Posts for dnnzao


dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Mister wrote:
Nice work dnnzao. Why did you guys do dp1b and ds1b first? That backtracking from dsh to dp1 looks superfluous, because they can be done with smaller amount of backtracking on the second path following special world.
Well, the sp1b is faster without cape, just like ds1b, but ds1a (I assume "a" is normal exit) is faster with the yoshi (we can do a yoshi's wing exit on the key) and the other level that you go on the pipe of Donut Secrets (the one located on Valley of Bowser) you can item swap with yoshi, so we sacrifice some time on yellow palace and on yoshi's island 1, but will save more time on ds1a. My only problem is to know if I should keep the yoshi after this level that I can item swap on (because one level on vanilla dome can be done with a not so difficult duplication to get a yoshi's wing exit. Sorry if I couldn't explain better, but I don't know the name of this level I'm telling you, and I was in a hurry when doing this :3
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
I'm only posting here because me, mro and gbreeze started a 96-exits some time ago (before they started). We're not using Chuck Eat glitch, Stun Sprite glitch but we're using the yoshi's coin to get a yoshi's wing exit. We're doing pretty much using ISM's strategies for the levels. Except for YI2, and funky will be a HUGE problem. Only concern is that we ware making progress, then I decided to re-do YI2, YI3, Iggy's Castle, Donut Secret and Green Palace because they could be a little faster. And with that, mro is getting tired of TASing. I'm gonna post a WIP tonight, but expect changes on YI2, YI3, Iggy's Castle, Donut Secret and Green Palace, because, like I said, we're redoing them. EDIT: Link to video
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
I didn't understand the "figure" on the ghost boss fight, but voted yes for awesome run/entertainements and input :3
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
hegyak wrote:
I would like to see the GBA version with all Dragon Coins + All Exits. Otherwise, the SNES version is superior.
ISM has a super amazing run on GBA, that's why I'm not doing on the GBA version :/
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
CoolKirby wrote:
So nothing happens at the end if you get all of the Dragon Coins? That makes it sound like an arbitrary goal, and I don't think it would be accepted.
on GBA something special happens, but on SMW I don't know actually... I will find out, like I said, I come to ask the community because DarKk told that he might change his mind over the discussion here
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Zowayix wrote:
[quote="dnnzao"I know about the GBA version, but I hate that game, it sucks in so many ways. Plus ISM already did a run for All Yoshi's Coin on GBA :/
Any reason why ISM isn't submitting it?[/quote] It's on nico nico douga, but the user 300misao300 have it uploaded on youtube. I asked bahamete and he said it was probably from ISM, but even if it's not his, it has a excelent quality, doing a run for all dragon coins when the previous run is really awesome would be a waste of my time :x. I mean, I don't want to do a run to optimize a few seconds. I want to be the first to do a run of this kind on SMW :3
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
CoolKirby wrote:
What's the point of getting all of the Dragon Coins? Does the ending change at all? I think it will be entertaining to watch nonetheless, even on YouTube. But I'm not sure about the goal choice.
DarKk said the same thing, that's why I'm asking what the community think, specially because this run I was doing anyways....
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Zowayix wrote:
Do not do an all Dragon Coins run on the SNES version. Few levels have them, and it's not even saved after a soft reset. If you're going to do an all Dragon Coins run, do it on the GBA - it's one of the few things that makes it really unique over the SNES version. The GBA version has 5 Dragon Coins in all 72 (?) main levels except Bowser's Castle, they're saved permanently to the save file, and a special cutscene is displayed upon getting all 360 (?) of them. Also, some of the Dragon Coins, especially in the later levels, are in out-of-the-way areas so such a run would display more of the game.
I know about the GBA version, but I hate that game, it sucks in so many ways. Plus ISM already did a run for All Yoshi's Coin on GBA :/
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Ok I'm was planning to keep this a secret, but aparently a lot of people already know, so here it is: I'm doing a 96exits+All Dragon Coins with Markus (MRO314). The run originaly was meant to be posted only on youtube (on my channel and his), but having the chance to post here is more of a bonus. I asked DarKkobold if a new category for this run could be created, he said to ask the community to see what they think about it. The run will be done with or without TASvideos supporting it, because I originaly started to do something diferent, a diferent run, but on SMW (because for me is the best ROM). Then I ask, what you guys think about a run like this?
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
PangaeaPanga wrote:
Hey guys! Thought I would post a heads up on what's going on currently... As you may know, bahamete, Kaizoman, and myself are currently working on a refined any% run using this new strategy. However, I would like to introduce Mister to the team!! He has contributed much to Yoshi Island 1 as well as many minor improvements within our run. It is an honor to have him a part of this project :) Progress is going great now, as we finally reach Yoshi's Island 1. Even though there were a few bumps along the way, I am proud to announce that we are currently 24 frames ahead of our previous run as of the exit of Yoshi's Island 3, thanks to further optimizations throughout those two levels. This gives us a little "cushion" for the sub 10 minute mark, since I am almost positive we will lose some time later through the run due to Super Mario's World annoying yet infamous frame rules (as seen in our previous run). Expect more updates in the near future!!
Keep up the good work \o/
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
DarkMoon wrote:
As I stated a few pages ago, it takes about 20 minutes before PI becomes useful.
I remember KaizoMan, bahamete, Pangae and TFB ware doing a work on a run for 100% only using PI and that would be way way faster then the 100% ISM is doing, plus if I recall correctly, PI(36) has something good that could be used on runs like this
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Posts: 90
Location: Toronto, ON
Masterjun wrote:
nice mister, i made a(nother) new smv: http://dehacked.2y.net/microstorage.php/info/636835003/smw%20world%201%20%5B5.11.11%5D.smv we are now exactly 1236 frames better :D
Is this with all the lag frames worked on? I mean, lag due to score, rings, and in-level lag frames... EDIT: Over world lag and in-level lag.
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Mister wrote:
I attacked yi1 again in a different way which I thought of when I was in the bathroom.
>Shit!
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
my gmail yesterday had 67 emails from noreply of TASvideos posts on this thread......lord
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Pangae is courently working on a small only....you should as him for his wip :x
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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thanks, helped a lot already
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Post subject: Ppower up 106 SMW
dnnzao
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Although I've never seen this post done by Mr., they say it exist. So please, if anyone can indicate me a link to an explanation/ho to perform the power up 106 on SMW. I already read: http://tasvideos.org/GameResources/CommonTricks.html http://tasvideos.org/GameResources/SNES/SuperMarioWorld.html And none has this glitch explained and teaching how to perform. So again, if anyone can please indicate me the link will be very helpfull.
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
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I would like to test some bugs I've think PROBABLY would save some time. Not sure it will work though, so I just gonna keep for myself then till I test ^^
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Kirkq wrote:
The emulators on the Emulator Resources page are the ones with rerecording implemented. They tend to contain the most functionality. http://tasvideos.org/EmulatorResources.html The currently fastest run of Super Mario Bros would be listed on the Movies page. http://tasvideos.org/Movies.html NES Super Mario Bros (JPN/USA PRG0) in 04:57.31 by Lee (HappyLee). Please do not submit anything slower than this in the any% category. Feel free to post any progress here for feedback. Please look around the site a bit before asking such obvious questions next time.
Sorry loosing my mind like thins kirk, not because you're editor or something, but just like me, a lot of people have jobs/studies. If I want to do something good and new to contribute to the tasvideos.org, I should be more patience. Thanks to FODA that opened my mind. Im so embaresed about my ansewer. Sorry everyone :x
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Kirkq wrote:
The emulators on the Emulator Resources page are the ones with rerecording implemented. They tend to contain the most functionality. http://tasvideos.org/EmulatorResources.html The currently fastest run of Super Mario Bros would be listed on the Movies page. http://tasvideos.org/Movies.html NES Super Mario Bros (JPN/USA PRG0) in 04:57.31 by Lee (HappyLee). Please do not submit anything slower than this in the any% category. Feel free to post any progress here for feedback. Please look around the site a bit before asking such obvious questions next time.
Not everyone has free time like you to look on the site like hell. I on my work right now, and I also have college, so please, if you are gonna be rude, be with someone else please, cause I don't know how my questions can be so obvious :) EDIT: Also, I know where to find the source dude, but I don't know if THIS SPECIFIC EMULATOR HAS the sources. Like ZSNES don't have, this one Im not sure if does. One more thing, I loo
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
but it has things liek save states and slow motion? Another then RAM watch?
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Post subject: tas on super mario bros (new)
dnnzao
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Hi, Im a new Super Mario World TASer, but I want to start tas on NES (specially super mario bros) games as well, so what is the best emulator I to use? And what is the courently fastest any% of super mario bros? Thanks an Advanced.
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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I know its not much, but I reather find breaks and glitches then make speed runs myself http://www.youtube.com/watch?v=4XECQq82oaA Anyone who is TASing SDW should watch and READ DESCRIPTION EDIT: please subscribe / comment
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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http://www.youtube.com/watch?v=dwa2n6o5yPc&feature=player_embedded Please, help to understand...... EDIT: its a bug that I did from 43 seconds...feel free to skip to there
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits