Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
I have been working on a glitchfest/playaround run for many months now. Progress is slow, mostly me testing out different stuff. I will be sure to post a WIP soon.
Retired smw-96, smw any%
Player (25)
Joined: 9/20/2010
Posts: 80
i probably shouldnt post this here, but im hoping someone can help because i posed this on smwcentral and nobody helped me... i was inserting fuyosoya's screen scrolling pipes, but the screen went black when i entered the level. i know it is because i used lm 1.71. does anyone know how i can fix this?
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Sounds good. Keep on going, bahamete :) By the way, I made another example of the item swap glicth with a goal sphere. I think this glitch may work better for such puzzle hacks. The author should cry with his pillow wet. http://dehacked.2y.net/microstorage.php/info/850662007/spw3-2-7.smv Link to video
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 10/12/2010
Posts: 28
Location: Michigan
Random question: Is it possible to swim/fly through upwards slopes?
Super Mario World
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
A new glitch, discovered by nathanisbored, is currently being researched. The glitch basically involves eating a sprite at the same time a powerup is collected. This will permanently despawn the sprite and make Yoshi eat a "null" sprite. This can make sprites act very, very strangely, and can even freeze the game. A few samples: Freezing the game Changing properties of a sprite (Youtube) Changing properties of a various sprites (Youtube) The original video Like I said, we are still testing this glitch and are hoping to find a practical use for it.
Retired smw-96, smw any%
Joined: 10/12/2010
Posts: 28
Location: Michigan
Does that mean the sprite must be in Yoshi's mouth, or just on his tongue?
Super Mario World
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
WillDaBeast wrote:
Does that mean the sprite must be in Yoshi's mouth, or just on his tongue?
Watch the samples and you shall see. You have to stick out yoshi's tongue on the same frame the powerup hits mario, and the tongue will be pushed out. if it hits a sprite, that sprite becomes the null sprite, then you can proceed to mess with the game..
Retired smw-96, smw any%
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
bahamete wrote:
A new glitch, discovered by nathanisbored, is currently being researched. The glitch basically involves eating a sprite at the same time a powerup is collected. This will permanently despawn the sprite and make Yoshi eat a "null" sprite. This can make sprites act very, very strangely, and can even freeze the game. A few samples: Freezing the game Changing properties of a sprite (Youtube) Changing properties of a various sprites (Youtube) The original video Like I said, we are still testing this glitch and are hoping to find a practical use for it.
What an awesome glitch! Is there going any numerical research heavily watching memory addresses? Anyway, I should be testing it out soon...
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
Mister wrote:
What an awesome glitch! Is there going any numerical research heavily watching memory addresses? Anyway, I should be testing it out soon...
Perhaps I was too ambiguous with the term "research". I only mean we are testing this in different circumstances with different sprites. I posted it here so someone more... "experienced", for lack of a better word, could do research into this.
Retired smw-96, smw any%
Joined: 10/12/2010
Posts: 28
Location: Michigan
bahamete wrote:
Mister wrote:
What an awesome glitch! Is there going any numerical research heavily watching memory addresses? Anyway, I should be testing it out soon...
Perhaps I was too ambiguous with the term "research". I only mean we are testing this in different circumstances with different sprites. I posted it here so someone more... "experienced", for lack of a better word, could do research into this.
Isnt the only thing useful found so far is the infinite p-switch thing?
Super Mario World
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
bahamete wrote:
Mister wrote:
What an awesome glitch! Is there going any numerical research heavily watching memory addresses? Anyway, I should be testing it out soon...
Perhaps I was too ambiguous with the term "research". I only mean we are testing this in different circumstances with different sprites. I posted it here so someone more... "experienced", for lack of a better word, could do research into this.
Okay, thanks anyway. You guys' samples are very useful. I hope we can find any laws which make the glitch be more easily handled.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Is it possible to fly and press a P-Switch and you still fly?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Player (25)
Joined: 9/20/2010
Posts: 80
Well, Bahamete and I have teamed up to make a Super Mario World Glitchfest! So far we have completed world 1, and decided to share i with all of you! What do you guys think? http://dehacked.2y.net/microstorage.php/info/1241978021/SMW%20Glitchfest.smv Link to video so ya, what do you guys think?
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Joined: 6/22/2010
Posts: 8
TheFinalBoss726 wrote:
Well, Bahamete and I have teamed up to make a Super Mario World Glitchfest! So far we have completed world 1, and decided to share i with all of you! What do you guys think? http://dehacked.2y.net/microstorage.php/info/1241978021/SMW%20Glitchfest.smv Link to video so ya, what do you guys think?
I loled and WTF??ed so many times. :D It's rocking hard so far. Keep going!!!
Player (25)
Joined: 9/20/2010
Posts: 80
thanks! @ masterjun - almost forgot about you :P i do not believe that is possible :( however, it may be possible for the short bit at the beginning of your flight so if you hit it you can go right back into flight.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Joined: 5/13/2009
Posts: 141
TheFinalBoss726 wrote:
Well, Bahamete and I have teamed up to make a Super Mario World Glitchfest! So far we have completed world 1, and decided to share i with all of you! What do you guys think? http://dehacked.2y.net/microstorage.php/info/1241978021/SMW%20Glitchfest.smv so ya, what do you guys think?
Ok. That was awesome.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Wow, that glitchathon was damn impressive. There was a playaround before, but it was rejected for not being different enough from the 96-exit run, a problem you guys certainly don't seem to have. My favorite bits would have to be when Mario became posessed by the devil in Yoshi's Island 3
snorlax
He/Him
Joined: 5/20/2007
Posts: 174
Location: Wisconsin
Is there any way that getting a feather that way would save time in a normal run? I really don't understand how you got the feather (and the star) in the first place; I just know it's related to the glitches that have been discussed on the last 5 or 10 pages.
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
It was good stuff. I do think the second level became a bit too long however. Was that neccesary to get the star and feather? Keep on going, I would love to see more invis Yoshi glitches being included :).
Player (25)
Joined: 9/20/2010
Posts: 80
Tompa wrote:
It was good stuff. I do think the second level became a bit too long however. Was that neccesary to get the star and feather? Keep on going, I would love to see more invis Yoshi glitches being included :).
for the most part yes, we did realize that was a long level, but it didnt bother since it was mostly needed to get the feather (which was really the only way to make the next level entertaining...) and star. we originally had a quicker way (by double grabbing to shells on yoshi) but that only made two 1 ups which crashed the game :/...
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Former player
Joined: 6/15/2005
Posts: 1711
Grabbing a feather on the first or second level would indeed be pretty cool for an 11 exit run. I enjoyed watching, thanks.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Mexican Mario, random Super Star, and caped mario by level 2!!!! This is insane!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
Thankyou for the kind words everyone. It will surely keep us motivated throughout the rest of the run, and we need your support to (hopefully) get this accepted. :D About the cape/starman glitch: The glitched tongue that Yoshi sprouts out (when we collected the powerup near the Yoshi coin) OR by doing invisible yoshi, as demonstrated, will permanently despawn the sprite. This leaves Yoshi with a "null" sprite in his mouth and can be used to manipulate other sprites: so far we have encountered infinite p-switches, keys that can be destroyed and go through floors/walls, turn block bridges that will hurt you, etc. When spitting it out on a rotating platform, one of three things can happen: The first, most likely one is that the game will freeze. The second one is that it will glitch Yoshi, allowing him to be killed by fireballs (as demonstrated). And the third one is that it will increment Mario's powerup status. Bearing in mind the following values: small=0 big=1 cape=2 flower=3 We can infact make it so you go straight from big status to cape status; I have not tested to see if this would save time in the any%, although we can all hope. If mario has a fireflower, it will increment his powerup status into one that hasn't been assigned. That's why Mario's pallete and movements and even hitbox is glitched. In this state, carrying a P-Switch through the goal tape will give you a cape, and then for some reason a few levels later, you will start with starman. we have NO idea why this happens, but it's pretty awesome, huh? :D If anyone wants me to (attempt to) document any other glitches, please let me or TFB know.
Retired smw-96, smw any%
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Superb! Very innovative stuff. I've never seen some of these cool glitches! If you can finish this TAS keeping this entertainment, it will be the best TAS ever IMO.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Very impressive run. There're many things I've never seen. :) That star glitch would be indicated by the addresse 7E13CB as this page says. I found this after I watched your wip :p So well, according to its description, you only need 1 star (=p-switch) to get a feather, and a star for the castle? If so, YI3 can be shortened? or you can get a star in demo after iggy fight? That also would look nice, I guess.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"