Posts for blahmoomoo


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Umm... the description is very wrong... First, the debug menu isn't invisible. It's just inaccessible through normal means; you need to do the tent glitch or use a cheat code to get to it. The only thing that is invisible is a bunch of text that is scrolling by that leads up to the debug menu [you can hear the 'talking' sound effect]. Also, "Since it can only be accessed by using external codes, this movie is classified as impure." implies that a cheat code was used, contradicting the previous sentence saying that the tent glitch was used. If taken as true (which it is not), this says that the TAS is illegitimate. I think you misunderstood what the judging statement said. It said that if a means to access the debug menu was found using an internal code that a normal player could access (i.e. a key combination in the game, but not a cheating device), then this run would become "impure" as the debug menu could be accessed through normal means. That would make this run an interesting concept, but not as impressive since it is just using a roundabout way of getting to the same place. And I think it's MUGG, not mugg.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Well, if you look at some other games with the label Uses warps, there are games there that warp in the game with glitches rather than warps that were intended to be used (warp pipes in SMB were intended, flying around a Castlevania game was not). Heavy glitch abuse is already applied to the current run, but it should apply to this one too for obvious reasons. However, as for the label put in the title of the publication (in quotation marks)... I can't think of a fully appropriate one right now. Perhaps something along the lines of memory glitching? I believe that happens to some extent in order to get to the debug menu. Maybe not... Maybe no major bosses? The other run still defeats Giygas and two (?) sanctuary bosses. Though... this one does defeat one sanctuary boss... Hmm...
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Oh, I guess that feature was broken in 19.3. Thank you.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Post subject: Recording Video with Input Display in VBA
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Can I record the input display with the AVI recording function? I looked everywhere in VBA and I can't seem to get it working. Snes9x works if you tell the emulator to render the text to the image (meaning on the game video output buffer itself) instead of overlaying it over the image. However, it appears that VBA does not support this functionality... unless I am missing something.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Warp wrote:
So now cheat codes which jump straight to the end of the game are allowed?
Let's get this straight. A CHEAT CODE IS NOT BEING USED. A glitch that leads to the debug menu is being used, which is then used to essentially jump to the end of the game (it's not quite at the end, but close enough). The only other known way to get to this debug menu is to use a GameGenie, which is obviously not being used here. There is no normal in-game method that can lead to the debug menu.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Submission Text wrote:
The debug menu occurs more likely on the Japanese version of the game (Mother 2). I wasn't able to trigger it even once on the US version, however, people made comments stating in English language that they triggered the debug menu so I'm assuming that it may work on the US version.
From what is said above, getting to the debug menu is likely possible in the US version, but doing so must either take a much longer time to get there or requires a much more convoluted set of inputs. In any case, I think a closer examination of this glitch would have to be performed before figuring out how to do it on the US version or how to do it faster on the J version. And I completely agree with the arguments for the debug menu not being the same as entering a cheat code (Konami or otherwise), especially for the reason that getting to this debug menu quickly and reliably is not possible in real life, while entering a cheat code can be done by anybody.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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The debug menu was not put there for the player to cheat; you cannot access it without this glitch or GameGenie (the latter cannot be used in a TAS for obvious reasons). It was clearly made for the developers use only. It was easier to make it inaccessible than to remove it, so they simply hid it.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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It takes about 20 minutes to reach the credits. The movie continues since there is a scene after the credits that requires human input. Waiting on the tent glitch to reach the debug menu takes a few minutes as well, which can be skipped without consequence.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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The debug menu is definitely unreachable without the glitch (and without a Game Genie - the only other way to get to it); whatever means were originally used to access it were disabled when the game was released. This probably does count as an exception to the rule, since the debug menu cannot be accessed without extraordinary measures. Of course, I can't make the call myself, but that's my opinion.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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A Game Genie code does exist to enter this debug menu. See the beginning of this page for how to use the code to get to this debug menu. Essentially, it requires the code to be activated before reading certain signs in the game, which causes some other text from the game to display until the debug menu is reached. (then the code needs to be deactivated, since it causes weird/bad things to happen elsewhere) There are actually two debug menus in this game, but at this time the second one can only be accessed via a code because it is special and probably coded separately (to compare: debug menu 1, debug menu 2. The second debug menu is not very useful, really My bad, I didn't realize "view map" enabled changing flags and stuff too, along with accessing the first debug menu and rolling the staff credits). The debug menu used in this TAS uses the same menu system as every other in-game prompt (which uses the text window display). This makes it accessible through the tent glitch, since the pointer to text to display ends up pointing to a junk value and, through manipulation, can eventually be advanced to where the debug menu is. So this TAS gains access to this debug menu through a glitch rather than using a code. But it almost seems like the code does something similar to the tent glitch, since it does not grant instant access to the debug menu but, rather, makes other text appear first. Of course, you cannot use Game Genie codes in a TAS. They are not saved when recording a movie anyway.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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That's close to what this is like. Parts of the ROM are being read as text where non-text data exists due to the corruption of a pointer (which is caused by checking a tile outside of the game's map bounds), or something like that, until the debug menu is reached. It's a bit more complex than that, since text can include control codes which, if badly written, can cause strange things to happen (by changing values in the RAM in unintended ways, such as poking the values that give Ness his bike when he shouldn't have one, which is a possible dead end with the tent glitch), which is why buttons were being pressed in many ways to manipulate bad things to not happen. However, once the debug menu is reached, it is used to intentionally change the game's state to get to almost the end of the game, which is similar to memory corruption, but it's closer to memory manipulation. But I would still put this under the same category as memory corruption, since a TAS that uses memory corruption does manipulate the game to corrupt the memory in a desirable manner, such as setting up the inventory correctly for the Pokemon Yellow save corruption TAS. EDIT: good point brought up below, added that above.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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This isn't exactly memory corruption (though the tent glitch has the potential to corrupt memory, which could contribute to how the game over is reached after triggering event 70, right?), but I suppose using the debug menu could be considered practically the same thing, as it is probably just poking memory values anyway (just in a more deterministic manner than random memory corruption). So yeah, perhaps a run that allows the tent glitch/debug menu would be one category and a heavily glitched without memory poking run (i.e. what is published now) should be the other category. A possible third category at this time would be unfulfilled, as there is no run that uses glitches that do not skip major events in the game (other than the very long first Earthbound TAS, which does not use many glitches, if any at all, IIRC).
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Wow, that was quite fascinating. It would be interesting to figure out how this glitch happens, as you mentioned that the text pointer appears to not be the thing to manipulate in order to get to the debug menu. I found this fairly entertaining, but I suppose that's because my mind is a bit more technical than most people. I voted yes, but I think this should be published as a separate category. I think we still need a version of the game that defeats Giygas, which is exactly what the current run does, since seeing the game being beaten (more or less) normally is still entertaining. However, using the debug menu to get to Giygas would kill the entertainment the current run uses, since you could easily use the debug menu to add party members, level up all of them to a good level, and trigger the proper events to get the fight against Giygas to work. So perhaps there should a category that denies the use of the debug menu and a category that allows the debug menu. Personally, I think both runs are entertaining in different ways, which is why I think they should co-exist.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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All right, here it is. http://www.megaupload.com/?d=RFZPB250 It says it's temporarily unavailable... hmm. I'll keep an eye on it. Or not.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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The two versions I have (with and without the MM3 desync) are .avi's. I guess back then I was still hanging on to the .avi format, since .mkv was so new. If you want the .avi version that ShinyDoofy linked to two years ago (which is the same as the YouTube version) or the one that somebody else made that desynced, I can upload it somewhere for you.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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I have one of the encodes hanging around (can't remember which). I suppose I can upload it to YouTube if nobody has any objections, or I could find somewhere else to put it if you want the original surround sound. I just need to know where I should upload it... EDIT: Never mind, the audio track is mono. I guess I'll put it on YouTube. I believe the version I have is where the video was made by DeHackEd and the audio was dubbed by ShinyDoofy, so MM3 does not desync. Here it is. It was scaled a bit smaller since original resolution does not exist for videos this small, but it's definitely watchable. I am going to keep this video unlisted for a few days in case there is an objection to this video being on YouTube or if somebody somehow devises an HD encode out of this. This video is public now. I suggest you watch in 480p... Link to video
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Nina gets that ability fairly late in the game... I don't know much about time savers in this game, but it's possible that getting the overworld items earlier would make the battles faster and make up for the extra time of traveling by foot to get those items.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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I see no reason why this should not be published, so yes. By the way, it appears that an edit of the submission didn't make it through to the forum... namely the link to the YouTube video.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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I don't know if this would be helpful at all (or even work), but when I was playing the GBA version of BoF, at an early point in the game I somehow got the maximum amount of gold possible through a glitch. It could have been a hardware glitch though... but money was no object for the entirety of the game, besides the beginning. It happened when I was in a store trying to upgrade weapons and/or armor. I did this in the swap menu. I didn't have enough gold to swap an item, but I didn't notice it at first. I believe that I chose the item, realized that I couldn't buy the item, and chose no on the confirmation message (instead of choosing yes and having the game tell me that I couldn't buy it). That somehow gave me the maximum amount of gold possible. This happened in the second or third shop that you could buy weapons and/or armor in. I have no idea if this happens in the SNES version of the game (and I am not sure if I can replicate it in the GBA game), but it happened to me somehow.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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All right, it's about time I watch a TAS of BoFII ever since I lost my game's save (stupid battery/hardware failure...). Will somebody do a commentary for this one too?
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Gamerskillsfull wrote:
You know what? To the average layperson who has no idea what the difference between [PAL] and [U] and [J] is, they wouldn't understand why the fastest run doesn't get the prize.
I think the average layperson would wonder why the music sounds so off-key. It's way too noticeable to be ignored, and I am fairly certain that most people who would watch this run would know what the SMB music is supposed to sound like. So even if somebody has no clue about different ROM versions, I am sure that they would realize something is different (and some YouTubers may even claim that the TASer is cheating because the game sounds sped up). I voted no, by the way. The only major difference in gameplay is that the flagpole glitch can be done without assistance from enemies, but the flagpole glitch itself is nothing new. It's interesting enough to be a trivia fact (or gruefood delight), but not interesting enough to warrant a full publication in my opinion. If nothing else, it definitely should not replace the U run for all the reasons stated before.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Hmm... didn't think about that. Sorry.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Unfortunately, there are no ferrets or hedgehogs in the Nintendo universe... (at least, no hedgehogs until the lack of Sega consoles, but most of those games were bad...)
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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5+6 = Mr. Saturn = win Yes vote.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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