Posts for feos


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ThunderAxe31 wrote:
[1385] Arcade Metal Slug X "1 player" by AngerFist in 18:48.40 Should be made an independent branch, similarly to Contra. I'm also wondering this other movie should be reconsidered out of obsoletion, despite the judgement of the movie that obsoleted it: #5407: Arcree's Genesis Crack Down "1 player" in 09:14.18
Done.
feos wrote:
ThunderAxe31 wrote:
Edit 2: [226] Genesis Beavis and Butt-Head "1 player" by DudicalRat in 10:14.42 Same situation as Metal Slug X. Edit 3: [481] Genesis Cadash "1 player" by nifboy in 21:55.23 Same
Do they meet Moons standard on entertainment?
I have a new question now. Do they look optimized by today's standards?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I asked other judges and we all agreed that it doesn't make sense anymore to limit player count branches by the speed/entertainment dichotomy. For games that allow to control more than one character at once, I think it's obvious to everyone that it's standard to feature those goals separately. We used to only allow one that's faster, then we used to allow another if it's entertaining, but we moved away from those approaches to featuring what people are interested in TASing. Good for everyone since speed is not sacrificed and entertainment is not sacrificed: they still exist in separate branches. So we decided to allow 3 branches based on player count in Standard:
  • Fewest players
  • Most players
  • Some other amount if it's faster
This basically repeats the deal with low%/100%/any% (barring the minor detail that low% is not a Standard goal yet (it will be at some point)).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They work fine for me (and this is not the right thread for MAME problems).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrTASer wrote:
I was trying the MAME Hawk for TASing 1943 a bit, but I only got the Europe version to load on the emulator. Whenever MAME Hawk gets available for submission, is it allowed to submit europe versions of games?
If it's the only version that works then yes. But how does it all work on actual MAME?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ninespaces wrote:
That means we can't submit arcade TASs made with MAMEhawk, right?
We can't.
ninespaces wrote:
If that's the case, is there some (hopefully easy?) way to convert TAStudio projects into one of the accepted formats (LTM, MAR, FBM)? (Please forgive me if these are stupid questions.)
No easy way. But you may try reproducing your tastudio inputs in libTAS+MAME (thankfully libTAS also has input editor).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ROM version is not critical if gameplay is the same, and if there's not one known to be explicitly official and clean, just use whatever has the least overhead not related to the game itself. Audio is harder to tell, because it's still not music, and the voice is honestly kinda annoying. Overall it's better to embed all the info (and the videos) right in your post - commenting on userfiles is much harder to track.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like character's on-screen position (offset). Can't you check what it does in the game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I like the dpad idea :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Since we're there, shall we also add a nice icon for Standard? Just to make sure it doesn't look "inferior" due to the lack of perky graphic. feos always wanted to make some sort of "coin" tier/class, so why not using the SMW coin sprite? It looks good to me because it gives the idea of "regularity" of the goals for Standard.
These days I have conflicting feelings about it. On one hand, it's meant to be a default thing, without extra meaning, spherical thing in vacuum. On the other, having an icon just feels nice, and fits other classes and flags. I wonder if there are other icon options, something more default (but no less important).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nymx wrote:
I've been reviewing the rules and I see that "Board Games" are now allowed. There is a game that I TASed for fun, over a year ago. When I was done...it puzzled me, since it didn't turn out as I expected. The game is Yahtzee, and my wife is an expert at the game. I asked her to confirm my moves and she told me that something is not getting calculated correctly in the game. So, my question is...would a Yahtzee game, submitted as Max Score, be accepted...even though the game breaks in calculating it? I'm getting 1535, when we know that the max possible score is 1575. So, my guess is...that the developers couldn't confirm their game to this extreme.
We don't care too much how faithfully a videogame adaptation reproduces mechanics of the original board game. Submit away and we'll see what happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, fixed!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And done! May need some help with updating the wiki tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe. Try and see. It's about how the default region formats the right addresses, or you can use System Bus region and memory will look like in Gens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Slent wrote:
My bin files match http://redump.org/disc/14126/ so I have a good dump. Here's my good cue file:
I don't think I will made a new one for now, but when I will, do I have to use this one ?
Uhh I missed the edit. Yes please, or use another image that makes bizhawk show the green checkmark.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't get this to sync.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Movie Rules wrote:
Game Choice in General Unofficial games need to meet a minimum standard of game quality. They should be complete and original.
From feedback on the jam page, the game does feel incomplete and it wasn't meant as a final thing. Indeed, if the very first room you walk into can be the end of the game (since it's random), there's no audio, no level layout (aside from a few exists), no bosses - that feels incomplete to me. There's another downport that feels a little bit more complete: (don't look at the thumbnail, it's taken from yet another downport, which seems to be Windows only) Link to video If it has an ending I think it would be a better idea to TAS that one instead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Makes sense indeed, because if we short it to Alt in casual talk, it does indeed have some musical meanings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
I disagree with that, I don't think any TAS just has to be published no matter what.
Our goal is not having any TAS published no matter what.
andypanther wrote:
I see integrity as the most important aspect of this site, the idea that all published TASes have been verified by the community and anyone visiting the site could theoretically verify them as well, should they be willing to go through the required technical setup.
Why is it the most important aspect in your opinion? What about all kinds of subjective joy, from how entertaining something looks, to how it can inspire new incredible works? What about things that actually make people TAS at all? I've never heard of someone making a TAS because they love integrity so much, more so than puzzle solving, doing research, playing around, and other things involved in TAS creation.
andypanther wrote:
TASing is hard to explain to people unfamiliar with it, there are so many misconceptions around it ("It's cheating!", "It's a robot playing the game!"), that's why demonstrating the integrity of the published TASes is so essential.
I'm sure people who managed to understand what TAS is, technically, will be able to understand what a TAS-bot-like presentation is.
andypanther wrote:
Also, I'd still be interested to know if runs that don't sync for anybody but the author could then find a home on the site. The situation would essentially be the same as here, as long as those runs are popular enough.
I don't see the similarities.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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SmashManiac wrote:
I don't expect TASVideos to validate live events at all, since that's practically impossible. The tools that made those live events possible can be validated for reproducibility however. That could be something TASVideos could do if they want to go in that direction. ...the integrity of the tools is what I'm challenging. Witness testimonies aren't sufficient for that. A good chunk of said tools has been released which is awesome, but with missing parts, some reasonable doubt will always remain related to these parts.
It's pointless to evaluate the tools, because it would require knowing in advance infinite arbitrary potential and inventing rules that can handle it. If we judge the tools, verifiability is not the only thing we might want to be judging. Legality, authorship, how well it suits the task, how much research was put into it, how incredible of a technical achievement it is. And all of that is pointless to evaluate if all we want to host is a record that a TAS related live event has happened, and a video of what was shown on it. It's for archival purposes, and to give those recordings some exposure and recognition. We're not a technical guru site, so we don't have to judge the technology itself. We even have little to no judges who can understand how this stuff works! Authors sharing whatever is legal to share about their work is enough to celebrate the technical miracle itself.
SmashManiac wrote:
Just to give one last example, I remember that after the Pokémon Plays Twitch event, there was a set up during a break where chat could move the camera around by posting directions, but you later revealed that it was a human operator moving the camera since the tech wasn't working that day. I'm grateful for your honesty since probably not many people would have questioned it otherwise, and it does make me trust you more in regards to your work here! However, it does prove that stage trickery can and has occurred on the GDQ stage, so it is reasonable to consider the possibility of such trickery at other times as well.
Since real hardware is involved, it's impossible for us to verity that it's actually working, and how.
SmashManiac wrote:
It's kinda hard to comment on something without knowing of its existence. I generally only look at official announcements and the submission feed.
Kinda hard to productively discuss a technical submission without looking at the very first link in its text.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Zeupar wrote:
Can truth, if it exists at all, be only reached through either logic or introspection?
Verifiable reality is discovered through research and verification. Hard to tell if it's objective reality as it is, but at least reliable info about it can be learned, examined, and used in practice. This info can obviously be gathered by blind experiments, but nobody can keep doing those indefinitely, so examining and analyzing factual data is also important: to make new experiments more efficient and practical, and to learn from old experiments. Facts will give you info you can't get from pure logic, no matter how advanced your knowledge is. And without analysis facts won't help you either. So to reach the truth, you need to combine them, which requires conscious effort.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I expected it to be much more boring! The scaling looks awful, but the music sounds great, and the action is varied and all over the place, even tho you don't shoot. Voted Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Losing 69 frames on 2-button mashing was so nice that I wanted to reject this run, but then I got bored and didn't check other levels. It may or may not be worse there. If someone else feels like checking, please judge this run instead of me, because I demand file replenishment and co-autoshop. https://tasvideos.org/UserFiles/Info/638014279980501493 Download nice.lua
Language: lua

while true do local Xscr = memory.readbyte(0x0540) local Xcam = memory.readbyte(0x0302) + memory.readbyte(0x0043) * 0x100 gui.pixelText(120, 80, Xscr + Xcam, "white", "black", "fceux") emu.frameadvance() end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC wrote:
For my part, I would point back to my continued belief over the last many years that event content needs to be its own type of fully represented content on the site; not gruefood delight, not at stars level, definitely not competing with other rigorously vetted in-emulator content, but something at the same level of visibility as normal content with a unique earmarking. No matter how you parse it, Triforce% absolutely used Tools to Assist in a Superplay, something this site was founded on, and the fact we have narrow minded rules that are emulator bound has resulted in this on-console TAS content becoming so marginalized that it birthed the entire independent TASBot community through what amounted to forced segregation at the time, but I digress. Let's find a path forward that allows this type of TAS content to be represented, I know we can find a solution that satisfies the needs and desires of most everyone.
Back when it became a dilemma, I was for hosting this stuff on the site, but didn't realize how important it was to host it. It's not very often that something unique and good begs to join you in your journey and become a part of it. We treated it as something "too unique", even though it clearly spawned from the same curiosity that makes us tick, and it clearly existed as a part of our tool-assisted hobby. It needed to be embraced but it was rejected. Did our site become better as a result of that rejection? No. It didn't become worse than it was before (aside from creative people getting sad but when did that stop us, right?), but it also didn't become as good as it could if we have embraced this tas child initially. In my opinion, such rejections should only happen as a way to say "what you're doing is bad, keep it away from us", or at least "it's unrelated to our hobby and our community, keep it elsewhere". TASBot kinda content was good and related. We just weren't open-minded enough to invent a new site entity for it, above manually edited wiki pages, but without the need to host an emulator replay file. Thankfully we can now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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SmashManiac wrote:
The point is, it doesn't matter how great the technical explanations are about something or who contributed to it if they cannot be verified independently. Again, I don't personally doubt the work by the team here, but as long as reasonable doubt remains I believe it should not be considered valid for publication on the site without a disclaimer at the very least, especially on a site like TASVideos where integrity is everything.
How do you want us to verify and reproduce a live event? Do we need to provide a proof that it has indeed happened? Do we need to create a way for that live event to happen again for other people every time they replay it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TheAmazingAladdin wrote:
The biggest unfortunate is that we'll never see publication of both old Cheat% TAS and new Cheat% TAS on TASVideos.org because these Cheat codes are used to unlock power-ups and access to final boss and therefore not allowed since Cheat codes and passwords are only allowed to access harder difficulties and/or bonus content, including cosmetic improvements.
Please check the rules before retelling them from memory. We've had a poll about it and it was changed.
MovieRules/History wrote:
In-game codes that add gameplay are allowed for Standard (2022-07-14) In-game codes that add gameplay are allowed for a separate branch, as long as such codes are used optimally. Codes that modify or disable in-game mechanics are not allowed, unless they unlock an in-game item or a skill that does that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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