Posts for despoa


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Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
How much time would have been saved if the pause glitch were to be used?
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
To summarize your efforts, you recreated the game AI in Rust, created a scriptable working Atari 2600 emulator in Rust, ported a modern Othello playing engine as a script for the emulator, and pitted the modern engine against the primitive game AI thousands of times to get the best result. And yet you still managed to save some frames. I do applaud your efforts for a game like this.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
That TAS is 18 minutes slower than this RTA speedrun. However, it is the only 1 player run we have on this website. Link to video
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
It looks like the submitted movie doesn't actually reach the credits like the currently published 1 player run. This one does, though I'm not sure if movie will have to be replaced. https://tasvideos.org/UserFiles/Info/638048456560262145
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
The encodes are all ready on archive.org and YouTube. What should I do with them?
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Gonna leave this modified movie file here for those in the future that want to re-encode this run. User movie #637926912196653165
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
[1926] NES Contra (Japan) "pacifist" by Soig & zyr2288 in 09:29.08 After noticing that previous pacifist runs had only one player, I was thinking that we should let this one be part of its own branch. It's probably different enough from the main 2 player pacifist runs.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
aiqiyou wrote:
feos wrote:
The difference is you can't go left here until 1 frame later, like there's an invisible block or a collision with the block at the bottom of the screen. In the NROM version you can go to the left so you can turn right faster, gaining speed and falling to the lower platform earlier. Also in the NROM version you resurrect after death faster. The rest is level loading time difference.
Fine. Our TAS can be well synchronized on the new Rom. in the next step, we only need to carefully check the details.
Ah, I thought this TAS would be resynced on the NROM version, but that doesn't appear to be the case.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Downloadable encode along with YouTube encode at the usual spot. https://archive.org/download/prowrestling-tas-sheschardcore/prowrestling-tas-sheschardcore.mp4
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Downloadable encode for any publishers that want it. YouTube encode's where they usually are. https://archive.org/download/greatwaldosearch-tas-sheschardcore/greatwaldosearch-tas-sheschardcore.mp4 And a screenshot.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Made YouTube and downloadable encodes. The YouTube encode can be found at the usual place. https://archive.org/download/lowgman-tas-goofydylan8alyosha/lowgman-tas-goofydylan8%2Calyosha.mp4
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Impressive. Now the current TAS will no longer be nothing but bodyslams and time outs. It's now full of actual pro wrestling, making it more entertaining. I'm gonna miss the YouTube comments on how actual pro wrestling viewers and audiences would riot if they saw nothing but timeouts though.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
warmCabin wrote:
This is the TASEncoding package everyone uses these days, correct? Would you want me to upload the X resolutions output by it or do you just need a logo + disclaimer on the 4K one for YouTube?
Though I would download from the latest master. I'll ask feos to make a tagged release out of that and call it 3.0.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Post a copy of your encode.avs to pastebin and I'll see what can be done.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Remove lines 144-156 (where the script picks the logo file) and lines 216-220 (where the logo clip is created), and change line 221 to the following.
last = resized
See if that works.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
We already do something like this. It's called Gruefood Delight and Obsoletely Fabulous. Wiki: Movies/GruefoodDelight Wiki: Movies/ObsoletelyFabulous
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Archive.org encode for any publisher that wants dibs. YouTube encode is in the usual place. https://archive.org/download/rushnattack-tas-2players-randilmeshuggahaiqiyoujy/rushnattack-tas-2players-randil%2Cmeshuggah%2Caiqiyou%2Cjy.mp4
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
I have no idea how to get this movie to sync. It won't sync on FCEU 0.98.28, FCEUX 2.0.3, and FCEUX 2.6.1. And there's only one version of the ROM as cataloged by TOSEC and No-Intro. If anyone else can get this movie to sync, please tell us what you did. edit: It apparently syncs up using FCEUX 2.2.0.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Bigbass wrote:
despoa wrote:
Has Lunar Pool been attempted for verification yet?
I was unable to get the original movie to sync in FCEUX after importing the fcm movie. Someone would need to attempt to resync, preferably into BizHawk (ideally using the 2.8-rc1 release or master-branch), but resyncing in FCEUX may also work. At which point, I'd be happy to attempt a verification.
I would not attempt the regular run. I doubt that's actually accurate to what an NES would output. The "no friction" run looks promising. I dumped it in FCEUX 2.5.0.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Alyosha wrote:
despoa wrote:
Has Lunar Pool been attempted for verification yet?
Not that I know of. I have the US version of it, but the run doesn't sync on it.
It needs the Japanese version of the game.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Yeah, I meant that.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
I would post both. The one without the shake is how it should look unmodified anyway.
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
The original download link to the game is dead, but I managed to save it from the Internet Archive, which helpfully kept it. I'm posting a mirror here for anyone in the future that wants to TAS this game or encode this movie. https://mega.nz/file/HtFCVDCK#3LXZ3jdI0fqWlT0snGD6JR2G43IC6XyiUsYBTi3uCtg
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Has Lunar Pool been attempted for verification yet?
Editor, Experienced Forum User, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
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