Posts for feos


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arkiandruski wrote:
Okay, this has got to be a bug. When you use the update branch button, it should only update the branch that's currently loaded, not the branch that's highlighted, or at least it should warn you that you are trying to update a branch that's not loaded. I've lost a lot of work multiple times because I had a branch highlighted that was different than the one I was working on and I accidently saved the current loaded branch over another branch I wanted to keep. This mistake also seems very resistant to the undo function.
Test the latest dev build (in OP). I made it select a new branch that gets created. See if it's enough to get rid of the problem. If not, tell cases when selection is not where you need it at.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Asnivor wrote:
Kurabupengin wrote:
So that means this core will be TASable in the next BizHawk release?
Thats the plan.
What's holding us back?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Man I can't describe my joy! Does it run at full speed this time? What about Samorost?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mtvf1 wrote:
Too many old games havn't he real end, and only more difficult stage by stage. So how many stage completed should be accepted?
Just read the movie rules I linked. If the difficulty doesn't have any designed limit, we don't require to max it out.
mtvf1 wrote:
If this game has this problem, this published has a big more problem. [3722] NES City Connection "warpless" by link_7777 & EZGames69 in 04:35.60 You can see this. In fact, in this game, level7 is different from level 1 to 6, just use the same back screen as level1, and level8 is different, too. So what's the real end in this game? It still be published, doesn't it?
Yeah, what link_7777 said. We did the due research. And we will do it for this submission as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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4K youtube encode: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Feedback please! Come on people, isn't this run awesome? I really loved it. Short, glitchy, and clearly superhuman. Yes vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rules I linked talk about this in details: http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding Ever since the Vault was invented, games without an ending were required to exhaust all their content to be considered beaten. This is similar to banning single level TASes: when the game was designed to last longer than just one loop, and when it explicitly provides more content after that, we can't consider it beaten after just one loop.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Judging by this guide, accepting the current DK3 run was a mistake, because it doesn't max out the difficulty and doesn't show all the content of the game, which is required for games without an ending. The rules have been updated since then, but there's still no way to publish a movie of such a game if not all unique content has been completed. And there's also a rule that we can't accept a movie that breaks the rules just because it obsoletes an older movie that breaks the rules. It means in order to obsolete a movie that doesn't properly complete this game, we have to have a movie that does so properly. Until such a movie appears, we're destined to have the former published like nothing happened. klmz, do you plan to make a new run of this game that fully beats all its unique content? If you need help figuring out the proper stopping point, let me know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
Hey! I'm trying to understand how level 3 boss works in this game. I'm relatively new to FCEUX's Debugger. I can't understand how execution gets to A1E4 or A1EB. Is there any easy way to find from where execution jumps to A1E4 or A1EB? https://i.imgur.com/z2p4Saw.png
That's easy, but could you make a trace log of that part? Will be easier to explain what happens and why. BTW creating a namelist file with all the addresses you know helps with this immensely too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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grassini wrote:
deuxhero wrote:
Speaking of that run cheating to get the version exclusive chips and go for 100% completion: Would using the Wii U virtual console ROM, which has a feature to unlock version exclusive chips in the opposite game (go the multiplayer screen then leave, they're now all in your pack), be accepted? It's an official release, though never meant to be played outside of one very specific emulator. If it is fine, a run aiming at moons should wait till the very end to do it instead of destroying everything with OP chips early.
Better to have an answer from a Judge, the original post was made in the Megaman battle network 3 white/blue thread.
Cheats that give unfair advantage are not allowed at all. Just like with e-reader levels in Super Mario Advance 4, if content is already unlocked (or available without cheats) in a VC release, it's the preferred game version for a goal that involves such unlocked content.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome stuff, I liked!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel you need a global page for these, with all the notes that apply to all the consoles. And then those specific pages with only specific notes. If we limit them to tasing tips, they may go to tasing guide/consoles.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So why won't you cancel it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Requirements I needed for Debian to run standalone flashplayer 11.2 (aside from xorg, haven't fully sorted that out yet):
Language: shell

apt-get install libnss3:i386 libgtk2.0-0:i386 libcurl3:i386
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Have you guys tried mame-rr?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW, won't spending all the second player's nitro on boosting the first player also help? Only spending 1 on that looks like unused potential time save as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cancellation is usually done by the author. Rejection is done by a judge. No big deal, I can also cancel it by request, it's just traditional if you do it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If bizhawk is out of the question, try lsnes. Otherwise, the only option is some version of snes9x, but it's deprecated. I think the version used here is alright. Just don't use v1.43. And I can only test in bizhawk. I'll be checking your WIPs, but I won't be able to actually TAS a lot, only when it looks suspicious. Feel free to make a thread for this game. As for this movie, it can't be accepted due to sub-optimality. You can cancel it if you want, otherwise I'll reject it. And good luck with the serious run, this game looks promising after all these tricks. Just make sure to only care about final time and nothing else. Lucky with this technique I think it wouldn't matter if you aim for in-game time or overall TAS time - it should equally fit into both.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then I guess that's how this game should be TASed. Do you actually plan to work on it? If you do, like I said, post movies after each new track so others could help or advice.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can the entire game be beaten that way? I imagine switching players that do the job for every track, since the one who loses gets placed first. But do they advance to the new country after losing half of the times?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay. The ending. At tasvideos, we don't consider the game reasonably beaten if you just reach some score, even if the game says it's your goal. For games without an ending, we judge by unique content and difficulty. An invisible enemy is difficult in real-time, but trivial in a TAS. Yet it's arguably more difficult than the prior enemies. Also, it's the last unique one. But the thing is, what's the point in spawning the most challenging/last unique enemy if you don't defeat it? The rules don't clearly ask for that, and I guess we need to clarify this, but consider this example: Say we have a game with 100 enemy slots, it spawns them on timer, and you don't have to defeat them to let the new ones spawn. They just spawn, and the game becomes harder with increasing amount of enemies on the screen. And each enemy is a bit harder than the previous. The current rules don't explicitly require to beat any of these enemies. But it doesn't mean that you just have to spawn them all and die, even thought it'd effectively mean "no more unique content is shown". The point of game completion is completing this unique (and/or hardest) content that is provided. I'll clarify this in the rules, but I think it's quite obvious that this last enemy needs to be defeated to say "we completed all that is unique in this endless game". http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The best way to verify this is looking at the game code where it decides which enemy to spawn.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's another movie, this time 2-player Paris: http://tasvideos.org/userfiles/info/47797322823909438 Video comparison: https://yadi.sk/d/hh3tOxg33Xsjnw 00:03.87 seconds faster (in-game time for this game is quite accurate to real time frames). You might think it's not that much. But this is just one track. See how many rerecords it took me. Of course I don't know this game that well, so a lot of them come from familiarizing myself with it. But after I did so, I want to say that your run lacks planning and serious optimization. I'm not saying my attempt is fully optimal. But check out my usage of Nitro and gears, as well as acceleration management on turns. If you beat me on that track, I might consider the result optimal enough to be accepted, but again, this is just one track. The same amount of planning needs to be done throughout the entire game! I don't know if you want to work on optimizing it for real, but if you try, post your progress on forum after each level. That way people will be able to check optimality of your work before it's too late. Use userfiler to host your WIPs. http://tasvideos.org/userfiles/my#uploadfile
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm doing a proper 2p test of Paris. But before I finish, as also said in GameFAQs, this game has a password glitch similar to the one in Top Gear 2. You can simply enter an empty password, ignore the warning, and start with the country you want. This is not a debug/cheat, because it does the same thing as actual passwords - it only takes you to the country, not to the city of your choice. If a run without this glitch is considered too boring for Moons, it will be rejected for avoiding time saving glitches for no reason. EDIT: Seems to be just a rumor originated from Top Gear 2. Doesn't work in this game. Additionally, if one aims for the in-game time instead of real time, the second player won't be needed. Which, judging by your explanation of the 4th gear glitch in your video, makes a 1p run significantly faster than 2p.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is any of these vaultable?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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