Posts for fcxiaopengyou


fcxiaopengyou
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Using pause to save time is a great idea to reduce the opening music. Reduced delays. I retried the enemy mobile position yesterday, and a better way to do that was to combine the two sides into one army, which would have saved us a lot of time by fighting only once. Although the cloud did not directly affect the marching army, but it affected luck, I tried to cancel the clouds, but in that case the army on the right would go directly south instead of heading west. This is the latest film, which saves a lot of time: User movie #43839468433754299 (in 0:57.77)
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Challenger wrote:
After several TASings on NES, welcome to SNES, fcxiaopengyou!
Thank you for your welcome. I will do my best :)
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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MESHUGGAH wrote:
Given these informations, might be possible improvement: - using "indians" also changes enemies' route(another unit for the world map), so other delays at start might saves frames (as well lose, because of animations). Also note the "indians" will mostly stay at one point. Check the FAQ for more information here Probably will take a few stabs on the weekend. edit: to try improving it.
Thank you, I also think the indians can quickly end of combat, tested many times, but I found no attack in three months, if possible, I need your help to improve.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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This is true, because the two players' hit can be used with each other to maximize blood, sometimes almost twice as much, and the output is high. In one player mode, although the enemy will less, it will be able to move the map quickly, but it is far from being efficient, and I think the two players mode is more exciting.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Thank you very much for your reply and your favor, recently for personal reasons not to come to the website. I love this game, too. There are many versions of 'Nekketsu Kouha', such as the Renegade of NES, which is basically the highest profile of the whole series, followed by arcade version, which also has another work on SNES. Even on 3DS there is a resurrection. As for the game, I think is the most fun part of this series, because join the dynamic and manipulation of the female characters, plot faults may be the beginning of the story can't skip, so if don't understand Japanese, it will feel a little boring. But as they say, in the late game playable degree is high. If there is any doubt about this movie, I can leave a message and try to answer it. Thanks again.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Hello, Jhynjhiruu, welcome this side. I think it too short so I don't feel compact, and entertainment is not high, maybe you can try another long smb hack. sorry, no vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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MUGG wrote:
Which game
Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J)
Dimon12321 wrote:
If you can't skip the story after pressing Start, choose Continue. Then you'll save much time!
Yes, I want to do this. This game can skip but need a few time.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Post subject: about game begin chose
fcxiaopengyou
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Hello, I want ask a NES game title menu have two option, one is 'start', other is 'continue'. Chose start will happen story a few time, then go to first stage. Chose continue don't read story, it will straight go to the first stage. So chose what?
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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This is great, I like this, yes vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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mklip2001 wrote:
Question: how do you decide on bombs versus the BOW for boss fights?
ty, as I describe, use BOW lags will less than use boom, but boss can any chang, so I explain each one boss: 1st. use boom because boom throw out in up, so when boss jump so high, the boom can hit boss but BOW can't. 2nd. the desert is move, under desert throw boom can less the lags, but use BOW the weapen, dog and Gaddafi will more lags. 3rd. same as the first boss. 4th. when boom touch obstacles it can boom, it will be quickly hit when boss in up. 5th. this boss is very high so it must use boom to get injured, because injured can take tihs dog more high. 6th. boom or BOW also can, next stage elayer eat bone can chose BOW and don't produce more lag, so boom or BOW is the same. 7th. same as the sixth boss. 8th. when hit over boss is BOW. 9th. use BOW.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Mario broke! This is really terrific! yes vote!
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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I like this ,is so fang this game, yes vote
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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that's cool, easy to vote yes and expect your next tas :)
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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very good!Yes vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Post subject: Re: 新(旧)人
fcxiaopengyou
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MarioUniverseZone wrote:
謝謝稱讚~~,現在基本上有空沒空就會經營一下我的頻道,或者是上傳我1、2年前製作的TAS。 我個人比較內向,所以基本上不會配聲音。雖然我小學的時候有配過
嗯,我是比較懶,估計弄個頻道什麼之類的傳幾部視頻也就廢掉了……我以前做視頻最早我記得是在國中三年級的時候吧,因為那時候家裡才有了網路、、現在我基本都是看看直播之類的,比較喜歡看麥塊~至於TAS我記得應該在前年年底接觸的吧。
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Post subject: Re: 新(旧)人
fcxiaopengyou
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MarioUniverseZone wrote:
大家好,我是安德酱。本人专门制作超玛一代的TAS,从2014年7月才开始的。现在由于上了高中所以几乎没时间做TAS了,顶多玩一下音游。
這位仁兄你的YT頻道很不錯的樣子呢,我感覺配上聲音會更好吧. ww
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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That's cool~ I really like this TAS, and saw someplace use touch enemies to skip scenes, good job mega man! YES vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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WTF?yes vote. I like this, is amazing
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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McBobX wrote:
What? Probably a bad start in 2017 for me and probably not. I really know now that 2016 was one of the best years in my life. I vote Yes for this run of course, you found something I missed. Thank you so much for this run
Thank you too. And I don't think this will be a bad start in 2017 for you. I hope that you can make more optimized work in the future :-)
mklip2001 wrote:
Great improvement! I really like the health management. I also saw some nice little changes, like using the box after the P door and the changed use of the umbrella to keep momentum. I also like how you brought back the belly dance that Cardboard used in the first cutscene. It's a shame that stars could not be manipulated in time, but this is still entertaining.
Thank you~I'm glad you like it.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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good performance, stage and boss are impressive. yes vote
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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McBobX wrote:
I just tried to explain with all my skills in English. Is the style of explaining what you mean?
well, I mean the "details" is just for the movie, and no doubt about your English (by the way I think everyone's English is better than me in TASVieos……).
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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good, yes vote, and I think the details may be can improved.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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feos wrote:
Desyncs are usually not the fault of tastudio, but of the core. If you save the regular states at the same frames where you do navigation in tastudio, and change the movie by recording it without tastudio, you might get the same desync in a regular movie. Can you try? Also, are you tasing with Force Determinism SNES option on?
Thank you, maybe that's due to core. I will try as what you said. But I don't think the situation is optimistic. And I tas with Force Determinism SNES option on.
Samsara wrote:
If it helps, …… but it's happened across so many cores that I'm almost positive it has to do with TAStudio.
Yes, is this kind of situation, I save many Markers in early. In this game, during 56000 frame between 98000 frame, I use this way to do, and out of bk2 to replay movie, if it syncs, I will go on. But after 98000, this method doesn't work.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour.