Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
This movie requires to be placed in both the "Takes damage to save time" and "Takes no damage", because it manages to take hits of 0 damage.
That was very impressive!
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
A question: does this movie really manipulates luck heavily or is it just category heritage from back when this branch actually needed to manipulate the player ID and such?
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
How does the game react to that flag being set? Would the level suddenly quit and show some sort of ending message, like this exact run? Or would the game wait until you finish the level to react for the flag? In either cases, the game will throw some sort of confirmation that it was finished and qualifies.
If the game simply ignores the flag, then we can argue "is that flag really what the game checks for? If it is, why is it ignoring the flag?" and move the discussion from "what is beating the game" to "how to make the game consider that game is beaten".
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
At this point in game, during a normal play, you're locked in wolf inside the twilight.
I think you can't even enter the temple, and no chance of beating the temple. (For one, wolf link can't use the boomerang).
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Mister Epic wrote:
ALAKTORN wrote:
I think one of the glitches would look better
Like these?
I like this one the most. It's glitchy, funny and not obvious, prompting the use to watch to run to understand.
Also, it clearly shows it's a mario game =P
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Since I have the .iso around and the emulator was nice enough, so I managed to watch it.
I love how well you used the nova strike. I though it would be boring to see X just nova striking all bosses, but you proved me wrong. Yes vote.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Yes vote for the run (amazing use of weapons) and I hope this becomes the movie description once published:
Sir VG wrote:
After several Mega Man X Zero games, Capcom finally decided to give X a chance to be the star. Being the giddy little sugar filled robot that he is, he bounces like a hyper jackrabbit throughout the game. As he defeats all the bosses and Sigma once again, his OCD kicks in and he has to collect everything before finishing the game.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
It's amazing how this skips the "boring" part of the game and doesn't skip the more entertaining parts. Also, awesome glitches, tricks and execution. Thanks to MrGrunz and everyone who helped!
Yes vote and recommendation for a star for sure :)
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
If you're not going to use saves for anything during the game, I'd say just go without a memory card. Having no memory card is simpler and there will be no doubts about the movie file integrity.
If you'll use the memory card for something on your run, consider what's the default behavior when you insert a "new" memory card to the console. If it's "format", then go that way. Save the dubious 1 frame improvements for when GC runs are more usual.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Have you tried encoding this yourself? I just gave it a try and when dumping video it desyncs at the shop, and sound desyncs at the main menu.
You should've made the movie file with Idle Skipping disabled, since this makes it more deterministic.
However, just plain replaying syncs fairly well (met some desyncs at the main menu) and it run at 60 fps (with 30 fps when there's an achievment popup lol)
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
I say it's more that the continue was badly planned and executed than the fact itself that you used one.
I'd say the following would increase the entertaining value of a continue in such run:
Add all credits you plan to use at the beginning of the run. Doing so when the "Continue?" screen appears makes it look like "Oh shit, I've out of lives! Where's my extra coin?".
Always leave one player alive. Both players dieing at the same time looks forced and stops all the action.
Spread the deaths across the run. Try to make use of the extra explosives you gain when the player dies.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
I'd say the following:
Low%: Normal - No need to prolong the boss fights even longer
100%: Hard - You've got more than enough equipment, so use then
Any%: I'd say Normal with cutscenes, but this is fairly arbitrary.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
I wonder how many tas only tricks Prime 1 may be hiding that may affect the route massively.
I'd say go for real time, since that one makes more sense for the casual viewer.