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Who's saying it is?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No movie is unimprovable, so yours doesn't have to be. But make sure we can't easily beat your time. For that, achieve as good time (overall) as you reasonably can. If you can't beat your own time anymore, it's usually a good indication the movie is well done.
On the other note, there is a page that provides some hints on Wiki: ReverseEngineering. It's not all that hard when you know what you need to do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I wonder if this could fix TP?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's related directly to your thought:
The game wants us to not reset during saving, and we ignore that. If it wants you to say a certain word into the mic, we're not obliged to care, we just do what works optimally.
You're allowed to reset and power off for CD games as well, including during saving.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As DrD2k9 said, if you just start a movie from a save file, you need a legitimate verification movie and your main run has to be entertaining enough for Moons. If it's not all that entertaining, it will be rejected.
If you want to guarantee that it's published, regardless of feedback, do everything in one movie. And as theorized, it might end up being longer overall than that published movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As long as you don't interrupt the main game execution, and don't swit to run code from those other CDs instead, it's fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What was the argument about?
The only problem is that the extra CD outright replaces the game image. We don't allow replacing the game image with arbitrary images. If this was done without taking out or otherwise interfering with the game CD, we wouldn't limit it the way we did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then you can run adobe flashplayer for linux (version 11.2.202.644 is the latest standalone 32-bit release for linux) on linux installed into PCem. Dacicus did tons of tests in that regard and proved that it works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, you're right. BTW another link:
https://files.tasvideos.org/2095/archives/desmume-mic-Zeldanoise095.zip
Yes, and it doesn't mean we need to mix it into encoded audio.
Mic audio is just user input, similar to analog or buttons. We don't demand that gamepad or keyboard input is generated the way the game asks, we just send whatever it can digitally process. What we want is optimality. It's not our fault if the game fails to process some kind of data that it is meant to process. We reset during saving even though the game asks not to touch the console. It's not our fault the game doesn't properly verify save data. Same with mic audio.
We record mic input into movies, you don't have to replicate anything.
I don't have any problems with discussing the hell out of this subject as long as you have questions or complaints.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ignore gnash-sdl and libTAS and just see if that game works in regular gnash for linux.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which glitches does it forgo?
What can be manipulated in this game that you don't manipulate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a linux build of gnash, right? The windows build is terrible, the linux build works just like flashplayer 9.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's no way to TAS a browser. You have some game that doesn't run in gnash? Or a game that doesn't exist offline?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You mean you could have had more HP that'd allow taking damage, and decided against it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Matslo123, please post the same couple of movies as for any%: the one that ands at the final hit and the one that reaches the credits and lets them play.
Also, is having 1HP inherent to this difficulty or it was independently added as another goal?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The submitted movie has one frame of blank input in the end, I removed it here:
http://tasvideos.org/userfiles/info/54365826551849070
And this is what I think is the best solution for the encoded ending:
http://tasvideos.org/userfiles/info/54365565491120826
It lets the credits fully play and then skips the cutscene with A. Skipping the credits feels odd and we prefer to show them as a full ending. The music loop doesn't match the length of the credits though, but it has played at least once when they end, and the dialogue automatically starts, so it should be fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The work you're doing is absolutely incredible! My dream is having this kind of encode for the whole movie, available when it's published! I know it's super hard and takes lots of time, but we could also delay the publication a little bit. I just really think that such a video is the only way to fully understand and enjoy a movie like this. And if we publish as is, and add the atlas encode later, it might not help the publication rating, leading to lower rating than it deserves overall.
As a solution for off-screen chars (sorry I haven't been following the talk), maybe just make the tool write down the frames when they're off-screen, then attach the camera to Sonic for one vid, to Tails for another vid, and make a split-screen encode for those frames? Whether it's vertical or horizontal could be determined by which direction they go off-screen.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Correct, and also as this game proves, you can't always use just anything for mic audio input. This game expects the blowing sound, and it handles it specifically. It also explicitly tells you to blow into the mic, which is what this movie is doing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the audio is contained in the movie, it falls under the Creative Commons requirement for all movies, so everything is implied already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's up to the C#-Lua implementation maintainers. And there's no of Lua 5.2 (or 5.3) in what we use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Read the judgment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You still missed one more Esc that triggers the final cutscene.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.