Posts for darkszero

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darkszero
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And I will vote yes on this. As soon as I finish watching this to confirm that it really is awesome. (I loved the testrun) An encode is nice but I know that we wont see one for weeks to come, since this is mupen... Edit: it seems the nico video has Japanese subtitles. It would be nice if those end translated and added into the final encode.
darkszero
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Just reporting that I'm looking forward to seeing this TAS, and just reading all this insight on what you're planning/doing and the turnbyturn.txt is enough to vote yes ten times. Good luck with the luck manipulation!
darkszero
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I'm looking so much for this run, I loved your testrun! This game is a memorable one from my children, particularly it's difficulty.
darkszero
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This tas is awesome, thanks trihex for the stream, and Baxter, Carl Sagan and NxCy for their amazing work in this TAS.
darkszero
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Does 100% mean COLLECT everything or DO/BEAT everything? Considering the term came from the metroid series, let's do the same way it does: COLLECT. We also need to decide what needs collecting: * Everything in the EQUIPMENT subscreen (all swords, shields, tunics, boots and bomb bag, slingshot, quiver, gauntlet and scale upgrades); * Everything in the ITEM subscreen; * Everything in the STATUS subscreen (songs, stones, medallions, the rumble pack item, the gerudo sign thing, 100 skultulas); * Everything in the MAP subscreen (the marker the game places in each zone indicating you collected all skultulas there); * All heart pieces and containers and double defense; * Magic and double magic; - If two things can be in the same slot, consider only the best one the definition: Golden Scale and not Silver Scale, Ocarina of Time and not Fairy Ocarina - Everything above MUST be true the moment you reach the credits. If you get an item and later loses it (even if it's to a Like-Like), it doesn't count. That means collect everything that the game tracks and is kinda what the console 100% definition is based on. This definition doesn't include Epona, but a glitchless run needs her to meet the definition anyway. Also: this is the definition, not the RULES of what a run aiming at this can and can't do.
darkszero
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Based on what Pheenoh said, could the OoT 100% TAS definition be based on game memory values when you reach the credits? Basically it'll be "You must have X/Y/Z/A/B/C when you reach the credits", but with access to the memory we can enforce even things not easily verified in console, like Map/Compass/Bosskey.
darkszero
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There's also mupen64-plus, but I don't know how stable/working it is. From what I tried, it's multi-platform (nice) with no gui. It also don't have rerecording, but that could be fixed. I have interest in helping in a decent n64 emulator, however I simply don't know where to start with all this crap around.
darkszero
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As much as I like this game, no. Rhythm games don't make good TASes. I played this back on the emulator, and probably due to wrong settings/emulator version, it desynched. Just by a few frames. It still managed to navigate all menus and skip the intro/ending of the song, and hit mostly 300's, but with some 100s and a miss.
darkszero
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jlun2 wrote:
I've heard alot of people saying Mupen sucks. Other than the frequent desync issues and mess of code, what makes Mupen bad?
From my uneducated view, the following issues are relevant:
  • Emulation inaccuracy: See Banjo-Tooie/DK64
  • Lack of support of Lua Scripting: (I couldn't find it in the version I downloaded to play the DKR run)
  • Lack of a memory watcher: SM64 runners use MHS to do so
  • Encoding runs is annoying/hard: I can't find it in the emulator, and from what I know you have to use external software to record the mupen window.
  • Many forks to have different features: Reset recording, bug fixes and such. Not sure if this is still true, but seems likely
darkszero
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Phallosvogel wrote:
I dont know what makes everybody think that this will actually happen? Im sorry if I missed something here but the last thing I heard about PJ64 is that one of the developers claims most of the sourcecode for himself and that its very unlikely that it will ever get released to the public. In my eyes they are money-griefing pieces of **** that havent released an update to the general public in ages and dont plan on doing so in the future. The open source issue with PJ64 has been going on for so long I really cant see the change coming. Correct me if Im wrong though.
It's on github. There's some forks, some had some activity but they also seems to disappear. There's also two different google code projects. Thing is, no work is being done, but code is certainly open. I have one copy in my computer and I managed to build it with some minor fixes.
darkszero
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For this game, the verification movie rule is pointless because the save file is used only to "unlock a feature". There are movies for other games that uses the actual data from the save file, such as [1208] SNES Chrono Trigger "newgame+" by inichi in 06:42.77. I'd like to see a verification movie made than just ignoring this rule. We do have [946] N64 Diddy Kong Racing by xenos in 2:03:02.08. With that, only Drumstick needs to be unlocked (and that's easy to do).
darkszero
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That's some sweet optimizations, MrGrunz. Thanks for the run, and even more for sharing with us what you went through in order to make such a wonderful run. This kind of submission comments are really appreciated. For the screenshot, I recommend about 18:18 from the youtube video: jump attacking ganon with a deku stick.
darkszero
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jlun2 wrote:
I sure hope this doesn't affect publication of future runs when a more accurate N64 emulator (ever) gets made. Then again, people will probably complain that a "longer" movie obsoleted a "shorter" one. :P
There's precedence of a longer movie in a more precise emulator obsoleting a less accurate emulator. Also, since the movie file can sync in the console, it's probable it could also sync in the new emulator.
darkszero
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What exactly is the issue with running in on 1.6? Did set default memory size to 8 MB? Also, I can't get anywhere right now with neither 1.6 or 1.7 so I'm prob doing something wrong right now. Edit: Derp, my fault: you can't use slot 1 in a OoT Debug Rom.
darkszero
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I've played this hack before on 1.6 I believe.
darkszero
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[2053] N64 Bomberman 64 by Nahoc in 23:38.55 [2005] Wii Mega Man 10 "Bass, Hard Mode" by diggidoyo in 28:18.25 Not sure if this is a good place but, shouldn't N64 be split from the other consoles in this category? It has a good share of movies, more than the DS for example.
darkszero
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Merry Christmas for you too and thanks for the update! This will certainly be an awesome TAS for 2013.
darkszero
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Congratulations on having this published, after all your hard work! Yeah, the screenshot is perfect :)
darkszero
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I'm... not going to ask as to not ruin the surprise :) Been accompanying the wips, and it's awesome how you're abusing every single mechanic in this game.
darkszero
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Watched the WIPs and this on the emulator, very good and fun :)
darkszero
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The "never simply walk forward" never gets old.
darkszero
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When I think of the Vault, the idea "if the movie is the fastest way to beat the game, it's in the Vault". However, that doesn't exclude the movie from being a Star movie. The SM64 "0 Star" is a good example. It's the fastest any% completion of Mario 64, so it should be in the Vault, but it's a highly-optimized and entertaining movie of the very famous game, so it fits in the Star Tier. Basically, the Vault is somewhere you go when you want to see about a specific game. So the best way to list the contents of the Vault would be a many big tables of GameName-TAS Time, one table for each system. Expanding from this, we could have another "Tier", or just expand the Vault, to allow the fastest-completion of other branches. A good example would be the SDA page for Metroid Prime. We don't need that many branches here, but we also don't have much reason to refuse these branches. To sum it up:
  • Fast movies always have a place, as long as they're the fastest.
  • Being in the vault doesn't mean the movie can't be in the Star/Moon Tier.
  • We can easily expand this to allow many branches.
darkszero
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Synx wrote:
What makes you think/say that?
What gives you epona is leaving lon lon ranch by jumping the fences. If you do some bomb hovering and exit without using a horse, you still will epona.
darkszero
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I agree with both changes, and the symmetry is indeed very pleasing.
rog wrote:
An is correct, actually. NES is usually pronounced as en ee ess.
Wait, really? I don't think I ever read it like that. I even read SNES as "Ess Nes" or "Super Nes".
darkszero
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Don't you need to hit the slingshot ladder? MrGrunz, does that timing include hitting the ladder and everything it requires (the slingshot?, going to the room and watching the cutscenes). If it is still faster, and I hope it is, changing the current tas isn't that simple...
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