Posts for feos


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Are youtube modules broken just for me?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Right, the dll hasn't been built by appveyor. https://www.dropbox.com/s/3p2agitqff88qrd/BizHawk.zip?dl=0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Even in that build?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To everyone (who plays Genesis): Please play a bit on this interim, if things go well, old genesis+gx (x86) will return in all its glory. Play, run scripts, trace, debug, whatever. https://ci.appveyor.com/api/buildjobs/qdmrlrcuvrat15ma/artifacts/Dist/BizHawk-Developer.zip
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the recording mode (read+write). You record during it. It records buttons you press. Haven't you ever tased the old way? The hotkey is Q by default, but there's a checkbox.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I should announce that the recent builds (that are now automatically updated in the OP after each commit) I finally added the Recording mode in TAStudio. TEST!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RGamma wrote:
In fact I'd appreciate a Nach or adelikat post here concerning general guidance.
When we met in person with moozooh last winter, he told me about the problem: Nach wants to run linux-driven things, probably comparable with what is used now, and adelikat wants to use C# and co. It could be run on linux, but the concept would be totally different.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The split reflects the rules used for each metacategory:
  • Additional branches have to be entertaining and can obsolete each other based on that, in addition to speed (which isn't the main factor)
  • Any%/100% should just be optimal and only obsolete based on that (probably difficulty settings and similar things can affect things too)
The split represents records with due highlighting. Right now, we only highlight what is cool to watch, and discard what is not, so speed optimality (tech level of the run) gets lower promotion compared to entertainment. But for a run in current Moons or Stars, speed optimality (being a record) is just as important (if not more so). The split serves as an additional indicator of "legit any%" for games with a branch faster than any% due to things like newgame+, unlockable modes, and stuff like that.
Mothrayas wrote:
Even if splitting speed and entertainment runs is non-ambiguous or non-arbitrary, what is the purpose of splitting them? What benefit is there to putting, say, Super Metroid 100% on the other side of the site as Super Metroid RBO? Why does there need to be a split of this nature?
It won't be the other side of the site, if we go game-based. Just like right now, if you observe a publication for a given game, the tree below the pub module lists all branches for that game (and their history), showing both tiers, regardless of how they are split in the Movies page links (which will become obsolete probably).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
feos wrote:
Mothrayas wrote:
What is the speed-entertainment split for, then?
All the problems that post lists are resolved if we move from tiers to metacategories.
What is the purpose of a speed-entertainment split?
Ummm, are you in a loop? The point is (and has been from the start of the "Vault Tier Discussion" thread) fixing all those problems.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's a setup for libtretro cores in bizhawk, the fba one was reported to be working, so you could use tastudio on this game. But you'd have to figure out the setup yourself, by reading bizhawk docs on the wiki and asking questions in its forum section.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
Maybe quantify their productivity in some other way. For example, it may be possible to keep track of statistics for game resource/article edit counts, uploads of scripts or other relevant files, etc. But I think player points should be for the actual TASers only. Otherwise the term gets diluted too much.
I think being a part of the run with your research is a good thing, having some separate currency that would be additional to player points is also interesting, but I'd just replace it with a single rank (Researcher) without assigning researcher points, because such points would 1) compete with player points in prestige, lose that battle and end up being meaningless (you can't evaluate quality of help by mere quantity), 2) be faceless, due to not being tied to games that bring those points, unlike if researcher is added to a team. I'm not sure what Samsara means though, being a part of the team or just getting those points by site database juggling?
Mothrayas wrote:
These are all other ideas than a speed-entertainment split. What is the speed-entertainment split for, then?
Right, you've never read my response to you. Here it is: Post #421751. All the problems that post lists are resolved if we move from tiers to metacategories.
Mothrayas wrote:
And by "unpromoting" Vault runs, that does promote Moon runs relatively compared to Vault movies, which is precisely the point. There's no difference between promoting one or unpromoting the other, as there is no absolute rate of "promotion".
And I said unpromotion, because we don't showcase Moons any batter than before the tier system, we simply hide Vault. It sounds like it makes sense, but the problems it causes are heavier than the benefits it brings. I remind, that speed-entertainment split is not ambiguous or arbitrary: all "fastest possible" and "full completion" runs go to Coins, if their submissions are optimal, all the rest branches go to Moons, and published if they are optimal and entertaining. Stars are cherry-picked from both.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd prefer to hear counter points to using C#. It's interesting to follow which one's benefits outweigh the other's.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
I think this devalues the idea of "player points". If you did not actually participate in TASing a game, you should not be receiving player points.
That might sound solid, but there are cases when a researcher helped to move the TAS to an entirely new level of optimization. We want to encourage researchers, because research is mandatory for a really good run, but very few people have the skill to dive into game internals and develop scripts based on that.
Mothrayas wrote:
I am against any idea that splits the site into speed and entertainment regions. It ruins the original concept of the tier system, which was devised to let outstanding runs get more exposure, and only means you get two 'halves' of the site that would be more or less equal in the hierarchy, which means there is no point to splitting them in the first place.
Just to address, Stars were supposed to remain, as were all the flags, one of which is newcomer rec. There can also be a list of best rated movies. So you still get 3 ways to promote good runs. Right now all of these can be used, but the rest of the system doesn't promote Moons any better than they were or could be promoted, instead it just unpromotes vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You don't really have to look for reasons of actions done by insane people.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Well then, I don't think open bus is emulated.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Like this? Nothing changed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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At least not in this section.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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lsnes
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wouldn't I have to do all the ifs by address again to determine which one to call?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zeromus wrote:
Try not creating a 64K delegates. Reuse a smaller number.
Please elaborate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Invariel wrote:
You're applying the RTA definition of "game start" to a TAS, when you should be applying the TAS definition of "game start", which is "power on".
Wiki: MovieRules wrote:
The movie must begin from console power-on
This is art, you can't tell me where I should consider it started. This is a sport, hence all the obsoletion thing, but it's also art, so it must appeal to our aesthetic taste as well. Even for a sport, we don't consider better menuing an improvement, gameplay itself must be improved in the first place. Does it not mean gameplay is what we want to see TASed? We want to see unintuitive solutions applied to that, this is why this "problem-solving" thing meets so much feedback and motivates people to continue their efforts.
Invariel wrote:
feos wrote:
Also, "game end glitch" using arbitrary code has obsoleted non-ACE "major glitch" category at least twice, based on the first point, as long as all of them aimed for speed.
Invariel wrote:
There have been documented cases where ACE has obsoleted gameplay, but those were not decisions made arbitrarily by the judges, and instead came out of intense discussion on the fora by the community.
Yes, I covered that.
My point is that it's the current standard, and it will happen as many times as needed. "Should this 'game end glitch' that uses ACE obsolete that 'game end glitch' without ACE, or be a separate branch" is not a question anymore. It was published separately once, with "GT code/game end glitch" run, but only due to its superior entertainment value. It was obsoleted by a regular GEG afterwards anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Invariel wrote:
As was recently demonstrated in Super Mario Bros. 3, the input "exploit(s) the workaround code to avoid the conflict between the DPCM and the game controller" (thanks, ange_, on IRC) and jumps from the title screen to the end credits. While this doesn't follow the conventional definition of 'play', it does follow the definition of 'superplay', as set out by our site. The game is turned on, input happens, the game's completion state is shown. Pressing buttons as quickly as possible, thanks to sub-frame input is what "a god player would do". Should that run obsolete 100%, or any%, or low%? No. Should it obsolete ACE? Probably, because the setup is different, but the end goal is the same - get the game into a state where it accepts controller input as code (instead of as input within the defined input handler subroutines) and jump to the ending scene. Is it null%? No, as it completes the actual game.
First, "game end glitch" is considered any% over here (even though we retired the term from the site definitions), because it's "fastest completion". Also, "game end glitch" using arbitrary code has obsoleted non-ACE "major glitch" category at least twice, based on the first point, as long as all of them aimed for speed. Second, I didn't mean "game hasn't reached its 'completed' state" when suggesting null%, I meant the game has never been played, it hasn't even entered the first level, where the actual gameplay starts, it just skipped to the end right from its start hands down. This is technically impressive, but it does not do anything at all impressive to the viewer. Even ACE SMB3 and SMW got some appreciation when people realized it can be done by a human too, though it's still not that entertaining, yet it still has something to watch. Remember?
Wiki: WelcomeToTASVideos wrote:
We make these movies because they are entertaining to watch
In the DPCM glitch case, there's nothing to look at, the game doesn't even get close to when the player starts his progression. The credits are legitimately triggered, if you look it it technically, but there's no progression that is associated with completion by nearly every person who knows about games. That is the scenario I called null%.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anty-Lemon has read my PM, that's all I know :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You know what? It all sounds like we'd have to postpone this until the actual runs are submitted (not sooner than in half a year, it kinda depends on whenever I implement the feature and some other stuff I've planned).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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