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We should also keep in mind the global timer that controls the lasers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vaultability of such a game so far boils down to whether or not we consider card games without an AI opponent vaultable. adelikat told me considers them eligible, only have to catch Nach to ask this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH's Level 1 is 5 frames faster than this submission. And if his input is used there, level 2 quickly desyncs. Which means this known improvement would require redoing most of the movie. Even though I was the one addressing this very WIP back in September, I forgot about it. Also, recently there was another submission losing a bit of time to an unfinished and abandoned movie. Otherwise, the level of play was quite high and all the other levels were improved. The goal of the movie rule "A speed-oriented movie must beat all existing records" is not in blindly rejecting anything that's not faster, but in doing due research and optimizing as hard as possible. Yet even then, the Judge Guidelines say:
Avoid meaningless publications. It may turn the audience away when a large improvement is possible, yet each small incremental change with no visible differences in gameplay finds its way onto the main page. If the submitted movie is clearly improvable as well, it should (usually) be rejected.
  • Small improvements have and will be published, but only in a situation where it seems reasonable that only those small optimizations are left. If larger known improvements aren't implemented, it may be grounds for rejection.
  • While it is expected that the new run should use all tricks and techniques known at the time, it is not uncommon for new time-saving techniques to be found during the later stages of making a run. Ideally, the run should be restarted or edited to allow for inclusion of these new discoveries, however, if restarting will be especially time consuming, exceptions can be made to this rule per judge's discretion.
Now, even though this improvement was available for long enough and should have been considered, we should look at the situation as a whole. An unfinished abandoned movie is 5 frames faster in the first level than the complete movie, while the complete movie is 150 frames faster than the existing publication, and improves it in every level. I'm convinced the current judgment should stand.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It seems all the fight was in vain, because we need difficulty and new content maxed out for games without clear ending.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay I had to set up a memory card in settings, and when that screen appears, select the upper option twice and hit X key. Extra screen seems to be gone now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is all I see when I try to play it back (dolphin version matches, game hash matches, portable mode): https://i.imgur.com/jV1LJpM.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In my opinion, jumping over enemies all the time damages the pace of this game and doesn't look too entertaining. Then, quite some enemies punched here didn't have to be punched, because you could have avoided them or took damage without having to die. After watching the whole thing I think some enemies can't be avoided without hitting them or dying, so it will have to be done, but you clearly have enough HP after some stages which could have been spent better. However I don't know if I'd be more entertained if it was done the right way. Maybe the game just doesn't fit such a goal. I don't know how optimal this movie is in general, but in some spaces there are obvious mistakes: https://youtu.be/ez_YFD6m4ws?t=471 https://youtu.be/ez_YFD6m4ws?t=536 Overall, voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ais523 wrote:
as that's what Moons is for, maximising entertainment.
Moons is also for maximizing diversity.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Stop twisting my words. You're not helping anyone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
The apology post you made, in the context of this thread, almost sounded like you were apologizing that the entire tasvideos staff intentionally colluded in trying to bury that one SMB TAS. I was asking for clarification because that can't possibly be so. I'm convinced you didn't mean that, so I was asking what exactly you were apologizing for. I find an answer like "I don't care if you are understanding what I meant incorrectly" very puzzling. Why wouldn't you want to clarify such a misunderstanding? First you write a commendable piece of apology, and then you act in a very confrontational and dismissing manner towards someone asking for clarification. I don't understand why.
You weren't satisfied by simply asking for clarification, you started imagining whatever nonsense my words meant (you even knew it was nonsense in the first place), while none of them was even remotely close to the nonsense you imagined. If you reread the SMB warpless thread and feel perfectly fine about everything what happened, then you don't have to worry about people apologizing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ais523 wrote:
The opinions posted on the forum seemed to be in favour of allowing the all-levels run to obsolete the any% run
Quote?
ais523 wrote:
I personally disagree with this precedent, and think that both should be published if the any% run is the less entertaining of the two – the any% in the vault, and the similar longer run in Moons
But is any% less entertaining?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd rather suggest creating a minimal application implementing some logic with just command line. It's clean and helps to learn actual language rather than whatever fluff IDE adds to it (like when you create a "simple" app that shows a window in Visual Studio). Here's my simple tool: https://github.com/vadosnaprimer/avifps/blob/master/avifps.cpp And it can get even simpler: Download div.cpp
Language: cpp

// usage: div <arg1>/<arg2> #include <stdio> #include <stdlib> #include <string> int main(int argc, const char *const *const argv) { if (argc == 2) { const char *p = strchr(argv[1], '/'); if (p) { int num = atoi(argv[1]), denom = atoi(p+1); if (denom) { printf("%f\n", (double)num/(double)denom); } } } return(0); }
MUGG wrote:
Am I being naive if I were to say I want to see some results fast?
If you want to be going fast, C++ is not your choice at all. Use C#. It's way closer to Java mindset.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But intent was already admitted in this very thread, its reasons were admitted, its consequences were admitted, restrictions were imposed, even the staff conduct page is already in the works. All participants apologized for all the problems it caused and most of the conflicting camps agreed to restore the peace, what are we still assuming and suggesting?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I already said usage of his encodes was a one-sided decision, if you want details send me a PM (though promise it won't be seen by anyone else).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Why should I care about words you imagine me saying?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys I have an insane idea. Arcades. PJ plays Battletoads using an arcade board, so it should work the same, and maybe even some of the current setups will be compatible. The problem is obviously... lack of arcade boards available for this, but we have quite some TASes, yet it's not known how accurate they are.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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To answer your megapost, it seems I should make it "and don't belong to points 1 or 2". If a game explicitly tells you to set whatever value you want, any value is supported. If it tells you to set up to 125% and beyond that you're on your own and no guarantees are made, it's not explicitly supported.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<fsvgm777> *reads discussion from about 2h20min ago* <fsvgm777> I, frankly, should have never, ever pulled that off in the first place, and frankly, it's completely unacceptable behaviour from someone in my position. <fsvgm777> EZGames69: Consider my threats (about blocking you) null and void. <EZGames69> Thank you <MemoryTAS> Thanks! <EZGames69> fsvgm777 I know you get extremely angry very easily so I am sorry for not being careful about that. <EZGames69> Lets finally put this behind us <fsvgm777> Well, I don't necessarily get angry very easily, since I bear a very calm mind, but sometimes, I just snap. <fsvgm777> And then I snap hard. <fsvgm777> So....yeah, let's put it behind us once and for all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Yes please. We'll see how to format it afterwards.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Please add headers to your post.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think it's a good pick.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
I think that what we should take away from all this is considering setting clear expectations for professional behavior from staff members in some sort of guidelines page similar to how we have guidelines for other things. This could go a long way towards reducing the amount of incidents we have as a whole.
I love this idea and I'll try to come up with something. Maybe this thread is a wrong place to ask for ideas/suggestions, but if you guys want, shoot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
fsvgm777, I am at a complete loss of words. If you were replacing those encodes because of mistakes I made in them then I would totally understand that, but it seems like you only did it to completely remove my name from any of them, which side note you missed one: https://www.youtube.com/watch?v=pSVvEcjX9H0. (feel free to replace that one if you want, I do not give a fuck anymore). but that's not what I'm upset about, what I'm most upset about is the #FuckColin trend you are pushing. You should be very ashamed of what you did, and it's sad to see this kind of behavior from a SENIOR publisher of all positions.
I was the only person using your encodes, and none of the staff members was happy about it. Mistakes kept being found, but then there was a personal issue that made it impossible to use your encodes in the future, I just don't want to describe it here. As for that "#campaign", it only existed in a private talk between 2 people, and thankfully we don't censor people's PMs, the ugly part is sharing private info as is (on Aran's part as well). Though I remember that fsvgm agreed it was a bad idea to "congratulate" you that all your encodes were replaced in the way it was done. And my logs only start at July 1st.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe you have base ROM elsewhere and mameui knows the path? You can't launch "clones" without their base ROM.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
I wasn't clear; the above is what I want to add. Once a speedrun is published, it should set the bar for that game for three reasons: 1) It allows for a clean way of comparing a run against its predecessor to know which one is faster. 3) It means someone else can't come along later and obsolete an existing run simply because they've uncovered an old document saying that the game supported a faster CPU and upped the CPU settings with no other changes.
This is handled properly when we decide on obsoletion. It works the same as with improvements involving emulator accuracy:
  • If a new trick or optimization works in both emulator versions, but wasn't known when the old run was made, it's considered a valid improvement.
  • If a new trick or optimization is only possible due to accurate emulation, it's also accepted as an improvement.
  • If an old trick or optimization is impossible due to accurate emulation, we don't count that against the new run.
  • If there are no new tricks or optimizations, we don't consider it an improvement.
So you can't obsolete a run by changing the environment, even if you change it to be more accurate. You can only obsolete it with new tricks or optimization, with gameplay improvements.
c-square wrote:
2) It means I can still use the same save states and TASScripts if I ever want to try and improve one of my runs. Switching CPUdivider settings would force me to have to start my existing runs from scratch, and I would lose all the work I did. It certainly would make me think twice about making improvements.
How many of your projects depend on CPU speed that hard? Also since games that don't significantly change along with faster CPU are fine by this rule, your problem should only be with games whose gameplay is affected by CPU speed AND default jpc-rr speed is too high for them.
c-square wrote:
I think this is where I'm getting confused. Both the second point and the third point talk about "in-game settings", the difference seeming to be whether the settings are "arbitrary" or "non-arbitrary". Would you explain what is the difference between limited arbitrary settings and limited non-arbitrary settings, preferably with some examples?
Non-arbitrary explicit options presented as modes:
  • Choose game speed:
    • 50%
    • 100%
    • 150%
Arbitrary setting:
  • Choose game speed:
    • 50% - 150% slider
What would be a better way to word this so it's easy to understand?
c-square wrote:
I wrote earlier about my concern that the new rules would create an extra process for those making PC runs, and could dissuade people from taking up a PC run for the first time. I still have those concerns about the new rules. In my mind, it's not a far stretch to have a pre-approved list of mid-range CPU settings for each given year that we can reasonably expect the majority of games released then would have supported. An author then has the choice to either pick the pre-approved value based on the game's release date and not worry about having to hunt for documented game specs, or can choose to pick a higher value by doing the research legwork to defend the decision. I think we can strike a good balance that provides reasonable authenticity while still giving runners the option of a quick confirmation of their system setup.
I see, your suggestion is to swap the priorities: use the CPU speed that was available when the game was released, and if you can find proofs of support for other CPU speeds, you can use them. Though this doesn't address the point about possible problems with contemporary CPU speed, which the rule does address. I'm not sure if we can swap the priorities that way, but in any case, first we'd need a timeline table.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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