Posts for curhob

Post subject: Sorry I'm late. Had some issues.
curhob
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Joined: 4/7/2024
Posts: 10
Hi Eien86, thank you for your time here. I will answer each of these 6 points, but unfortunately any testing on my part might have to wait indefinitely, as I just had Firefox start crashing on me (making me re-write most of this), and then Ubuntu stopped being able to boot into the GUI due to a lack of free space apparently (I have a fairly small partition scheme). I can still use a TTY, but unless I can get this free space issue fixed somehow on my root partition, I might have to either reinstall (probably smarter to use a lighter version), or maybe use a new drive or something- not to mention that elaborate WSL setup confuses the life out of me. Anyway, I digress. Let's get to it. 1. The file for judgement is the third one I uploaded, which I had to redo in 32FPS, not 24 as I accidentally forgot to change. https://tasvideos.org/UserFiles/Info/638710464008805226 2. The author is me. There was one by BlackWinnerYoshi, but even with the extra frames taken off the end it's 960 frames and is missing a few clicks timing details, as opposed to 910 frames I had in my file. I have discussed this in more detail already. 3. The game is 32 FPS. The way I got that information is simple- open Ruffle and select your game, then go to Debug > Movie Info. There you will see the frame rate listed as 32 in this case, then that is what to set libTAS to. It wasn't uncommon for Flash games to have unconventional FPS values. 4. The exact commands set is as follows: [ path/to/escape13.swf -g gl --width 1440 --height 1080 ] 5. If this matters I got this checksum from Windows command prompt, not Linux for above reason. Here it is: 2d870211ca8987c0ab7b0c95ba3aaae5 But it seems to be different than what is listed in the submission page. The one I used is on the Flashpoint database and can be downloaded there. Nevertheless it should be the same game. If everything is right, it should be able to sync (hopefully). 6. Speaking of which, as I stated the GUI is necessary because I did not use "--no-gui", and the header height is dependent on scale which messes with mouse Y axis position, causing desync. So there are a couple more things to make sure- the first is to open system settings in Linux, go to the Display panel and choose 200% Integer as the scale. That will make Ruffle's header bigger in proportion to the game. The second is to use 1920x1080 for the Virtual Resolution in LibTAS under Video settings, as I had it set to. Anyway, I hope this can be resolved soon, and I will try to use the correct commands and FPS from the start for any future projects.
curhob
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Joined: 4/7/2024
Posts: 10
feos wrote:
Doesn't sync for me, even if I set 32FPS inside the movie file. I followed the instructions in the submission.
I didn't explicitly specify this but while working on my current project, I noticed that if I tried removing the "-g gl" command, it doesn't work the same and crashes if you start unpaused for some reason. So I just tried this with Escape the 13th Floor and it seems to cause the mouse inputs to desync somehow. It looks like the width commands somehow don't work with the more recent move I created using save states (which required me to use "-g gl" command), even though I eventually got it working before when I used whatever the default driver is? Like, it just seems to randomly work differently sometimes. TL-DR: Try using "-g gl" if not already and see if it works.
Post subject: No, I am not in collaboration with Blackwinner.
curhob
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Joined: 4/7/2024
Posts: 10
Hi. First off, this movie appears to be faster on the video, but I have tried it, it’s at the same 32FPS rate, and it’s 1000 frames long, not 960. According to Stats for Nerds on youtube, the video encode from blackwinner is in 60 fps, suggesting that it has been run through video editing software. Which TASvideos also does, but since the game doesn’t have any sound effects other than the music, it seems like it would be fairly easy to just speed the video up from where the music starts and still play that at normal speed. Spikestuff, as you said it seems like blackwinner based this on my movie, and there only seems to be a few things different - specifically where I had done them faster, like grabbing the hanger from Clothes Closet after the animation instead of during, as I had, possibly to make it seem like a unique redo when most of it is obviously the same sequence I created. The movie is at a normal resolution though, whereas mine is 1440 x 1080. So I don’t know how to scale those mouse values automatically in a way that would sync since this is my 2nd tas, maybe Blackwinner does but I don’t know. As for the FPS, I used Ruffle to check the movie info and the game specifically runs 32 fps, just like my most recent submission is. I wasn’t sure how to incorporate that into the movie settings though but if you enable Don’t enforce movie settings, along with the other instructions I’ve added into the main description of this topic it should work.
curhob
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Joined: 4/7/2024
Posts: 10
nymx wrote:
Just checking back to see if anyone can do a "Sync Verification" on this new movie. The new movie has been replaced.
I’ve added several sync instructions since the original post, so you might consider checking that you’ve tried them all.
Post subject: Console info for verification
curhob
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Joined: 4/7/2024
Posts: 10
Here's the info from a uname command as listed on libTAS page. Linux curhob-HP-Spectre-x360-Convertible-15t-eb100 6.8.0-50-generic #51~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC Thu Nov 21 12:03:03 UTC 2 x86_64 x86_64 x86_64 GNU/Linux No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 22.04.5 LTS Release: 22.04 Codename: jammy If this helps, I also noticed that leaving the screen resolution setting on "Native" doesn't allow it to sync either, because I set Video > Screen Resolution to Common 1920x1080.
curhob
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Joined: 4/7/2024
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Right, that should do it! So I've finally redone this project. Apart from how I got save states to work, the room scrolling and other animations are much more consistent than before, where on most frames it would move a certain amount, but sometimes it would move twice that much. Of course that is because LibTAS was set to 24FPS, even though the game was built for 32 (which again is weirdly specific). So for every 3 frames of the LibTAS animation, I would "randomly" see the game move 2 frames and chocked this up to it being a flash game. So now I don't get that janky (1) (2) (3,4) (5) (6) (7,8), but (1) (2) (3) (4) (5) (6) (7) (8), as it should be. From now on I will use Ruffle to make sure I have LibTAS set up right. Oh, and here's the link: https://tasvideos.org/UserFiles/Info/638710464008805226
Post subject: Improved file link
curhob
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Joined: 4/7/2024
Posts: 10
Post subject: I need to fix two frames of my sequence please
curhob
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Joined: 4/7/2024
Posts: 10
Hi! I just tried to test out the downloaded file. I thought this was fixed when I was playing the game to see where things were, I noticed there was stray save data which made Continue be where Play was on the title screen. I fixed that temporarily by having it click "New Game" instead. Also, if anyone has problems with it desyncing later, I noticed the inputs were slightly misaligned all of a sudden, and that turned out to be because I changed my display scale from 200% to 100%. It seems like Ruffle's menu bar is included in the pixel coords, and its height depends on that.
curhob
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Experienced Forum User, Published Author, Player (14)
Joined: 4/7/2024
Posts: 10
Spikestuff wrote:
This title runs at 32fps, the submitted file is 24fps. Even with the info on how to grab the TAS of this game does not sync. Please for future reference don't resize the game for the submission, do that as an alternative file please.
That seems like a pretty unusual framerate. From my understanding, the standards are 60, 50, 30 and 24. Not exactly 32. No wonder the scrolling is inconsistent then! Also, with out mouse scaling as an explicitly coded feature yet I don't know how else I would make this TAS hd (other than re-doing the entire thing in HD, or multiplying all the key frames with HD.
curhob
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Joined: 4/7/2024
Posts: 10
My first TAS- an obscure Adobe Flash game called Chomp and the Temple of Puzzles from Discovery. Made in LibTAS Link to video More Info: User movie #638500834510418008