Posts for blip

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Player1 wrote:
What about other NES emulators? FCE Ultra?
The author of FCE Ultra (Xodnizel) might not be too keen on the idea of re-recording. Check this thread here. If people wanted it badly enough, perhaps they could convince him. But I wouldn't hold any hope for it.
Post subject: Using VirtuaNES
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It's been a longstanding policy at nesvideos to accept only recordings made with Famtasia. But now that the new nesvideos has more users with publishing rights, is there any reason why we can't use VirtuaNES now? Can someone with publishing rights comment? EDIT by Bisqwit: This thread is now sticky. EDIT 2 by Bisqwit: This thread is no longer sticky.
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This is a well-known problem with famtasia. Check this thread: http://tasvideos.org/forum/viewtopic.php?p=5144&highlight=#5144
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Snes9x with movie functions is not out officially, yet. People have been passing around an unofficial build on the irc channel for a week or two now. The official "WIP" build should hopefully be released on June 30th. If you're tired of waiting, why not join us on irc and ask for a copy?
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Dan_ wrote:
A cookie so that you always are logged in would be nice. It's kinda annoying having to log in everytime you open up the site again.
I have this same problem with FireFox 0.8. Could it be the session expiration time is too small? EDIT: It's working fine now.
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Ramzi wrote:
When I changed the number to three it doubled again.
That kind of rules out the fractional health hypothesis. Fractional health would work like this: Let's say link has five hearts. Internally, the game could store this number as 20, and before displaying it, divides by 4. The numbers 17-19 are the fractional values that lie between 4 and 5 hearts. For example 18 would be 4.5 hearts. If it's setting the "hit counter" using a bitshift, then any shift greater than 7 would just cause the number to become zero.
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These games usually have next-to-nothing as far as error-handling goes. If you changed that number to an unexpected value, expect weird side-effects or even an outright crash. That said, programmers dont use 16-bit quantities on the NES unless they have a good reason. So I think whatever hit counter Zelda uses is going to be 8 bits. Meaning the most you could get away with is 2^7 or 2^6, depending on whether the counter is a signed or unsgned quantity -- you'd have to either look at the code or try a little experiment to find out. Zelda might not even use a "hit counter" however. It might internally store Link's health with a fractional component. Why not try changing the number to 3 and see what happens?
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It's been ages since I've played it, but I can remember Gynoug being very impressive when it first came out. Maybe worth checking out.
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The next release of snes9x (due at the end of the month) will have this feature fully supported on both windows and linux.
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Player1 wrote:
There has been some discussion before about hacking famtasia again to display time, but I don't know if there is any effort on it anymore.
I decided, instead, to implement a movie re-recording patch for FCE Ultra (which also includes the frame display feature). I've submitted my patch to the FCEU team; we'll see if they accept it. I think switching to FCEU would be a good idea mostly because Famtasia has so many problems.
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I think a Fire n' Ice timeattack would be a bad idea. This game is pretty much a straightforward puzzler, and the final movie would be not much more than an animated "how-to" guide for beating all the levels. I don't see the fun in that. Also, you might have trouble recording this in Famtasia. In level 1-9, the background blacks-out and you can't see what you're doing.
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xebra wrote:
Don't buy an Ikaruga gameplay DVD! You do know that the game itself includes not one but two different complete runs through, both without commiting death or chain errors?
There is a vast difference in quality between the runs in the game and the runs on the DVD. The runs in the game are informative; the performances on the DVD are world-record caliber.
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12Motion wrote:
Ikaruga though... that game is rough, I would love to see a completion video of that game!
Then you want the Ikaruga Appreciate DVD. It has some of the most amazing playing I have ever had the pleasure to witness. The price is a tad steep, though.
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Check my post here. The time to beat is under an hour. EDIT: I assume you mean an Alucard timeattak. A Ricther timeattack would of course be faster, but less interesting in my opinion.
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Cherry wrote:
I suppose it'd be like taking a freeware game, which was made by one person working away at a computer for hours and hours, and then selling it to loads of people for profit.
A person selling a freeware game for profit, without telling the customer, is ripping the customer off. A person paying a few bucks for a collection of free works is paying for the convenience, not for the content. If a person pays money for a freeware game under the assumption that the game costs money, they'll most justifiably be pissed off. If a person pays money for a freeware game, knowing full well that it's freeware, then they have a good reason. If you guys think grassmunk is ripping his customers off, then say so. I think he'd only be ripping them off if he didn't make it clear that the content he's selling could be downloaded for free elsewhere. If you think he's ripping *you* off, I have at least tried to argue why he isn't.
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kopernical wrote:
I know there's no way to prevent him from doing it, but that doesn't mean we are obliged to give him permission.
I am trying to argue that you lose nothing by granting permission. Money? You weren't making any to begin with. Control? An illusion at best. Granting permission would get you, *at the very least*, greater exposure. Royalties? Not likely. But what do you gain by refusing permission? Nothing.
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fuwafuwa wrote:
In short, the author has *complete* control over his/her work, so he/she can choose who can and cannot use it, as well as the purpose for which it is used, and how he/she should be compensated for it.
If we truly adhered to this creed, then this site would not exist. Emulation is a *prime* example of users going against a creator's wishes.
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kopernical wrote:
He wants to make money off of somebody else's work and I think everbody who has had a part in these videos should have a problem with that.
People making money off others' hard work is an old story: witness the music industry. I'm not saying this is right, but a reality. Let me put it this way: If people are willing to pay for something, then someone will be there to sell it to them. You could (try to) forbid people from paying money for your work, but I don't think you'll be thanked for it.
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Permit me to play Devil's Advocate. There might be any number of reasons that people are willing to pay for something they can otherwise get for free: . They're unaware that they can get it for free . They don't have the time or patience to download large files . They don't have the time or patience to set up FMV playback . They don't have broadband and would find a VCD delivered to them very convenient By refusing grassmunk's request, you are dictating when, where, and how your work can be viewed. I find this troubling. Why don't you let the buyer decide for himself what's worth his money? In the eyes of the market, grassmunk is providing a real service that is worth paying for. He's spending a non-trivial amount of time to package, promote, sell, and deliver this content. As stated above, people might find it worth the money for a little convenience. Flat out refusing redistribution and pretending that it'll do any good is folly. People can and will re-sell your work without your permission. Perhaps a better approach is a compromise. The link that people must click-through to purchase the VCD should have a prominent disclaimer: "This content is available for free download from http://tasvideos.org/" This will guarantee that at the very least, your work reaches a wider audience.
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Bisqwit wrote:
It's possible, and I think blip can do it and it'll be done. :) It'd be very useful too.
Perhaps I will do one more Famtasia hack. After that, I am giving serious consideration to adding movie support to FCE Ultra.
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How well does FCE Ultra work for these games? It's cross-platform and the source is available, so movie support could be added to it.
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I prefer the term "emu-movie" or "emulator movie" instead of "timeattack". I also don't think it would hurt to put a disclaimer text on the movies' intro screen that says something like: "DISCLAIMER: This is an emulator-assisted movie".
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I've spent a *lot* of time playing Castlevania: SOTN. I've personally beaten the game in under an hour. It's been a while, but I recall my time at last save being 0:55. A TG thread here discusses a particular person's speedrun of this game. In a sub-hour run, you spend the majority of your time (35-40 minutes) in the first castle. I know of two tricks that can help save time in this part: . It's possible to do a dive kick without the Leap Stone. You can bounce off enemies to reach higher areas with this. . You can get the Silver Ring without the Spike Breaker Armor. The trick involves exploiting the invulnerability Alucard has when he casts a spell. If anyone's interested in recording a speedrun or timeattack of this game, I'd be happy to help out with route planning and whatever tricks I know.
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Greatest Hits .zip updated again:
added:  arc-the-shortcut-(metroid).fmv
added:  bisqwit-vs-dracula-(cv2).fmv
added:  sleepz-vs-yellow-devil-(mm3).fmv
added:  stx-vile-vs-jaquio-(ng2).fmv
added:  bisqwit-glitchman-(rm1).fmv
added:  bisqwit-glitchman-2-(rm1).fmv
Wait 'till you guys get a load of the Rockman 1 glitches (if you haven't already). O_o
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WalkerBoh wrote:
Now, do I have to do something to get it to show all 60fps or is it automatical?
If you use the settings I gave above, then you will have 60fps. To get technical, if "Occupation" and "DrawFrame" are both set to 1 in the .ini, you will have 60fps. Have fun!
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