This is a heads-up that submissions for AGDQ 2016 will open on
October 10th and will be due on October 17th. As before, I'll be organizing the submission and if possible I'll make an overall pitch video, although I probably won't use greenscreen this time. We're very solid on Brain Age thanks to the diligent work by micro500 and xy2_ and all of the artists who have contributed who are nearly too numerous to mention. Aside from Brain Age, we don't technically have any other committed content for AGDQ 2016 and I'm actively looking for suggestions.
I think Super Scribblenauts is still possible but volunteer efforts on that game have stagnated; I'll try to rekindle that this week. We can always pitch another race but I don't currently have a game selected and I'm looking for suggestions. Aside from that, I've been holding out hope that Masterjun, p4plus2, or Tompa can come up with some kind of glitchfest or exploit run but none of them have committed to anything as of yet. Finally, we can always show a console-verified run of some sort but I'm not sure what to pitch and I'm looking for suggestions there as well.
This is the first of three deadlines; once we make the submission we wait and see what gets accepted by the game selection committee, with an answer likely by October 28th. From that point there's literally only about a month until the soft deadline for all runs to be functionally complete; I'm setting that deadline as December 6th. Finally, the marathon starts less than a month after my soft deadline and we could be on as early as January 2nd. When you look at the schedule this way there really isn't all that much time left to prepare, so we need to get moving as soon as possible.