Hi Eien86, thank you for your time here. I will answer each of these 6 points, but unfortunately any testing on my part might have to wait indefinitely, as I just had Firefox start crashing on me (making me re-write most of this), and then Ubuntu stopped being able to boot into the GUI due to a lack of free space apparently (I have a fairly small partition scheme). I can still use a TTY, but unless I can get this free space issue fixed somehow on my root partition, I might have to either reinstall (probably smarter to use a lighter version), or maybe use a new drive or something- not to mention that elaborate WSL setup confuses the life out of me.
Anyway, I digress. Let's get to it.
1. The file for judgement is the third one I uploaded, which I had to redo in 32FPS, not 24 as I accidentally forgot to change.
https://tasvideos.org/UserFiles/Info/638710464008805226
2. The author is me. There was one by BlackWinnerYoshi, but even with the extra frames taken off the end it's 960 frames and is missing a few clicks timing details, as opposed to 910 frames I had in my file. I have discussed this in more detail already.
3. The game is 32 FPS. The way I got that information is simple- open Ruffle and select your game, then go to Debug > Movie Info. There you will see the frame rate listed as 32 in this case, then that is what to set libTAS to. It wasn't uncommon for Flash games to have unconventional FPS values.
4. The exact commands set is as follows: [ path/to/escape13.swf -g gl --width 1440 --height 1080 ]
5. If this matters I got this checksum from Windows command prompt, not Linux for above reason. Here it is:
2d870211ca8987c0ab7b0c95ba3aaae5
But it seems to be different than what is listed in the submission page. The one I used is on the Flashpoint database and can be downloaded there. Nevertheless it should be the same game. If everything is right, it should be able to sync (hopefully).
6. Speaking of which, as I stated the GUI is necessary because I did not use "--no-gui", and the header height is dependent on scale which messes with mouse Y axis position, causing desync. So there are a couple more things to make sure- the first is to open system settings in Linux, go to the Display panel and choose 200% Integer as the scale. That will make Ruffle's header bigger in proportion to the game. The second is to use 1920x1080 for the Virtual Resolution in LibTAS under Video settings, as I had it set to.
Anyway, I hope this can be resolved soon, and I will try to use the correct commands and FPS from the start for any future projects.