Posts for feos


1 2 106 107 108 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Past decisions seem to depend on whether any new content is present in the second playthrough. The NES version is exactly the same, just a bit harder. On SNES you fight the true final boss IIRC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Time stops when your movie gets the last input, and there are 2 way to do it. You either make the game reach completion as soon as possible, or you try to set up something that would allow you to stop the movie sooner, while being sure the game completes itself. Sometimes the latter approach adds too much downtime, and so it's not always sane to absolutize it, but sometimes it fits nicely and amuses people. https://youtu.be/5u0GkPFnhTs?t=260
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
We care about the movie length the most, and then in some conditions in-game time may be preferred. If both make sense and can be used to measure and compare, it doesn't matter where we draw the line. What matters is overall optimality.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Back when Ti_ and I were studying the stick glitch, we found out the main reason for it: the game processes object slots on 2 directions, from first to last and on the next frame from last to first. This is done to make them blink every frame to overcome sprite limit (and maybe for some other reason too). If the process is interrupted for one frame, some flags can carry over to unrelated objects. Lag helps with this, but the main trigger seems to be the second player: he was not tested too thoroughly and inherited more bugs that the first player. I don't know how exactly he influences flag corruption, and it's mostly just broken sprites, but sometimes things get nasty.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I don't think Steam completely makes those up regardless of what the game authors think. Also it involves peeking into the game engine to be able to tell something has been accomplished, I doubt Steam forcibly injects itself into the game code. What I do think is that it's a part of Steam API that the games may use. It just happens to lack any in-game indication. Anyway, no one is saying Steam 100% must be our goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Yeah, the verification movie is absolutely necessary. Also, there's no way to access this highest difficulty aside from completing the game, right? Passwords or cheat codes would be allowed if they unlock a difficulty.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
The game seems to define all achievements as 100% (INKredible). https://steamcommunity.com/stats/385710/achievements Though coins are the only collectable, and getting them all (INKognito) should be a sensible way to define full completion, since other achievements are there just to track things basically. The proper branch label would be "all coins" I think.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
But does it have to be exact? If sync of the save anchored movie fully depends on prior gameplay that can't be replicated, we can't accept a movie since it can't be verified.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I don't understand the question <_<
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Oh, so this is just a setup and not a real save anchor! The actual TAS doesn't depend on any prior completion at all, so it is perfectly legitimate. In your case, this "verification" movie could be replaced with simply manually listing all the steps that configure the settings the needed way. Then anyone would be able to replay the TAS without this secondary movie. We do this quite a lot in Linux TASing. So yeah, just add the setup steps to the submission text and we're good to go.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
It's not us, it's youtube doing ridiculous shit. When the video name is 1 character too long or more, they would replace it with 5 characters [...] to make it shorter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
First of all, why does a save file even has to be needed? We don't publish movies that require a save anchor if the same goal can be achieved without a save anchor. And if the save anchor is required according to the movie goals, first you need to make a movie that generates this save file. It doesn't have to be optimal. It should just be a guaranteed way to make the actual save anchored movie play properly provided this save file.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Two questions. Could this movie be theoretically started from SRAM? Emulator savestates are extremely flimsy ground. What's everyone's opinion on obsoletion? [2593] Genesis Sonic 3 & Knuckles "Knuckles, ring attack" by TheYogWog in 1:14:55.91 is quite different in the way it's played, but we have 7 branches for this game right now. http://tasvideos.org/Game/genesis-sonic-3--knuckles.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
There's no rule against less accurate emulator as long as it's accepted. There's preference for users that can afford the better one, but for those who can't, we still allow submissions on less accurate ones. As far as obsoletion is concerned, there's no such restriction either, we just make sure the completion times are compared properly and emulation differences don't interfere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
After looking at the pages I don't have any opinion on this. Such a huge pile of links will always be messy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
When we can TAS machines for Windows or Linux games, we will require starting from power on too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Hourglass and libTAS are not emulators, so they don't emulate the hardware. They intercept the game workflow and control it. Since they only work with applications, their movies start when the applications start. It's impossible to include anything else. JPC-RR and all the rest are emulators, so the movies start as soon as the hardware is turned on along with software we're running on it. There's no easy and obvious way to say "the game launches right here" about any moment in time. For those curious, no one forbids posting movie time calculated from game startup, but the movie system (and therefore, submission system) have never been designed to account for the difference between bootup time and actual game startup time. I'll see if the rule wording is outdated. EDIT: I think there's no ambiguity in the actual rule talking about starting point in the general sense: http://tasvideos.org/MovieRules.html#MovieMustPlayTheGameFromTheBeginning
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I find it extremely boring. Gameplay is if obscure genre compared to most of our content, and for someone not familiar with the game, it's impossible to understand what's going on. As a result, I can't see any superplay value in the movie with an untrained eye, so I can't find it impressive and appreciate the effort. Lastly, total absence of music adds to the obscurity feel that this game has. No vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
This is as much as we can do to help this problem.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Okay, so there is some confusion involved. On the http://tasvideos.org/SubmitMovie.html page we have this notice:
By pressing "Save/Edit" you agree to publish this content under the Creative Commons Attribution 2.0 license.
This means if someone redistributes your work without crediting you, they are breaking the license. Therefore, you should be able to set up a strike against them using whatever service they use to redistribute it. If the service even allows such a thing of course, but I think if it lets them earn money from that, it also supports strikes and taking down videos. But on our site, there's no way to share your work under a different license. For example, you can't forbid commercial use of the movie that you upload. But you can make a derived work off of your movie, for example an encode, and share it under a license that forbids commercial use. Archive.org allows such an upload. If someone reuploads that and starts earning money from it, you can set up a strike, as I mentioned above. Note that when we publish your movie on TASVideosChannel, we don't use Creative Commons licenses, we use youtube license. And that license does not allow taking videos made by other users and reuploading them. So you can set up a strike once again, saying that the movie file is your original work, and the youtube encode is a derived work that is not allowed for reuploading to youtube. Putting curses into movie description may lead to even more confusion, so you need to be precise in what you say. We seem to need to discuss further which part of your work may be reuploaded and under what conditions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #6291: Soig's NES Contra "pacifist" in 08:53.46
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
TASVideoAgent wrote:
Uploading this movie's video by the people except TASVideosChannel and me calls republishing. Republishing is allowed. But republisher's whole family shall die!
What is that supposed to mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Any wishes that to fix in mame-rr for more comfortable TASing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I don't understand a word but it's just perfect. German music let me go or I'll die from an overdose! Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Yeah but does it have the same effect as in CaD2?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I mean just look how many tools hawk supports already, and for how many cores they work already. Retroarch would have to be completely redesigned to support all our stuff, it's not just movies and savestates (which they don't really care about).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 106 107 108 439 440