Posts for feos


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Moth and I started some work on organizing this game-based navigation, but it needs a few refinements and pushing the changes to the main site so we could work on organizing this navigation system together. Dunno if site search will ever be improved tho. Otherwise, we're both just too busy to finish the preparations atm. But it's being looked into and planned!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Release 1: https://github.com/vadosnaprimer/jpcrr/releases/tag/segmentedavi-1 Attenuate pcspeaker by default Simplify avi segment numeration
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wow! Didn't know that. BTW, D/Generation has no fps changes, so I'll publish it ASAP.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Before I read the longpost, I can reduce num and denom before writing them to the avi dump, so they're a bit easier to handle.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://github.com/vadosnaprimer/jpcrr/releases Release 0: https://github.com/vadosnaprimer/jpcrr/releases/tag/segmentedavi-0 Dump the JMD as usual (no extension required, it will append it automatically). Drag the JMD onto dumpconvert. Voila, segmented lossless encode, split by resolution and framerate changes. Check segment framerates using this tool: https://github.com/vadosnaprimer/avifps Note that you don't have to set framerate that's too high. Usually gameplay segments gave framerate that you can just force for other segments, without losing much data. If framerate changes in actual gameplay, use the lowest common framerate for gameplay segments and force it for other segments, but still limit 512kb and Youtube encode to 60fps.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Seriously?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guess who. Almost there guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it is in the registers, and those registers are available to bizhawk lua, just read them when your exec callback fires.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After importing your movie, Tools -> TAStudio Edit with mouse like here: https://www.youtube.com/watch?v=Zsa7OqN86OY
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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By resyncing your input to sync on a desyncing core that bizhawk uses.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #5933: MESHUGGAH & Challenger's NES Street Fighter 2010: The Final Fight in 06:50.22
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Radiant wrote:
So yes vote, and I'm in favor of obsolescence (although you could make a case for re-tagging the older movie as "100%").
That's a very good point. Even if the current movie can't be considered full completion due to some probable minor incompatibility (worst case scenario), it can still theoretically be changed to be true full completion, hunting down another entry in the 500 list (the right way).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: I'm well aware that my English is weak, but...
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Okay let's go. feos posts a picture of a Venn diagram describing how some kinds of play relate to each other. The post has a subject:
I have no idea how to draw such stuff properly, but...
The diagram shows subsets of play relevant to the prior discussion: superplay, tool-assisted play, and speedrunning. There is a Wikipedia article about Venn diagrams. It says:
A Venn diagram (also called primary diagram, set diagram or logic diagram) is a diagram that shows all possible logical relations between a finite collection of different sets. A Venn diagram in which the area of each shape is proportional to the number of elements it contains is called an area-proportional or scaled Venn diagram. Venn diagrams normally comprise overlapping circles. The interior of the circle symbolically represents the elements of the set, while the exterior represents elements that are not members of the set. For instance, in a two-set Venn diagram, one circle may represent the group of all wooden objects, while another circle may represent the set of all tables. The overlapping region or intersection would then represent the set of all wooden tables. Shapes other than circles can be employed as shown below by Venn's own higher set diagrams. Venn diagrams do not generally contain information on the relative or absolute sizes (cardinality) of sets; i.e. they are schematic diagrams.
The image shows us that tool-assisted speedrunning is a subset of tool-assisted superplay. Warp says:
feos, that picture is rather hilarious given the fact that probably about 95 to 99% of TASes published on the site focus solely on completing the game as fast as possible (sometimes with side goals, which still have to be completed as fast as possible). It's the non-speed-oriented "superplays" that are in the significant minority. Yet the sizes of these two areas are completely reversed in your picture.
By replying in this manner, Warp shows that he has hallucinated a set called "the site" on that diagram, as well as some "focus" of that hallucinated site. By replaying in this manner, Warp also shows that he believes that right after "having no idea how to draw such stuff properly", the author of the diagram managed to draw a scaled Venn diagram instead of the more common one. By believing in that, Warp shows that for him it is theoretically possible to measure:
    a) all play in the universe, b) all superplay in the universe, c) all tool-assisted play in the universe, d) all speedrunning in the universe, e) all cheated play in the universe, f) all tool-assisted superplay in the universe, g) all tool-assisted speedrunning in the universe, and h) all real-time speedrunning in the universe
all at once, despite the fact that they are all abstract uncountable entities. As in, he uses to say "my brother recorded 7 speedrunnings yesterday". Maybe it's not obvious that they are uncountable nouns, and "speedrunning" doesn't even exist in OxfordDictionaries or Dictionary.Cambridge. But to a sensible human being it is obvious that the word "speedrunning" is derived from the word "running". And both OxfordDictionaries and Dictionary.Cambridge clearly define it as uncountable. Warp resumes with this:
I swear I'm not nitpicking in the least when I say this: I honestly and genuinely can't understand why some people seem to be so obsessed in maintaining that these are "superplays", not "speedruns", and seem to pretend like actual speed-oriented playthroughs are simply a small minority of all published runs. What's so shameful in calling this a speedrunning site, which sometimes also publishes non-speed-oriented playthroughs?
Now, in addition to the hallucinated "the site" he has seen on the picture, he visualizes "published runs" on it. By saying the above he admits that he has never seen sets being used to describe something. Because from the picture he so criticizes it is obvious, that "speedrun" is a subset of "superplay", therefore it is possible to refer to something as "superplay, not speedrun", or, "superplay, speedrun", but it's impossible to refer to something "speedrun, not superplay", because there's no set where that would be true on that picture. Another hallucinated entity now is "shame", which clearly has no relation with reality described by the picture in question. Warp proceeds with this:
The vast majority of people out there know this as a speedrunning site. It looks to me that only a few people here adamantly maintain otherwise, for reasons unknown.
Zero relation to the picture found, can be ignored. feos says:
That's exactly what I predicted as your reply. Nice job.
That prediction has been made on IRC to express expectation that Warp will not pay any attention to the actual argument behind the picture, but will instead nitpick about the incorrect proportions of perfect circles and their fractions produced by overlaps. The message behind the picture happens to match what Nach independently said while that picture was being made:
The key point in why this is important: Speedruns are a subset of Superplays, and we want to keep publishing the entire superset.
The fact that such predictions happen to be accurate means that Warp is predictable, lacks common sense, lacks understanding of the English language, lacks understanding of the topic at hand, and uses to cheat in arguments where logic is supposed to be used. After seeing that he is fully predictable, Warp decided to post a reply:
Warp wrote:
Since you didn't even try to defend yourself
This shows that topics are not being discussed when Warp participates in a thread; the only thing that is being discussed is personalities of his opponents. feos didn't need to defend himself, because he has not been attacked, and even if he was, that would hold zero value in a discussion, where logic and objective facts are supposed to be used. Warp proceeds with this:
I'll take that as a concession that you chose those two areas in the picture deliberately to be misleading (most probably to elicit such a response from me).
As discussed above, it is completely impossible to measure appropriate sizes of perfect circles representing how uncountable abstract entities overlap. This impossibility leads Warp to the conclusion that this impossibility was deliberately crafted in the real world by feos, only "to be misleading", and also probably to provoke a specific kind of illogical and absurd reply from Warp. By posting such a conclusion Warp admits that he believes that feos is capable of manipulating the objective reality of the universe in order to influence Warp's way of making posts. Warp resumes:
In other words, there was no honesty in you making that picture.
feos's honesty has been shown in finest details on the same page as that picture. Driving principles behind his contribution to TASVideos can be understood from that post. Those principles are absolutely incompatible with dishonesty. Visualizing feos's dishonesty in things directly connected to TASing, Warp attacks value feos sees in TASVideos and TASing in general. By choosing to attack things that feos values in TASVideos and TASing, Warp admits that he is incapable of having a discussion that's free from personal accusations and filled with objective facts and logic, neither is he interested in having such a discussion. Warp concludes:
Btw, I also love how a member of the site staff is taunting/mocking me, right in the thread where I criticize some members of the site staff for doing exactly that.
By stating things like this Warp once again demonstrates that he believes that objective reality is under heavy manipulative pressure from feos, with a simple goal of "taunting/mocking" Warp. If one can be "taunted/mocked" by a Venn diagram that describes objective reality and has zero relation to personal issues, then it is a dangerous situation where one can also be mocked by a table or taunted by a pudding.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wow. Your whole life has less honesty than my picture.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I voted No on this. I'm well aware that the current run has terrible rating, and I don't know why I moved it to Moons in 2012, therefore they can hardly co-exist. But this run defeats the entire purpose of playing the game, it doesn't beat a single level, doesn't even try to beat the final boss. This run's goal is literally "fastest death" in every room. I consider it vaultable, but would be really sad if the current run got obsoleted by this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
feos, that picture is rather hilarious given the fact that probably about 95 to 99% of TASes published on the site focus solely on completing the game as fast as possible (sometimes with side goals, which still have to be completed as fast as possible). It's the non-speed-oriented "superplays" that are in the significant minority. Yet the sizes of these two areas are completely reversed in your picture.
That's exactly what I predicted as your reply. Nice job.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: I have no idea how to draw such stuff properly, but...
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I removed a couple frames... Does it make any sense? http://tasvideos.org/userfiles/info/46513071614289170
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes. And as mentioned, other types of major skip glitches can require other branch names, but indeed this movie class should never go to the branch labels as is (because it's not descriptive).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does anyone have a screenshot suggestion. Please!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Major skip glitch is a movie class describing a phenomenon that was used in "glitched" branches initially. About 40% of the viewers liked it that way. Another 40% said that it's not descriptive. So we came up with something more descriptive. First of all, the very term "major skip glitch" was used because it was already common to use the term "major skip" in the RTA world. But that alone doesn't tell anything about glitches such skips originate from. So we used "glitch" to indicate fundamental difference from intended major skips. Major skip commonly means that some huge chunk of gameplay is skipped entirely. Independently from each other, TAS people and RTA people used to have branches with and without major skips. It is obvious that it's impossible to strictly define the term "major" here. So I added a mention to the movie class description that movies using such techniques skip something like 50%+ of the run that avoids the techniques. It is also important to know that when 2 runs are judged to be published alongside each other, they are required to represent compelling differences in how they are played. No strict definitions again. But when all other aspects are factored in, we usually end up with a branch that we used to call "glitched" (and RTA people describe it "with major skips") along side a branch that avoids such glitch (or a set of glitches). They indeed have significant differences in gameplay and in final time. In most obvious cases it's more than 50% of the movie. "Game end glitch", "warp glitch", "SRAM glitch" are branch names. Whenever it's not possible to classify the glitch, we invent a name for it or borrow the name it already has. Like I said, it's important to understand what is accomplished: major chunk of the game is skipped by using some glitch. Avoiding that glitch results in a completely different movie that is usually accepted as a separate branch. This difference is described by the word "glitch" in the branch label: it means we are looking at something fundamentally glitched that isn't even trying to look like regular play. When the word "warps" (or "warpless") is used as a branch name, it describes intended gameplay element. When the branch name is "warp glitch", it describes unintended gameplay element. I don't understand how it can be confusing to anyone.
klmz wrote:
So "major skip glitch" = "game end glitch" + "warp glitch"? It would be weird to me that "glitching-warping to the end" is not a "warp glitch". EDIT: And then hypothetically:
    * You skip a large chunk of levels with a double-damage-boosting trick in midair, and it's not a "warp glitch". * Later you start over and skip the same large chunk of levels by the same with a double-damage-boosting trick in midair, this time using a glitched out healing item between the two boosts to survive from dying due to skipping an armor earlier in the game, and now it's a "warp glitch".
That would sound kind of... inconsistent (my vocabulary is limited).
It only makes sense to compare it to a run that avoids this technique, even if it doesn't yet exist. "Warp glitch" doesn't describe game engine mechanics, it describes the result: the glitched major skip. And it skips to something other than game end.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
As Bisqwit wrote: As for objectivity, the thing is that we aim for a subjective measure: entertainment. Entertainment is not a mathematical formula. It cannot be objectively measured; it needs a number of subjective components, the human audience. Speed, etc. are just devices to create entertainment. Even though speed can be measured accurately, entertainment cannot. This is a fact, and we have to live with it. Our method of judging that is a variation of something called "consensus". Your mileage may vary. And from our old Why and How page: Our primary goals are to create art and provide entertainment. A movie is entertaining when it is: * Interesting (not slow, boring, or repetitive) * Surprising (does the unexpected) * Skillful (handles awkward situations efficiently and creatively) and our main goal is to create movies that are beautiful to watch.
I only joined in 2010, but this is what made me fall in love with tasing. I was very naive and excited, but some time later I came up with a page describing how to make art while tasing: http://tasvideos.org/TasingGuide/TASArt.html I've put all the best knowledge, feelings and ideas into that page, and some people that have created top-notch tases expressed that that page inspires them. It isn't about a page. It is about what you feel and what you end up doing as a result. Creativity and art has always been praised here. But technicality and research have been praised just as much. What I'm trying to say, some people keep this excitement over the years, they just grow, and let their hobby grow with them, reaching new levels of skill and inspiration. Standing ovations at ADGQ 2014 TAS Block, is it a clickbait that keeps repeating the same thing over and over? No. It is a revolution in people's mindsets. How many people remember annoyances between RTA and TAS communities? I also remember how RTA people started pulling off TAS strats in real time. It was also a revolution in people's minds. Nowadays TAS Block is a major highlight of a GDQ event, people wait for it and most of the time they love it. On the other side, there are people that have lost this inspiration. They don't feel any soul behind TAS art anymore. It's sad, but it is more sad when they feel like pushing for some ideas that are impossible to implement on a huge scale. I've been dealing with controversial cases for all these years, in some way or another, with different level of absurd involved. I happened to come up with ideas that have worked for all the conflicting camps. And I can assure you that it is not possible to enforce subjective and arbitrary ideas like absolute and objective policies. It does not work, it never did, it never will. No one will be happy if we start doing that, and we will not. It is only possible to enforce something that can be objectively defined and evaluated. Yet it only makes sense to enforce it if it encourages productivity. Want to fix some policy that is imperfect? Make a thread dedicated to that problem specifically, and get ready to dig into the problem for as long as needed, as deep as needed. Stating that things just don't work anymore is not just unhelpful, it's disrespectful to all the people that are still inspired themselves to handle all the jobs, and happen to inspire others that contribute their works. If you're getting old, it's fine. If you're being counter-productive, it's a problem. Because it resolves nothing and makes nobody happier. This quote describes how we deal with things that can not be enforced objectively. We rely on how much the users have been entertained. I listed a bunch of other criteria earlier in this thread, but they were ignored due to selective reading. Regarding RTA people. Speedruns.com is a site dedicated to record keeping. They do not care how many absurd and ridiculous categories people happen to speedrun. Because they do not have to handle them the way we do. TASVideos has always been about publishing the best pieces of tool-assisted work. It will stick to this principle. It will keep its standards. Think of how much effort is required to manage a community that allows you to verify and publish your own run, simply by adding a record entry (and optionally a video). Compare it to all the job we do for every submission, in order to only publish the best ones. Of course it doesn't mean that we artificially raise the barrier to only cherry pick the best of the best. For record keeping we have Vault, it stores all the any% and 100% runs whose goal can be clearly defined and that have speedrun value even to minorities. For old-stile runs that aim for speed or entertainment, but nonetheless look impressive and superb, we have Moons. Moons is very close to old TASVideos, where boring speed records were rejected (because only the best examples were appreciated). But when tiers were introduced, we expanded this in order to publish more branches that are just as impressive. Old TASVideos required to keep branches to minimum. We allowed for more branches, but we test them quite a bit before accepting, to make sure the standard doesn't downgrade.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you have actual examples?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is anyone planning to work on this anytime soon? Rumor about scissorman skip hasn't been confirmed so far.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When I first suggested the term "warp glitch" I used this logic: - We're getting more and more runs that skip directly to the game end using some glitch. Let's call it "game end glitch". - What about runs that use glitches to skip very far ahead, but not straight to the game end? Let's calls it "warp glitch". I don't think it matters how you skip to there precisely. You arrive to a point you weren't supposed to visit that soon, and it's not a game end. Even if it happens consecutively instead of instantly, you still do skip to there. So you effectively warp. The key here is not whether physics engine is used or ignored, but the result of arriving to some completely unrelated area. Does it make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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