Posts for creaothceann


creaothceann
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Ilari wrote:
* CSCD is free. * TSCC compresses better of those two.
But if you're concerned about saving space then FFV1 / Lagarith / MSU / Ut/ ZMBV might be even better.
creaothceann
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Just disable desktop composition while Gens is running? You can specify it in the .exe's properties.
creaothceann
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I think this is the latest version I have. Just copy the functions Deblink and ng_BlinkMask, and call Deblink in your script. "return last" should almost never be required, and when it is (if your script ends with a comment) you can just put "last" there.
creaothceann
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Or SSNES, which is even another frontend for libsnes.
Post subject: Re: Current ratio limits
creaothceann
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So if this doesn't include audio...
creaothceann
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creaothceann
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Jon Hopkins - Opalescent Jon Hopkins - Contact Note Jon Hopkins - Insides
creaothceann
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I wasn't offended, just slightly annoyed. The whole Nazi issue becomes repetitive (imagine becoming a history teacher and showing Schindler's List to every class you have). And of course there's the random Denglisch...
creaothceann
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Slowking wrote:
Call it .ass for all I care ;D
Nooo!
creaothceann
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Some notes: - always use the same filenames (00a.avi+00b.avi & 00.avs; 01.avi & 01.avs; etc.), only change the directory name - use AvsPmod and a command-line encoder instead of VirtualDub(Mod) - extracting the audio can be done with avs2wav or mencoder
creaothceann
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The audio hardware is almost completely separate from the rest of the system; if the game crashes then it's only natural that the music continues.
creaothceann
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No vote because of HyperCam
creaothceann
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creaothceann
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OK
creaothceann
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adelikat wrote:
you people are nuts. Actually HATING a simple extension.
It's just wrong.
adelikat wrote:
this is wasting my important time
*eyeroll*
adelikat wrote:
Of the alternative suggestions, the one I like the most is .movie (to go along with .state that is the extension of savestates).
If every emulator did that, it would be chaos. Why is .movie "owned" by a single one? It's like Pixar saying that any computer generated unicycle is owned by them.
turska wrote:
.bmovie
I'm with AnS - sounds like "B-movies" and too similar to "bsnes".
Dada wrote:
Not that I think .tas is too bad.
Not every input sequence recording is a tool-assisted speedrun.
arukAdo wrote:
it's way beyond ridiculous
mmbossman wrote:
Aww it's good to see that ridiculous arguments are still alive and well on the site.
AngerFist wrote:
we have so much more important issues to discuss than this.
There's no reason to comment if you don't care, right? Anyway, my vote is for .bhm (or .bhr if they're going to be called replays, or .bkm/.bkr if .bhm is too weird).
creaothceann
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Different extensions, because 1. you can have movie.tas and movie.tas.txt in the same directory 2. tools and the emulator don't have to implement detection and conversion routines 3. you can associate .tas with a binary editor and .tas.txt (or whatever) with a text editor. (Btw. the size argument doesn't really apply these days. A file format with 64 bytes of button state per frame at 60 fps would only amount to ca. 13 MB per hour.)
creaothceann
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I like it; really shows how the glitch is used to "drill" through the map.
creaothceann
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A déjà html is usually a glitch in the Matrix. It happens when they change something.
creaothceann
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Lex wrote:
ffmpeg -c:a flac -compression_level 8 -c:v zmbv -i input.avs output.mkv
I get errors with that:
ffmpeg version N-38622-g1eabd71 Copyright (c) 2000-2012 the FFmpeg developers
  built on Mar  7 2012 00:18:03 with gcc 4.6.2
  configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-ru
ntime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libope
ncore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --en
able-libmp3lame --enable-libopenjpeg --enable-librtmp --enable-libschroedinger -
-enable-libspeex --enable-libtheora --enable-libvo-aacenc --enable-libvo-amrwben
c --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-
libxvid --enable-zlib
  libavutil      51. 42.100 / 51. 42.100
  libavcodec     54. 10.100 / 54. 10.100
  libavformat    54.  2.100 / 54.  2.100
  libavdevice    53.  4.100 / 53.  4.100
  libavfilter     2. 63.100 /  2. 63.100
  libswscale      2.  1.100 /  2.  1.100
  libswresample   0.  7.100 /  0.  7.100
  libpostproc    52.  0.100 / 52.  0.100
Input #0, avs, from 'tmp.avs':
  Duration: 00:39:02.36, start: 0.000000, bitrate: N/A
    Stream #0:0: Video: zmbv, rgb24, 640x480, 589824 kb/s, 60 tbr, 60 tbn, 60 tb
c
    Stream #0:1: Audio: flac ([1][0][0][0] / 0x0001), 44100 Hz, 2 channels, s16,
 1411 kb/s
Incompatible pixel format 'rgb24' for codec 'libx264', auto-selecting format 'yu
v420p'
[buffer @ 01C146E0] w:640 h:480 pixfmt:rgb24 tb:1/1000000 sar:0/1 sws_param:
[buffersink @ 01C1CEE0] auto-inserting filter 'auto-inserted scale 0' between th
e filter 'src' and the filter 'out'
[scale @ 01C1D180] w:640 h:480 fmt:rgb24 -> w:640 h:480 fmt:yuv420p flags:0x4
Incompatible sample format 's16' for codec 'libvorbis', auto-selecting format 'f
lt'
[libx264 @ 01C14280] using cpu capabilities: MMX2 SSE2Fast FastShuffle SSEMisali
gn LZCNT
[libx264 @ 01C14280] profile High, level 3.1
[libx264 @ 01C14280] 264 - core 120 r2146 bcd41db - H.264/MPEG-4 AVC codec - Cop
yleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deb
lock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 m
e_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chro
ma_qp_offset=-2 threads=9 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_c
ompat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 we
ightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=
0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4
ip_ratio=1.40 aq=1:1.00
Output #0, matroska, to 'tmp.mkv':
  Metadata:
    encoder         : Lavf54.2.100
    Stream #0:0: Video: h264, yuv420p, 640x480, q=-1--1, 1k tbn, 60 tbc
    Stream #0:1: Audio: vorbis, 44100 Hz, 2 channels, flt
Stream mapping:
  Stream #0:0 -> #0:0 (zmbv -> libx264)
  Stream #0:1 -> #0:1 (flac -> libvorbis)
Press [q] to stop, [?] for help
[zmbv @ 0003A980] Error! Got no format or no keyframe!
Error while decoding stream #0:0
[flac @ 01BF7EC0] invalid sync code
[flac @ 01BF7EC0] invalid frame header
[flac @ 01BF7EC0] decode_frame() failed
Error while decoding stream #0:1
[zmbv @ 0003A980] Error! Got no format or no keyframe!
Error while decoding stream #0:0
[flac @ 01BF7EC0] invalid sync code
[flac @ 01BF7EC0] invalid frame header
[flac @ 01BF7EC0] decode_frame() failed
Error while decoding stream #0:1
[zmbv @ 0003A980] Error! Got no format or no keyframe!
Error while decoding stream #0:0
[flac @ 01BF7EC0] invalid sync code
[flac @ 01BF7EC0] invalid frame header
[flac @ 01BF7EC0] decode_frame() failed
Error while decoding stream #0:1
[zmbv @ 0003A980] Error! Got no format or no keyframe!
Error while decoding stream #0:0
[flac @ 01BF7EC0] invalid sync code
[flac @ 01BF7EC0] invalid frame header
[flac @ 01BF7EC0] decode_frame() failed
Error while decoding stream #0:1
...
Input=Avisynth, colorspace=rgb32, latest ffmpeg build from that site.
creaothceann
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There's also the bug that goes like this: - clicking the "view newest post" link takes me to post X - when going back to the thread list, the link has disappeared; no problem yet - new post Y is added to the thread, "view newest post" appears again - clicking it brings me to post X again though, not post Y This goes on until I log out and then log in again.
creaothceann
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FuzZerd wrote:
You do know that there is an infinitely respawning ring box in oo1 right? how would that be dealt with.
Only free-floating rings would have to be collected.
creaothceann
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Watch the video, it shows how much the timing differs between ZSNES, SNES9x and bsnes (note that in the beginning, ZSNES is sometimes earlier than SNES9x). Top row is the emulator output, bottom row is simply the difference to bsnes. The no$sns column is included only to show what SNES features no$sns is still missing; getting an accurate frame-by-frame video output of that emulator is difficult because it has to be done via an external program (kkapture).
Post subject: Re: SNES emulation now 100%
creaothceann
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Luigi2011SM64 wrote:
so here's a link to the original forum
Fixed.
creaothceann
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feos wrote:
It would be nice if anyone fixes [1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72. I have configured my MPC to play 444 encodes correctly, but when I try to watch THIS encode, it shuts down and can't play even audio. Using LAV video output (other 444 encodes play fine).
It plays fine in my MPC-HC. - k-lite Mega 8.4.4 + update 8.4.9 - Haali splitter - LAV 0.46 video decoder - LAV 0.46 audio decoder - MPC-HC 1.6.1.4074 - madVR
creaothceann
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feos wrote:
Awesome! It also sounds like "tomahawk".
But the SNES isn't emulated yet...