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Using pause to save time is a great idea to reduce the opening music. Reduced delays. I retried the enemy mobile position yesterday, and a better way to do that was to combine the two sides into one army, which would have saved us a lot of time by fighting only once. Although the cloud did not directly affect the marching army, but it affected luck, I tried to cancel the clouds, but in that case the army on the right would go directly south instead of heading west.
This is the latest film, which saves a lot of time:
User movie #43839468433754299 (in 0:57.77)
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
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[SNES] Kenyuu Densetsu Yaiba (Japan)
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Thank you, I also think the indians can quickly end of combat, tested many times, but I found no attack in three months, if possible, I need your help to improve.
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
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[SNES] Kenyuu Densetsu Yaiba (Japan)
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This is true, because the two players' hit can be used with each other to maximize blood, sometimes almost twice as much, and the output is high. In one player mode, although the enemy will less, it will be able to move the map quickly, but it is far from being efficient, and I think the two players mode is more exciting.
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
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[SNES] Kenyuu Densetsu Yaiba (Japan)
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Thank you very much for your reply and your favor, recently for personal reasons not to come to the website. I love this game, too. There are many versions of 'Nekketsu Kouha', such as the Renegade of NES, which is basically the highest profile of the whole series, followed by arcade version, which also has another work on SNES. Even on 3DS there is a resurrection. As for the game, I think is the most fun part of this series, because join the dynamic and manipulation of the female characters, plot faults may be the beginning of the story can't skip, so if don't understand Japanese, it will feel a little boring. But as they say, in the late game playable degree is high. If there is any doubt about this movie, I can leave a message and try to answer it. Thanks again.
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
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[SNES] Kenyuu Densetsu Yaiba (Japan)
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Hello, Jhynjhiruu, welcome this side. I think it too short so I don't feel compact, and entertainment is not high, maybe you can try another long smb hack.
sorry, no vote.
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
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[SNES] Kenyuu Densetsu Yaiba (Japan)
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Hello, I want ask a NES game title menu have two option, one is 'start', other is 'continue'. Chose start will happen story a few time, then go to first stage. Chose continue don't read story, it will straight go to the first stage. So chose what?
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
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[SNES] Kenyuu Densetsu Yaiba (Japan)
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ty, as I describe, use BOW lags will less than use boom, but boss can any chang, so I explain each one boss:
1st. use boom because boom throw out in up, so when boss jump so high, the boom can hit boss but BOW can't.
2nd. the desert is move, under desert throw boom can less the lags, but use BOW the weapen, dog and Gaddafi will more lags.
3rd. same as the first boss.
4th. when boom touch obstacles it can boom, it will be quickly hit when boss in up.
5th. this boss is very high so it must use boom to get injured, because injured can take tihs dog more high.
6th. boom or BOW also can, next stage elayer eat bone can chose BOW and don't produce more lag, so boom or BOW is the same.
7th. same as the sixth boss.
8th. when hit over boss is BOW.
9th. use BOW.
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
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[SNES] Kenyuu Densetsu Yaiba (Japan)
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Thank you too. And I don't think this will be a bad start in 2017 for you. I hope that you can make more optimized work in the future :-)
Thank you~I'm glad you like it.
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
Plan:
[SNES] Kenyuu Densetsu Yaiba (Japan)
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Experienced Forum User, Published Author, Experienced player
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well, I mean the "details" is just for the movie, and no doubt about your English (by the way I think everyone's English is better than me in TASVieos……).
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
Plan:
[SNES] Kenyuu Densetsu Yaiba (Japan)
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Experienced Forum User, Published Author, Experienced player
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Thank you, maybe that's due to core. I will try as what you said. But I don't think the situation is optimistic. And I tas with Force Determinism SNES option on.
Yes, is this kind of situation, I save many Markers in early. In this game, during 56000 frame between 98000 frame, I use this way to do, and out of bk2 to replay movie, if it syncs, I will go on. But after 98000, this method doesn't work.
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
Plan:
[SNES] Kenyuu Densetsu Yaiba (Japan)
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