Posts for dwangoAC


Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
I spent most of today finally making some meaningful progress on SGB emulator accuracy testing and console verification sync testing. Today I set up lsnes in Linux by compiling from source (with some direct help from Ilari in IRC) to allow for the most flexibility in testing. I determined very quickly that there was no point in attempting to do a lua script conversion from VBM format to lsnes format as timing is drastically different. In particular, the SGB runs at about 1.024 the speed of a GBC and on top of that the SGB is not well emulated so I realized that a better course of action was to try a test segment and re-implement the inputs, adjusting as needed. I used Pokemon Yellow and recreated the initial input up to saving the game from FractalFusion's Total Control run. This took an oddly long amount of time, possibly because my kids took great delight in throwing themselves across my lap or generally being kids that wanted to spend time with their dad, which I was obliged to reciprocate, but I digress. I eventually created this Pokemon Yellow lsnes SGB test movie file which *should* sync on a standard release of lsnes. My initial console verification tests did not go well; it seemed like the console was far slower than the emulator, especially when doing the color fadeout transitions. I ended up using a hex editor (okteta) to add a substantial number of lag frames prior to these transitions, and after a fair bit of twiddling I was able to get the movie file to console verify. This series of statements should be considered carefully - first, we already knew that SGB emulation wasn't fantastic, and now we know that it's off by several frames in groups. This means that any run must be tediously verified and checked against the console while it's being developed to ensure it will sync. It also means that some mechanism for adding lag frames and keeping track of them needs to be implemented as what I'm doing now is editing the .frame.r16m console verification file (seeing as it probably wouldn't sync if we added the lag frames to the lsnes movie file). I'm not yet sure how to handle this, although my preference would be to doge the problem altogether by improving SGB support to properly include lag frames where they are needed. I'm not optimistic that this can happen in the next 7 weeks, however, so I'll proceed under the assumption that we'll need to make do with the emulation abilities available today. I do not yet know what limits this will put on the SGB portion of the run but to me it seems like the hardest segment will be reaching total control of Pokemon (regardless of which variant). I will continue to plow forward on my own but if anyone has any suggestions or thoughts on how to proceed please feel free to speak up. Thanks!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: ...and our trip is funded!
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
The generosity of this community has been amazing - as of now, our trip is fully funded, our tickets are purchased, and we're underway preparing for AGDQ 2015. Thank you to everyone who donated! Any other donations we receive will go to offset hardware costs (for things like the reset solenoid development and possible TASBot props if I can get things going on that front) as well as console verification games. As promised, we'll be donating forward 10% of the donations we've received and I'll post an update on how that all works out. Again, thank you to everyone!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Does anyone want to hack R.O.B.?
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
OK, this is a longshot, but if we're able to do our own payload that can take full control of the screen it would be really, really awesome if we can control R.O.B. (i.e. TASBot). There's someone who has written a test program with the correct screen flash values but they didn't release the program they wrote (and it appeared to be homebrew for the NES). We know we'll have a CRT screen to work with so that part should be OK, so all that's left is figuring out how to write that into the payload and test it. I envision it as something someone can write independently which can then be incorporated into the final payload. Any takers? In the meantime, I'm continuing to research how to chain everything together. If anyone wants to help out with that part please let me know - helping out can range from encouraging me to keep moving forward by pestering me on #tasvideos to writing a lua dump script to convert the existing Pokemon Yellow button presses to play back in lsnes SGB. I'll continue to move forward on my own, of course.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Airfare purchased, travel cost updates of interest
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
I think transparency is a good thing, so I'm going to be very thorough in recording our real costs so others who want to travel to AGDQ can get an idea of what kind of expenses to expect. After doing tons of cheap airfare searching on everything from Kayak to Expedia to Southwest's page I found the best prices by going with Southwest Airlines and buying on a Tuesday (today). It was tricky to deduce this - for instance, Frontier shows a lower flight cost but has extremely high baggage fees that wipe out any actual savings ($25 for the first carry-on and $20 for the first checked bag; we'll need at least one extra bag for TASBot and other hardware which added up to the same or more than Southwest's prices). Also, many of the flights that Kayak offered would have required staying an extra day at the hotel to get the better prices which offset any benefit. Taking into account just getting myself from OAK to IAD and back my round-trip costs were $615.80. Southwest calculated this as $157.10 from OAK to DEN and $268.10 from DEN to IAD, arriving on Saturday, January 3rd at 10:50 PM EST with a January 11th return flight for $168.10 from IAD to DEN and $22.50 from DEN to OAK (with the last segment being extremely cheap due to taking advantage of their "ripe for the picking" sale). My wife's travel costs were nearly identical but we weren't able to take advantage of the sale price so her return flight from DEN to OAK was $136.10 meaning her fare was $728.70, bringing our total AGDQ related airfare costs to $1,343.80 (with the most expensive segment by far being January 3rd from DEN to IAD at a cost of $536.20 alone). It's always possible that our airfare could have been cheaper had I waited, but this is risky because we're traveling around the time of a major holiday. The general advice is to purchase tickets 54 days in advance but to error on the side of buying too early rather than too late which is more or less the case here. Inevitably, a cheaper option will show up in the next few weeks and we'll be kicking ourselves, but it'd be an interesting experiment to price out the same flights the day before we travel and see exactly how expensive it would turn out to be. :) Moving on, the hotel cost will be $800 + a 12% tax of $96. The conference fees are still in flux but $100 is probably a good guess for two people. Other costs for food and tolls will probably be around $200 again. That comes up to a total of $2,539 meaning I was off by ~$400 or so. Part of the reason for this is when I was doing my initial math I was only counting the cost of getting from Denver to Washington (because we drove to Colorado), but it turns out that driving from California to Colorado was actually pretty darned expensive, not to mention time consuming. The numbers tell an interesting story - our Denver to Washington costs for airfare last year were $899.60 while the same legs this year add up to $872.40 meaning we actually got a better deal this time around. So, all that to say I'm looking at a shortfall of $400 but I'm also totally willing to take that on myself. I'll gladly accept any donations that come in but it's my fault I'm short-sighted on not accounting for the higher airfare. :) I now have the airfare out of the way and the tickets purchased so I can focus on actual marathon prep work - thanks for those who have shown an interest and please let me know if you have questions about how I did the math on all of this. Thanks!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Still looking for guidance
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
feos wrote:
I mean I'm in the NES version. Just saying that it doesn't get any harder only after wave 42. BUT: after wave 20 it gets REALLY REALLY old. So I'd like to stop somewhere sooner, or it will be a dead vault run. The guy in the other thread said it should stop after shadow lords appear... I summon Nach in this thread!
OK, so I now understand that you're only talking about the NES version, which gives me some hope that I wasn't completely wrong, but I do not currently have the time to go play more of the DOS version of Joust to find out if there is any more content. Nach, I also summon you to this thread - what exactly do you want to see here? Please, be specific, what endpoint is good enough for you for the DOS version of Joust so I (or someone else with more free time) can satisfy the requirement?
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Role description: SNES reset switch solenoid development
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
For the total control run it would be helpful if we could create a mechanism to trigger the reset button on an SNES. I have a large number of solenoids (coils) for my pinball machines but most of them are.. well, let's just say that if I used what I have I'd be more likely to shoot the reset button across the room than successfully reset the console. This will require listening for a signal on a wire (simple voltage change) and reacting within 1 NTSC frame (1/60th of a second), or alternately having a known delay time so the reset command can be offset. If there's a hardware tinkerer out there that would like to take this on please contact me.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Role description: Donation incentives creative genious
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
This doesn't have to be just one person but in effect I'm looking for someone to take some time to think through what we might be able to do as donation incentives. For the last marathon we did a bid war between running two different games but I don't know if that's a good idea for this year's lineup. If anyone is willing to put some thought into this I'd appreciate it.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Role description: Raffle prize manager
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
This role is needed because as we get closer to AGDQ 2015 I'd like someone to initiate soliciting the TASVideos community to create raffle prizes that can be given away to donors during our runs. Last year I took this on myself but I'm sure there are plenty of other administrative types who would do a better job of rallying the creative builders on the site. If you take this role and can create a thread to encourage TASVideos members to contribute anything from pearlers to hardware prizes I'd greatly appreciate it!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Volunteers, claim a gifted game!
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
I greatly appreciate the work that volunteers who are filling roles are doing so if you volunteered already or if you're willing to fill a role in the first post I'll be more than happy to gift you a game from this list as a token of my appreciation. It's not much, but it's at least something I can do to say thanks.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Good news - we made it past 2nd round cuts!
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
I have good news - all three of our accepted runs made it past second-round cuts. As a quick update, I'm confident that micro500 and Weatherton have the MK64 runs handled so I'll leave them to it. Family Feud work had a flurry of activity but is a bit quiet at the moment; I'm assuming this is because actual work on the runs has started. I am still extremely behind on making useful progress on the SGB front in the face of many other distractions but I am hopeful that I'll get somewhere by next week. Feel free to ping me if you have questions. Thanks!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Actually, Amtrak is reasonably safe, but very slow
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
TheAxeMan wrote:
Warp: Yes. It is 2800 miles from here! Driving it could be cheaper if you have a fuel-efficient car but it would be a four day drive in the nastiest weather of the year. Even once you get past the mountains sleet or freezing rain could happen anywhere. Passenger rail and long-distance bus would probably take longer due to transfers and would not be particularly safe.
I'll second this. We've taken the drive from California to Colorado a number of times but we've also had years where it was absolutely miserable and we were delayed by a couple of days due to bad weather. The worst was when our transmission failed going over the Sierra Nevadas and we had to spend the night at the top of Donner pass because the tow truck coming to get us got stuck in the snow (we were prepared with a couple gallons of water and enough food in the car for several days, but I digress). Amtrak is actually fairly nice - we've taken Amtrak to Denver when our son was very young and overall it's not bad. I separately took Amtrak from Colorado to New Jersey and stopped in Chicago to contribute to this article on Stern Pinball's Monopoly when it first came out. Having said that, it takes a day and a half to get from California to Colorado, more than a day to get from Colorado to Chicago, and another day and a half to get from Chicago to New Jersey, and by the time you've done all of that you've burned through so much food on the train (not to mention so many days off of work) that it just doesn't add up to any real savings. Rail travel in North America leaves a lot to be desired.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Travel methods - any suggestions?
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
Warp wrote:
Are other forms of travel completely out of the question?
Other forms of travel are definitely not out of the question - in fact, we drove to Colorado last year and then flew from there in January for AGDQ 2014. We live in Petaluma, CA and we have two children who need to stay with grandparents in the Denver area while we are in Washington, DC. We're very flexible on what days we can fly and we're assuming it will be cheaper to combine travel with our existing Christmas travel plans to Denver. To that end, here's what we're thinking: - Two adults and two children traveling from OAK, SFO, or STS to DEN on 2014-12-23 (or +/- 1 day) - Two adults traveling from DEN to either IAD or DCA on 2015-01-03 (or - 1-2 days with a $100 per night hotel cost) - One adult (my wife) traveling from IAD or DCA to DEN on 2015-01-11 (or +1 day with a $100 per night hotel cost) - One adult (myself) traveling from IAD or DCA to OAK, SFO, or STS on 2015-01-11 (or +1 day with a $100 per night hotel cost) - One adult (my wife) and two children traveling from DEN to OAK, SFO, or STS on 2015-01-18 +/- 5 days (we're willing and able to be extremely flexible on this leg to keep costs down) We're willing to book unrefundable travel, we are willing to travel on any airline or mix of airlines from a variety of airports, we're willing to take indirect hops with layovers, and we're willing to take late-night flights (although less so on the flights with the kids :). We're even willing to drive from California to Colorado if it helps as that's what we did last year but we're not certain that's the best choice once fuel and hotel costs are factored in. The most expensive leg is getting to Washington, DC around the 3rd, because it's right after New Year's. The return flight out of Washington, DC is extremely affordable from the prices I've seen so far, so if I can figure out a way to get the rest of the trip to be a bit more reasonable I should be in good shape. A co-worker of mine mentioned that there is a website somewhere that shows the liklihood that a given flight's ticket price will reduce in cost in future weeks and will notify you if a flight changes price but he couldn't remember the name of the site. If anyone knows what this might be please let me know. Thanks!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: A truly staggering donation came in
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
I am jaw-droppingly shocked by the donation that came in today from a fellow TASVideos member. The member opted to remain anonymous despite my offer to promote a business or cause of their choosing, but I'll let them come out of the woodwork if they so choose. The amount was enough that I'm removing my signature as promised. I am, however, leaving this thread open and giving people the option to donate if they so choose, with all of my commitments intact. The reason I'm doing this is I just spent the last couple of hours pricing out flights and it would appear that even the cheapest, non-cancelable airfaire from OAK or SFO to IAD or DCA for either non-stop or multi-hop solutions on the days I have to travel is a lot more than I was anticipating, far higher than it was last year (possibly due to being so close to new year's?). I'll continue to search for lower airfare but at the moment it would appear that my travel cost estimate was regrettably a bit low. If you do decide to donate I'll add your name to the list and offer you your choice of giftable games I have available. Thanks, donors!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
feos wrote:
I'm at wave 20 right now, and I can say that things do differ! Different platforms disappear, at wave 16 shadow lords start spawning. But while after wave 16 there's no unique content, only after wave 42 it's no longer more difficult! As in, that is the first wave where all enemies are shadow lords. http://seanriddle.com/jwaves.html
Now *that* is an interesting result! feos, if you are at all interested, you are welcome to submit a DOS Joust TAS; I won't have time anytime soon to get all the way to wave 42 (if that really is the ultimate answer, pun intended :).
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Re: I'm gifting games to donors!
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
AndyDick wrote:
dwangoAC wrote:
...so if there's something that interests you just let me know!
That's so kind of you! I'll take Antichamber for Steam if it's still available.
It's something I can do to say thank you. I've sent you a PM with the Steam gift link. Enjoy! Edit: I haven't ignored Nach; the Red Alert 3 code is on Origin and he wasn't particularly interested. I'd definitely offer site admins their pick of a game even if they don't donate, though!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Formal re-judging request
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
I would like to formally request that this specific run be re-judged (and not group-judged with the same typo in the rejection message as other Joust runs) based on the following: This specific port does complete all new game content, as evidenced by the overly-long encode showing wave 10. The red-lanced enemies appear in wave 1 and the grey-lanced enemies appear in wave 4. The Pterodactyl appears in wave 8. The encode continuing to wave 10 shows that a failure to pick up an egg produces a grey-lanced enemy. Further, wave 7 demonstrates that the color of the bird makes no difference anyway as faster spawn speeds present by the time that level arrives allow for repeatedly jumping on the head of an enemy the frame it can move, meaning even if it could fly faster it is still eliminated shortly after the invulnerability wears off. In other words, for this port, all content is encountered in one form or another in the first 9 waves. In full disclosure, there is one other possible reason that this run *could* be rejected that perhaps isn't obvious, but is also easily fixable with a longer movie file: jpc-rr allows you to independently depress and release keys so at the end of this movie file I depress the run right button and never bother to release it (hence the "May contain emulator abuse." warning). This could be remedied if requested by simply extending the movie to show holding down the right arrow key until the last contact on wave 9, but I personally think it's OK as it is as you could theoretically trick the OS into thinking the key was still held down even on a real keyboard. Finally, please take into consideration that this rather different Joust run was released in a batch of 5 Joust port runs and likely received far less feedback due to dilution (further diluted by Stars-tier runs submitted at the same time). The feedback that was received for this specific run was positive. The voting was skewed by people (I won't name names :) who voted No on all of the Joust runs at the same time without considering the strengths and weaknesses of the various runs (and I'll be the first to admit that there were weaknesses in some of my other runs). My intended tier for this run is Moons (because a run with entertainment vs. speed trade-offs is generally not eligible for the Vault). Some time was spent using the faster flapping speed allowed in this port to clip through platforms and jettison eggs in strange directions which overall strengthened the entertainment value rather than detracted from it in my opinion. If this run after careful review is only suitable for the Vault, the consideration should be made that the only actual lost time is waiting for an egg to hit the lava rather than collecting it, during which time the bird is being positioned for the next wave anyway so any lost time due to entertainment is actually debatable.. I hereby request that this run be re-judged on its own merits based on the evidence I've provided. If the specific rejection reason remains "go do some more levels", please provide specific exit criteria appropriate for this port of the game for future TAS'ers to aspire to. Thank you for your reconsideration!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: I guess Masterjun wants to do total control! :)
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
Patashu wrote:
Masterjun wrote:
Yeah, we will try finishing the SMW glitchfest for AGDQ 2016.
Sounds about right, haha :D
Seriously 2016? :) So Masterjun, better question - what excites you more, working on the SMW glitchfest or the SGB total control SNES payload? You can of course choose to decline to work on either of them but I figured I'd ask to see what you were more interested in helping out with if you had the time. Edit: Well, that was quick: 13:41 Masterjun [~Masterjun@p4FE2AB76.dip0.t-ipconnect.de] has joined #tasvideos 13:42 Masterju| dwangoAC: total control > glitchfest 13:42 Masterjun [~Masterjun@p4FE2AB76.dip0.t-ipconnect.de] has quit from #tasvideos [Client Quit] On that front, I've continued to research SGB documentation on how to break out but due to travel this weekend I do not anticipate making a lot of progress on that front until next week. I'll keep everyone posted. Thanks for the support, everyone!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: I'm gifting games to donors!
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
As a thank-you to everyone who has donated (and anyone who decides to make a donation), if there is a game in this list that you would like, please let me know and I'll gift it to you. These are all of the duplicate games from the many Humble Bundle purchases I've made in the name of supporting the EFF. (I may have gone overboard.) There are some really good games on that list so if there's something that interests you just let me know! I'll update the list as games are gifted out. Thanks everyone!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
Right - in this case, the submission file contains everything required to sync the game, and it is the *same* movie file. I spent over a year trying to find a developer to fix the emulator without success and while I compiled from source and successfully ran the game I was never able to find out what subtle problem caused the desync and came to the conclusion that even if I did figure it out no one would likely accept a run that didn't sync on their version of Mednafen. I was just thankful that it was possible to get something to sync at all! Oh, the life of an Exotic Platforms TAS'er. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: I have been bested by the best!
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
When I submitted my initial run of this game I was completely unaware of gstick's better route and I hadn't at all mastered some of the nudging techniques that Mothrayas demonstrates here with such skill. I was always hopeful that gstick would run this game again but it never happened and I was thrilled when Mothrayas picked it back up. The result is nothing short of jaw-dropping - for anyone watching this assuming this was easy, I can assure you that what Mothrayas accomplished is nothing short of miraculous. The technical difficulty of getting the nudging physics to cooperate like this can't be emphasized enough. I am extremely impressed, and I hope my Yes vote spurs you on to keep doing what you're good at - completely destroying games. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: A playaround TAS of SMW would be great! Any volunteers?
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
Patashu wrote:
So here's an idea no one has brought up yet. What about SMW again, but instead of ACE, just doing a regular glitchfest playaround? There's an endless stream of bizarre glitches to show off in this game, so it could be made arbitrarily long and yet remain entertaining. You would need to have someone qualified in the area volunteer, of course, but all you have to do is ask.
This really would make my day, but someone like Masterjun or Bahamete would need to volunteer (and I'm hoping that Masterjun can help write the SNES payload once we prove the SGB ideas work out, which is something I'm horribly behind on researching and testing, but I digress). If someone wants to make a playaround TAS in SMW using lsnes please let me know. Thanks!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
solarplex wrote:
Tempory Encode: Until I can figure out youtube's problem.. https://www.dropbox.com/s/9x9orifaul114ac/Joust%20%281982%29%20%28Atari%29_0000.mp4
Thanks for the effort - I ran into the same problem you did and I have been unable to figure out a way to get YouTube to process the encode correctly. All that's visible is every other frame containing the bird, which is not at all helpful.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
ars4326 wrote:
It would be great if cures for various forms of cancer can someday be discovered and inexpensively distributed to those in need.
It's amazing how many stories like yours are out there. I, too, hope to not only cure cancer but prevent it from happening in the first place. I'm very intrigued by some of the more creative research out of Europe about how reduction of sugar and other dietary choices can substantially change early-stage cancer outcomes and I'd love to see more research into that, but I digress. There's still several months to go so take your time, and thanks for the story!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
Demon Lord wrote:
I lost my father in law to stomach cancer last year, one of the most underfunded cancer type and one of those with the worse survival chances.
My grandfather on my mother's side was diagnosed with stomach cancer at the very end right before he passed away. You have my sympathy.
Demon Lord wrote:
I just sent you some BTC
Thanks for being the first to send Bitcoin! It definitely helps.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
AKheon wrote:
Now you're thinking with portals! No... wait... I just don't know any more... I think I've had a Joust overdose.
I have definitely had a joust overdose. :)
AKheon wrote:
So I take it that you end the input early and then the character automatically runs into its doom over and over again? It looks kinda messy, but maybe it can't be helped... As for the entertainment value, well, this run is not un-entertaining, I can tell you that much. Maybe this sensation translates to 'meh'.
So I end input *extremely* early. The game continues to have the bird running in the same direction because I never told it not to, so eventually he just ends up in the lava. The truth is that when I was dumping the video I walked away a bit too long so the encode I uploaded runs far longer than it ought to. Please make your judgment on the basis of the completion of the last wave. Thanks!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.