Posts for fcxiaopengyou


fcxiaopengyou
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I don't know why this game in GoodNES 3.23b doesn't run correctly on FCEUX?
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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This year I also tried to continue the production, because the improvement was discovered too early, so much time this record should be broken, good work. Y vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Memory wrote:
I'm interested in tackling rescue rangers 1, fcxiaopengyou, are you still planning on working on the game?
Sorry, I just saw this message today. Life is in a mess and the plan has stopped
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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The king of the TAS! I knew it can be improved, but I didn't expect to improve so much! A few questions: 1. cutman stage also have green helicopters, can pass boss by using glitch? 2. Pass boss glitch stages, is it necessary to start with 50000 points? 3. I came across this video, and I don't know if it helps the movie.(here video) If you have written the answer in your introduction, please forgive my rudeness, because my English level is not high. Last year your team made MM2,I surprised! All in all, it's a GREAT movie!Thank you!I really enjoyed it! And happy 2020 new year!
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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black dog: feel not good
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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As long as the button can handle it, I think it's legal. Great job, yes vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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>Shinryuu & aglasscage Ok, I see. Thanks again for your efforts to let me see such a great movie! As a megaman fan, I'm thrilled to see this! yes vote!
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Amazing improvement! Niubility! yes vote!
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Well done! I was happy and watched it three times. One small question: in W3, can you replenish the power of no.2 machine in advance? It's been a lot faster in detail in W2. Anyway, this is a great movie, thank you! ---------- (Sorry about my Eng)
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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feos wrote:
A youtube commenter told me the RTA record is now faster. This one I guess? https://www.twitch.tv/videos/396638653 Checking...
I only noticed that the faucet above the second stage was a little slow. It seems that the RTA timing method is different. The runner's operation is perfect, and the time after subtracting the boss's death is about the same.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Thank you everybody for your support. Our two years of hard work has not been in vain :D >Challenger The mechanisms of 1 and 2 are completely different, so it doesn't work.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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This operation has been found before, although there are special attack screen and special sound, but the attack did not improve. By the way, CaD2 is almost complete after more than three years.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Joined: 7/25/2015
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welcome come to this side, you is good, and I like this TAS, and amazing for this to improved, no doubt to yes! And I happy you go on many TASs (*^▽^*)
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Joined: 7/25/2015
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good improve and nice eye to see,yes vote!
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Yave Yu wrote:
各位好,我是 Yave Yu。 我不会制作 TAS,但我喜欢看 TAS,所以就来这里围观啦~
行吧,前提是先懂英语……我反正啥都看不懂,英语很渣。
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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fanTAStic! yes vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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sophisticated improve, interspersed with the enemy looks very nice, the sense of compactness has also improved. I like it, yes vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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it is nice do, althous it insterting is a little bit enough. but good inpove, amazing, Congratulations! yes vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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someplace look slow by eyes. so sorry to no vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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ok,
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Perfect, I tried to improve, but it didn't work, I felt like it was the fastest :D
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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Nice improvement. I saved it 4 frames (1+3 lag) with your film. User movie #43923948059792380 3295 frames
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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did a nice job Baddap1 :) I remember can rescue Rush(red dog) in the end, maybe Rush is a item? Just a joke.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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lol, fine, actually I changed the initial position of the enemy, stopped in f3314, that should be the fastest one I think…User movie #43869903779183711
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
fcxiaopengyou
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MESHUGGAH wrote:
edit1: - 1 frame can be saved by using the pause trick later (f2495 T, f2498 T) so last soldier update is at f2644 - 1 lag frame can be avoided when using soldiers by attacking earlier (f2865 A) - few frames can be saved by killing the 1st soldiers ASAP, so they respawn earlier Regarding spawn... I think that the middle-bottom spawn could be faster (1 extra delay before last world map movement) because we don't need to use our soldiers and also the soldiers will be closer to our horsies. edit2: unfortunately it's not faster, because soldiers will spawn on top next time, so it looks your route / spawn is better, will upload movie and link here
That's very delicate discovery! I apply for this movie to be submitted as our collaboration. Besides, the movie can be cut short by don't killing the artilleryman after the combat. if this can be taken into consideration.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour.