the same ammount of frames. It gotta be tested tho, just to know roughtly how long it takes. From the fairy card you gotta go lesser demon, revenge it, grab the garnet and lib card then back librarian, if you end up over say 2000 frames its moot. Edit: well, first I was wrong theres no lib card near the garnet, second you cant buy it from the librarian, and lastly it takes way over 2000 frames, revenge on lesser demon also requires the stopwatch, its definitly a no-go. Id would go personnally for no flamberge and no medusa shield, maybe we could just do both movie, its lot of work and should end up nearly the same, but if we are 3 on it less an issue already.
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Right its 1000 not 2000, just bad memory, so its half zircon/garnet. So it mean you have about 900 frames to get to the garnet...? thats pretty short Its 2.5 frames to sell a zircon on average, thats with counting 100 frames for menu access And btw, we cant do what you linked in the movie lol, this takes forever I sayd 100 frames not 3000 :p It works exactly same way than flamberge you just switch screen then trow and the wolf will levitate over the gasp.
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Im using only 1 set to get upside stairs, I wasnt really focusing on doing better but rather adapt boomerangs to the old strategy. This look faster but requires 3 sets instead of 2 with the skull. And no you cant kill those tombstones you have to toss on them. 63 boomerangs are 126k thats 840 zircon or 84 garnet.
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So ive tested various stuff, it wasnt optimized like hell or anything. clock tower: ~1000 frames faster to skip flamberge and no lvl up on harpy. -requires one extra menu access anywhere between medusa in outerwall and after harpies in clock tower (~100 frames), or dont drop medusa shield/axes only (?). -boomerangs could save some frames (50-) in harpy room if skip flamberge; no wait for small gears, entertainement factor is guaranted there with wolf. -lower level. keep: 500+ frames faster with 2 sets of boomerangs in skull room. 150+ frames faster with 1 set of boomerangs in second room. -you need 2 boomerangs to replace flamberge for opening the secret stairs before richter. chapel: 150+ frames faster with 1 set of boomerangs than flamberge. -no king stone with boomerangs (?). shaft pit: 800+ frames faster with flamberge than 3 sets of boomerangs. -no flamberge requires a set of boomerangs (~100 frames slower for wolf) at guardian after the shift. -lower level might requires to lvl up on guardian instead of the knight for a stat boost. dracula: ~800 frames slower using masamune special attack, normal attack is even slower, this can be improved with better luck manipulation. ~150 frames slower using alucard shield on both shaft and dracula; in the older movie we are higher level; 2 medusa cast would make alucard shield the fastest (dont drop medusa?). -masamune is always faster on shaft; casting alucard shield spell is too long if you dont use it on dracula too. -in the current movie, grabing the mablung sword cost about 580 frames, maybe this could be improved. -recast medusa shield takes 140 frames. 57 boomerangs should be optimal, 51 if skiping them in clock tower. Ill make some tests in the Library later.
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Patashu wrote:
It would be interesting to see an improvement of this run someday. For example, the Faerie Card alone can now be used to do the shopkeeper glitch, so you can get your mana prisms, duplicator, etc. earlier in the run. Plus, with a game as insanely complicated as SoTN there's undoubtedly a better way to collect all the rooms that just needs to be thought of.
As a matter of fact, a "better" or smarter way to collect rooms would be to clear the ennemy list, and while at it why not collect all items... its very ambitious but im having this in mind since quite some time now, it could be technically very interresting, probly less glitchy, less underfloor crazyness, less repeativness and more to explore, hopefully it would make a more balanced movie than current one.
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Oh yeah exiting might require double jump or mist, forgot about that actually, im not sure if someone ever figured out how to exit. 9 frames is goofy, it should take only 1 press so 1 frame, but theres going to be lag and opening menu ect... hence why i wanted somebody to try sell 800 zircon heh if it takes over 30 seconds its going to be lot of problems thats for sure
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Well now whe know we need at worse 800 zircon so you can tell wich is faster, you could maybe not use the lib card and go outerwall, there toss on the axe guy to get the gem and here use the card, before the boss, the only revelant info is how long it takes to sell 800 zircon imo, then we know precisly how much faster are others to sell and if its worthy.
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So erhm, just for fun ive tryed to fool around with boomrangs, the inverted keep will be a big time saver, we can save time on the wolf rise and get faster toss on the skull, we may use a third jump after the skull if we want to avoid the small rise, im not sure its worthy money wise tho, but the 2 first surely does save frames. Edit: well actually we can skip the flamberge alltogether, boomrangs can replace it in every situations. Id say; -3 sets for keep -1 set for chapel (2 at worse) -5 sets for marble/shaft So that would be 48-54 boomrangs for jumps, plus a few to open Richter switch (and save a menu access), and some more to optimize guardian lvlup shift (menu access as well) 60 boomrangs would be 120k$ wich is 800 zircon, 50 would be about 667 zircon , getting the frame count of selling 800 or 667 zircon would be nice :p (then of course if its like over 30 seconds, measure vase in library or outerwall and compare) Edit: ok so ive underestimated shaft, its gonna cost 1 less set there, and some wolf rise is going to be required, ive timed about 1600 frames for wolf and 600 frames for sword, so thats around 15 seconds lost there, wich is about equal than grabbing sword, 1 extra set needed if not grabbing sword to avoid waiting gears to get on top faster
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The dash arent completly connected I think, theres probly a few frames to wait before dashing again or the boss just dont take damage, like for any tas if you dont watch ram for boss hp closely you aint going to get far, thats while recording or replaying older movies, theres a cooldown between each hits so say you have the rain in between no dmg from dash yeah, the trick is to register them at same time, you can even jump after the first dash to regain height if your too far from his head. And yeah its optimized to the nearest frame usually; many tricks have no place for error like for exemple screen flickers, big toss and many others. You dont need 3 million zircon, the boomrang are 2000 each, the problem is just to figure what part of the run can be improved from having more of them, and how many boomerang in total, so that you know how much money is needed exactly, theres a lib card in one of the vases, otherwise its only 500 anyway, thats still a lot more time consuming than just say kill a merman and drop an extra food since you cant have the chicken in the wall
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Yeah well, entrance would be wasting only a couple of seconds, its bad, but affordable, for the garnet if you meant like... before the bat relic in one of those vases, thats more like half a minute to afford, and im not exagerating since youll fight a boss and lib card to come back, the third option outerwall is ... sort of moot since it would mean to waste nearly 2 minutes to get to library. The low value of the zircoon could be a problem if the selling time exceed say... well 30 seconds, then the garnet would be better, yet its still the same issue; I dont know exactly how many $$ will be required. For the prologue.... theres glitches involved, the most important one been the damage increase with holy water, theres no "exact" timing to cast your spell but tossing a bottle after will increase damage, youll have to figure timing, as they change depending your or drac position and cast time, AFAIK you can still whore a dozen of frames further than me. Pro tip: to change drac position at start as well as where he jump, its all predetermined by candles you destroy before entering the room, im using the best outcome IIRC in any% but if you have different goals for the prologue you may adjust to something different. The best timing I know off is in the old pcsx movie [1363] PSX Castlevania: Symphony of the Night by arukAdo & pirate_sephiroth in 19:01.63, probly a few frames faster than current any%