Posts for feos


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Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Okay, but I don't feel like reencoding, and "the brookman" is in all 3 encodes. I guess I'll just leave it there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It obviously was, when he did the first submission. It obviously is not obvious anymore, since this submissions has a different name. And neither matches forum name.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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I have a reason behind my suggestion, other than it being the easiest to draw. If this whole playaround is about being dead serious and perfectly fitting as many boring routines as possible, yeah, out of order and nothing more. But if one has sense of humor, out of order would read as "yeah, this is how he looks right now, but here's Raelcun we all know!" And sneakily drawing hair after text just looks funny in itself, like we're reverting time by doing it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Also, what's your actual nickname, Brookman, The Brookman or the brookman?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Free will is an interesting matter. When one makes a decision, it's preferred to weigh in as many factors as possible, until new factors that one could ponder start making so little impact that they could be sacrificed. This is kind of when one's will to dig in ends. But before it ends, the more you consider, the better decisions you make. So all unbearable and good experiences of life are the means of figuring out a good decision. And the only thing that can violate a free will is (ironically) someone's free will to violate others' free will. If one decides to break all the rules he can find, there's no rule that'd be at once suitable for rule obeyers and for such rule breakers. Because rule obeyers need more precision and fine tuning, which will cause greater damage if rule breaker touches it. And since they always co-exist in the same universe and in the same social groups, no rule can be perfect. Nor can a rule to not violate others' free will save us from those who want to break it. So this is a moral decision. If one prefers his own pleasure so much he's ready to force others into suffering, he's lost to humanity. Now what about the other way? If one decides to experience unjust suffering from others or from circumstances (caused by others or not), what good can that provide? If done right, it provides constant overcoming, which is the only way to achieve something that was plain beyond one's capabilities. Considering all that, I'd consider the current universe ideal for what people can achieve within it if they do it right.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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TAS Art :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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No need to delete of course, you will likely still have questions. Not sure if it should be moved either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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What exactly is wrong when you turbo?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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На самом деле нет, ты просто в адресную строку вводишь адрес будущей страницы, и после того как отредактируешь ее и сохранишь, она появится. А ссылки именно против сиротства. Ну и система переводов: создаем подстраницы для каждой переводимой страницы просто с именем RU, ну тут я думаю ясно все.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
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Вощем сделал тебя эдитором. http://tasvideos.org/TextFormattingRules.html http://tasvideos.org/EditorGuidelines.html Как страницы создавать разобрался?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
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Так ты автору-то не писал? Мне вот в таких тонких вещах гадать совсем не нравится.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
AngerFist wrote:
I am looking forward to one of, if not the biggest tv-shows comeback in tv-show history, namely The X-Files!
Fixed it for you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
2.0.0 is movie version, emuVersion is 1.11.2.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Emulator: Bizhawk 2.0.0
Where can I get it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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O_O That freaking clip! Uh, please don't tell me I'll have to dig into code again...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Draw him like he is now, then draw the text, then draw the hair from the above pic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Download GnG.lua
Language: lua

function stuff() Xcam = memory.readbyte(0x64)+memory.readbyte(0x65)*0x100 for i = 0, 18 do id = memory.readbyte(0x4f0+i) y = memory.readbyte(0x509+i) x = memory.readbyte(0x554+i) if x< 10 then x = 10 elseif x>250 then x = 250 end if y< 0 then y = 0 elseif y>210 then y = 210 end if id > 0 then gui.text(x,y,string.format("%X",id),"#00ffffff","#000000ff") end gui.text(30, 10, Xcam) end end emu.registerafter(stuff)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
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It's what bizhawk has right now. I couldn't figure out a way to make RenderString() do line breaks, even though BMFont has some idea of them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
If we put bitmap text over a 1x image, it starts taking too much space. And it can't linebreak by a string char or screen border.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Bitmap fonts aren't scalable, and that's the reason I even added pixelated ttfs. Well, this is how I worked around the branch screenshot problem actually: with hud on, they are downscaled from the emulator window resolution, killing the bitmap text. Existing ttfs were too shitty (only look okay at 12+ size), so I added pixelated ones. As for HW acceleration, something makes me sure there's a way to import custom fonts on that level as well, and I hope it's not limited to bitmap fonts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
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Regarding improvement, it would look like this: manipulate rng, and make the game branch only to the shortest subscripts. Thankfully there's only a few of them for each round, so all can be tested for how long they last. But in-level possibilities for this manipulation are limited by the amount of puppies one can drop and by places to drop them at. Additionally, rng can be rolled in a previous level during the boss fight and so, making it even more tedious to manipulate far away events. So I'd say it should be left for the new version of this run, and this one just accepted. And then, I'm going to publish it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
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Was mapping frame advance to Alt/Ctrl already suggested? There are some keys that just do let you press them in a bunch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
TTFs can be "imported" on user end just by installing the needed font on the system. It basically would work the same as if we'd let them import those to bizhawk only, since both ways allow calling them by family name from lua, but global install sounds smarter to me. So I limited this to 2 main fonts everyone is used to, but there's still a ton of good pixelated fonts already: http://fontstruct.com/gallery/category/1/pixel_optimized BTW, creating a bitmap font using http://www.angelcode.com/products/bmfont/ can be done with any font that's locally installed, so there's really no limit for bitmap ones either. They even have a benefit of being able to support halo and stuff. But they are really slow, 20 lines of text and my emulator slows down below 100% speed. But since you can't import them to a compiled executable, here's where that option would really help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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