Posts for bahamete


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Experienced Forum User, Published Author, Active player (263)
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Mister wrote:
WillDaBeast wrote:
okay, wow.
I bet yoshi's id # is #1 and the thrown block's is #3. ;)
Correct. How do you know?
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Thankyou Mister. that really helped me understand the glitch more.
FatRatKnight wrote:
So, you can actually get power-up #4, outside the usual 0~3? Wonder what 5, 6, 7, ..., 254, and 255 are like.
To those concerned with what happens to Mario after incrementing the powerup status further (the names next to the url are merely humorous nicknames we have given the status): #04; 'Halloween Mario', this has been documented. #05; 'Fruit Snack Mario', carrying an item through the goal will give you a 1-up that will crash the game. #06; ' Mud/Army Mario', carrying an item through the goal will give you a 1-up that will crash the game. #07; 'Neon Mario, Passing the goal with an item in hand will give him one of two things: a Fire Flower disguised as a Mushroom, or a 1-up that will either crash the game upon contact or give him a Mushroom. After this point, you cannot glitch Mario further (as far as we can tell). However, you can infact glitch the status bar, which is rather amusing. You can also achieve some odd results, like Yoshi being a pair of clapping chucks hands. Thankyou to "Kaizoman666" for the samples.
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AngerFist wrote:
That was absolutely awesome! But isn't the problem now that you've lost Yoshi?
I think he did it for fun, rather than to obsolete current any%, because it's impossible to have a fire flower at this point. :)
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This indeed does work as an item swap. I refer you to the following video: Link to video
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Thankyou for the kind words everyone. It will surely keep us motivated throughout the rest of the run, and we need your support to (hopefully) get this accepted. :D About the cape/starman glitch: The glitched tongue that Yoshi sprouts out (when we collected the powerup near the Yoshi coin) OR by doing invisible yoshi, as demonstrated, will permanently despawn the sprite. This leaves Yoshi with a "null" sprite in his mouth and can be used to manipulate other sprites: so far we have encountered infinite p-switches, keys that can be destroyed and go through floors/walls, turn block bridges that will hurt you, etc. When spitting it out on a rotating platform, one of three things can happen: The first, most likely one is that the game will freeze. The second one is that it will glitch Yoshi, allowing him to be killed by fireballs (as demonstrated). And the third one is that it will increment Mario's powerup status. Bearing in mind the following values: small=0 big=1 cape=2 flower=3 We can infact make it so you go straight from big status to cape status; I have not tested to see if this would save time in the any%, although we can all hope. If mario has a fireflower, it will increment his powerup status into one that hasn't been assigned. That's why Mario's pallete and movements and even hitbox is glitched. In this state, carrying a P-Switch through the goal tape will give you a cape, and then for some reason a few levels later, you will start with starman. we have NO idea why this happens, but it's pretty awesome, huh? :D If anyone wants me to (attempt to) document any other glitches, please let me or TFB know.
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Mister wrote:
What an awesome glitch! Is there going any numerical research heavily watching memory addresses? Anyway, I should be testing it out soon...
Perhaps I was too ambiguous with the term "research". I only mean we are testing this in different circumstances with different sprites. I posted it here so someone more... "experienced", for lack of a better word, could do research into this.
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WillDaBeast wrote:
Does that mean the sprite must be in Yoshi's mouth, or just on his tongue?
Watch the samples and you shall see. You have to stick out yoshi's tongue on the same frame the powerup hits mario, and the tongue will be pushed out. if it hits a sprite, that sprite becomes the null sprite, then you can proceed to mess with the game..
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A new glitch, discovered by nathanisbored, is currently being researched. The glitch basically involves eating a sprite at the same time a powerup is collected. This will permanently despawn the sprite and make Yoshi eat a "null" sprite. This can make sprites act very, very strangely, and can even freeze the game. A few samples: Freezing the game Changing properties of a sprite (Youtube) Changing properties of a various sprites (Youtube) The original video Like I said, we are still testing this glitch and are hoping to find a practical use for it.
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I have been working on a glitchfest/playaround run for many months now. Progress is slow, mostly me testing out different stuff. I will be sure to post a WIP soon.
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If you just want a TAS on TASvideos, I suggest you improve the current "small-only" run. Because, while it is a masterpiece of its time, new tricks makes it is vastly improvable.
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Mister, I managed to get the item swap glitch to happen in SW3, as shown in your samples. I found that pretty easy. One thing I noticed was that the Lua script showed sprites 00-07 were filled, and at that time Lakitu would not throw any more spinies and I could not pick up any throw blocks. Is that the state in which the glitch is possible? If so, I am confused.. you said that up to 12 sprites could be on screen at once, but this is only 8, so I am unsure why this state occurs. And could you possibly elaborate on these "divisions"? I am unsure what you mean. Thanks :)
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Amazing run Mister :) Watching it currently, very impressed, and I'm only on the first world still. I have to ask, in the second level, secret exit, why do you not take the key and the pswitch in order to boost though the ceiling? It would allow you to reach the keyhole faster... or is that not possible? I think I remember seeing a post about it.
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skamastaG wrote:
bahamete wrote:
Very impressive run, the improvements are great :) I was thinking while watching it, in VD1, could you split the yoshi coin to get a key/wings/balloon block, and then obtain a balloon to use the left+right trick to fly through the wall with the pipe? I would think it would be faster than going through the pipe.
I made a demo of VD1 a few years ago where I duplicated the block up through the ceiling to make a hole then key jumped across and eventually under a wall without going through the pipe. I cannot seem to find the file though (must've been on my old computer) Thanks a bunch for all of the positive feedback everybody!
That must of been quite difficult to optimize? I'm guessing it worked out slower. And please, carry on the run :)
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You have potential. Take a look at the Super Mario World Tricks page to see how you can improve yourself. The hopping glitch and oscillation abuse are must-haves in serious TAS's.
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I don't suppose you have a more up-to-date WIP that we could see?
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Oh, my bad :) Hotlinking isn't allowed there. Go to his blog: http://ism140.blog.shinobi.jp/ third post down.
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I'm not sure if this is okay to post here, but this is ISM's WIP 100% and it is absolutely amazing. WIP
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Very impressive run, the improvements are great :) I was thinking while watching it, in VD1, could you split the yoshi coin to get a key/wings/balloon block, and then obtain a balloon to use the left+right trick to fly through the wall with the pipe? I would think it would be faster than going through the pipe.
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Nice list :) There are other things that need to be included, such as fly through corner bug, splitting a yoshi coin by block duplication, sprite overload using berries to move goal posts or change sprites, amongst others.
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Mister wrote:
This glitch is now well analyzed and utilized by ISM. You would see it in some levels of his 96-exit run. But he restarted the whole of his run a few weeks ago because he had succeeded in making this glitch available. Anyway, you can get other samples from here. By the way, I've been completely away from tasing for two months and I don't plan to go back to my projects unless I lose my motivation for the game I'm now playing. I'm sorry to leave unfinished works.
Oh, so this glitch has been known for a while. Does he happen to have a WIP of his run? I'd love to see it utilized. And does this mean there could be an improvement to the current any%? It's sad to see you leave TASing, Mr. Your VIP TAS's were godly :O
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jimsfriend wrote:
>>Now a few questions come to my head. What's that noise? Oh, it's the same sound you get when yoshi tries to eat a keyhole, yeah? So, can I put a key in this noisemaker?
No, it doesn't act as a keyhole, unfortunately.
scrimpeh wrote:
Does this only work with the special world koopas or with the normal ones as well? Does this work with all Yoshis? Does this work with all Koopas Does this only work with caped Mario? And, most importantly, are there any applications for this glitch?
I can't think of any real application for this glitch, which is a shame. The sprite that the shell becomes just seems to be a null sprite. It seems like the glitch could be taken further which is why I posted it. Nevertheless, I did find out the following: It works with all koopas and all yoshis. It works for all forms of mario.
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Hello, I registered here because I encountered a new(?) glitch. In this video, Yoshi eats a shell and at the end of the level, when I spit it out, it becomes a key that cannot be moved. I'm guessing this is because of too many sprites. If anyone feels like researching this further, or could explain to me why this happens please do so. http://www.youtube.com/watch?v=1MoSf56FyBk
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