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Works for me in Firefox and Chrome.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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While I love the Any run of Sonic Advance exactly because it's so free of overzipping, if there is a run that skips right to the credits, there can always be a branch that avoids such a skip. We've been publishing such pairs of branches side-by-side for quite some years already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Everyone welcome our newest judge, Memory!
Congrats and good luck!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You mean pasting its input after some frame? If so, open it in a separate tastudio and select the frames you need to import, copy, and paste over to your target project. Otherwise imported movie will just create its own project.
I'll ponder your workflow later today, but I can say already that the best way to compare your current work to something previous is dumping an AVI of that and viewing it in vritualdub, as you work on an improvement. Just include all the HUD into the video. Then you won't have to switch away to a different branch all the time just to see what it does, but you'll still see its input and all the relevant info.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe, but it'd end up in vault anyway, as we can't really entertain people by sliding down for a few seconds or minutes.
You don't need to drop the ingame time objective to beat all the tracks, because they are timed individually.
It's not a requirement, just an option/suggestion for future. And note that games that don't provide individual levels separately don't belong to this scenario.
Please don't appeal to authority, it doesn't help to have a productive discussion. Ask and post as much as you wish.
I repeat that it is optional. It is only preferred if such a movie exists in the first place. Here's the original rule that handles such cases, I probably should have linked it earlier:
http://tasvideos.org/MovieRules.html#MovieMustBeComplete
For this game, it's not a set of levels, but a set of separate games (it's even how the manual calls them), so the rule that bans single-level movies doesn't apply here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Some nice stuff from December of 2017:
<ThunderAxe31> I wanted to try MAME-rr.
<ThunderAxe31> I did regret it pretty fast.
<ThunderAxe31> (I got a BSoD)
<feos> haha
<feos> note: due to several billions trillions of supported machines, mame savestates aren't going to be cycle accurate
<feos> which is bad for stresing rng
<Quibus> feos: can you explain why/how the amount of supported machines influences accuracy?
<feos> what fixes some machines will break others
<ThunderAxe31> feos: then, wouldn't be the case to create a different core for each machine?
<feos> it how it works since day 1
<feos> and it looks like you misused the "be the case" thing
<feos> something is the case means it's actual reality
<ThunderAxe31> I don't understand.
<feos> comsider this conversation
<feos> *consider
<ThunderAxe31> oh I understand now.
<ThunderAxe31> oh, well... I thought you was referring to *this* conversation
<feos> <Nach> I suspect adelikat in stealing my cookies
<feos> <Mothrayas> I think that's indeed the case. last time I met adelikat in person, my cookies disappeared as well
<feos> <adelikat> it was your dog you puppet
<feos> do you understand what "to be the case" means now?
<ThunderAxe31> yes.
<Masterjun> rip those cookies though
<feos> well maybe adelikat still keeps them
<Masterjun> in a case?
<feos> yeah just in case
<Masterjun> well, case closed I guess
<feos> in that case, I feel like we really helper ThunderAxe31 out
<feos> *helped
<ThunderAxe31> feos: you're welcome
<ThunderAxe31> lol
<Masterjun> barely used any upper case letters as well
<ThunderAxe31> I'm happy to be a helper :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wow, this level of successful delegation is very impressive, and also gives pretty high hopes on how much everyone will enjoy the show. Best of luck!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It won't be a "full completion" type of a goal if you beat all the tracks, because the game doesn't know how many you've beaten and doesn't reward you for all. That makes "full completion" definition arbitrary, so we won't be using it.
If you beat all tracks of a certain game mode, it doesn't matter how you do it, as 2 branches (slalom and downhill) or a a single segment run of all the tracks.
http://tasvideos.org/MovieRules.html#ObsoletingAPublishedMovie
This implies that to make your branch unobsoletable, you need to make an exhaustive movie that already plays all the tracks. Otherwise there will remain chance that it gets obsoleted by a fuller movie.
So if you wish to make an exhaustive run of this game, play all the tracks with the hardest difficulty switches settings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, fixed. Regardless, there's no point in having 20 branches. It's better to stitch the movies together by running several tracks in a row instead. This movie is accepted as playing the hardest level of the first mode. Making a movie that plays all 10 tracks that way should also be acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No, I don't think this run deserves rejection for being suboptimal. We make sure the run isn't sloppy and has solid goals, but pushing it to the actual limits is what we encourage the users to do. No run is absolutely unbeatable, and we don't demand being unbeatable in order to accept.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You wait before pressing "s" for the fifth time to manipulate which track you get?
Also, since those are 2 different game modes, we can have both of them published even in Vault. So feel free so submit the second one separately.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the resolution the game works at... somehow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After having a look at the manual, difficulty switches are considered fair play, and for a Vault TAS we only need to decide what we prefer, speed or difficulty. Slowing down the player doesn't seem to make it reasonably more difficult to TAS, but just increases the run length, right? And you can't increase the opponent's speed?
Sounds like the current run is already fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not how it works with regular savestate hotkeys (which you can still use for branches). You can select any slot and save to it, while having any of them loaded. Selection here works identically.
Selection isn't limited, you can safely select anything you want whenever you want. Limiting Update just to the currently loaded branch sets hard limits that are very hard to work around, and doesn't provide any benefit in my eyes. You just need to get used to how Update works.
Also, why is your currently loaded branch not already selected? If you elaborate on your workflow that changes selection from what's supposed to be used, I might come up with some helpers.
As for having longer history for branches, it makes sense, but it's a bit harder to implement than having just one Undo step. It's caused by fundamental flaws in how normal history was implemented, so I have to use my own unrelated logic instead, which is quite limited.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Still post the movie made on Expert to userfiles. There's very little info about this game on the internet, so such a demo will help to understand it better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You haven't seen the branch undo button? And it can't be only for the currently loaded one, because it's not always the one you want to update. And having to load the one you do want to update defeats the purpose of saving what you currently have to another branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"2 players", by the current publisher guidelines.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome stuff, voting yes!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's impossible to generalize this for all games. Just find the address and attach this callback to it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah wait. You need a custom lag indicator, for a game whose lack if controller poll on a frame doesn't relate to actual gameplay lag?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aran Jaeger, I didn't understand anything in your post, but why not just use Lua scripts? If tastudio lacks some functions such a script would need, I can add them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes guys, recently I thought about adding rerecording to dosbox, at least to annoy natt into implementing doshawk one way or another already <_<
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.