Posts for feos


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jlun2 wrote:
Can I request that at TAStudios, dragging the mouse offscreen of the paino roll would also scroll the piano roll while placing additional input? Currently it feels somewhat stiff compared to FCEUX's version.
Use autohold!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos wrote:
FUCK THIS SHIT I'm publishing what I have.
Great, I get to touch Mupen again... Oh wait, I have 70 star BLJless on my computer, why am I saying "again"? I'm adjusting to garbage.
If I break my head doing a headdesk this time, blame Spike. One last try... ... And it worked. Somehow I'm alive and well. Needed 120 fps to avoid lag, read every frame on, framebuffer emulation off, frameskip on frequent time checks on, and not covering the emulator window.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Trioct wrote:
I would switch to Bizhawk, but the TASeditor is hard to work with compared to FCEUX's. Mainly the scroll speed... I can't scroll through 1000 frames very fast if you only allow one at a time!
Is there any actual reason why FCEUX is problematic? No. A whole lot of its runs even syncs on console.
jlun2 wrote:
Wouldn't it make more sense to simply edit the site to stop accepting them? I mean, there there's a continuance list, so doing that for other emulators seem to make more sense than to cause endless frustration on viewing and encoding.
Let's simply make a continuance list for Mupen64, no other emulator is really that broken. Let's not cause more problems with doing it than we have not doing it, so it should not be overdone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Download JP.lua
Language: lua

function stuff() camX = memory.readwordsigned(0x7b,0x7c) camY = memory.readwordsigned(0x7d,0x7e) youX = memory.readword(0xab,0xbd) youY = memory.readword(0xcf,0xe1) gui.text(100,1,string.format("X: %d\nY: %d",youX,youY)) for i=0,18 do id = memory.readbyte(0x3da+i) hp = memory.readbytesigned(0x47c+i) x = memory.readword(0xab+i,0xbd+i)-camX-40 y = memory.readword(0xcf+i,0xe1+i)-camY-40 if id>0 then gui.text(x,y,string.format("%d\n%X",i,id)) end end end emu.registerafter(stuff)
The level starts with that egg object spawning in slot 11. When you destroy it, it instantly respawns in slot 4 at the same place. If you despawn the egg by walking down a bit and then respawn it by walking up again, it is in slot 4 now, and you can still dup it. But if you go down so much that an enemy spawns in slot 4, even if you kill that enemy before destroying the egg, it won't dub anymore. This is what happens. Why - will see tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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While I'm reversing the objects, do you have a movie where that particular egg from 51966 doesn't duplicate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm amazed by how Glide64 showed me a circle pointing at the off-screen player while I dumped the latest SD, and now it doesn't anymore. I'm amazed by how it showed me a transparent score screen when I dumped my first HD (that had lagging audio), and now it doesn't anymore. FUCK THIS SHIT I'm publishing what I have.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I also wonder why there's no INCREDIBLE screen at the end, like in that other run and in SDA ones.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
Don't show the "Challenger Approaches" screen.
Why?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have a question now. Should that kid in the ending be visible or black?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos. If you plan to publish it in its current state go and hit yourself.
I love you too. I killed a whole day on fixing it, and almost got this bastard to work, after all plugins randomly freezing, glitching and crashing for unknown reasons (on win7 too). And it's not over yet!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/4677S.html error_handler: errstr=Undefined variable: p errfile=/home/tasvideos/public_html/modules/youtube.php errline=21
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warepire wrote:
Not exactly, but almost. I found the news bulletin, support for Windows 2000 was dropped in 2010. They kept those API docs around for almost 5 years after support. XP, less than a year.
They want you learn walking on your hands so much that they cut off your legs to speed you up.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wow. Looks like it could help in previous levels too, huh? Anyway, to get into this easier, I need all your RAM addresses.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it present in the previous movie you posted? If so, tell when it happens there, and when you need it to happen in the latest one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Saving/loading frame 35 fixes it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The run desyncs when I load a state with Glide and Rice, and Jabo that doesn't desync has graphical problems with this game. Can someone else test? Pause the movie at frame 1, save, then load and see. EDIT: and now it desyncs with Jabo too. Amazing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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marzojr wrote:
For what is worth, I think that it should be decided on a case-by-case manner, trying to minimize both in-game time and real time. If the best real time requires (or encourages) sloppy play leading to worse in-game time, in-game time should be preferred; if in-game time is not reliable, very inaccurate, or if it can be manipulated at a large cost in real time, real time should be preferred.
I think it's a perfect definition. Both should be minimized for a speed TAS, and priority should be on what makes it more impressive as a record. That'd apply for Vault very well, jlun2. In other words, more impressive in-game time run is a run where real-time "branch" makes little sense in general.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #4666: feos's NES Darkwing Duck "pacifist" in 12:35.66
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Zeupar wrote:
16648
Nice catch! Did I mention MESHUGGAH's and my player entry? http://tasvideos.org/Movies-666up.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll just mention, that Sonic TASing won't worth anything if it didn't aim for in-game time. Simply because in real-time, one can find a prefect delay to stop the time counter ASAP, by waiting here and there, and it'd be faster than any current Sonic TAS, but... is there a point? So yeah, Sonic is not the game where you waste time for entertainment to get the lowest possible in-game time, you are forced to aim for it to be really able to talk about optimization (which TASing is about).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I see it similarly to stopping the movie. If you stop it too soon, the time on your record is lower, but the game might have been beaten sooner if you prolongate the movie. And neither is better or worse, they are both arguably faster and slower than their counterparts, but there's nothing wrong with it, as long as it feels as "fast enough". One it becomes cheaper, it's not as much of a worthy speed record, which is Vault for. Same with difficulties IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No idea what it is. If it was halffps, then it'd be so in both files, while mp4 is perfectly okay. I even imported them in virtualdub, and both play identically. Which is also weird, since the hq one should have dedup, maybe it's VD putting the frames there? If I fame advance through mpc, those dups aren't there. I assume it's players trying to calculate the result of dedupping or something.
[11:34:24] <Anty> 512kb looks like its 17.5 too
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anty-Lemon wrote:
Are the downloadables supposed to be 17.5 fps?
Where is that number from? Mediainfo shows me Variable and 35.0 for HQ and Compatibility accordingly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mupen64, XP, OpenGL 2.1. I suspect the latter, since the log gives some shader errors. http://pastebin.com/ywBzqDzQ
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I came up with some insane juggling. 1. Install TextFX to Notepad++. 2. TextFX -> Tools -> Insert line numbers. 3. TextFX -> Tools -> uncheck Sort ascending. 4. TextFX -> Tools -> Sort lines case sensitive. 5. TextFX -> Tools -> Delete line numbers. We have them sorted right now. 6. Hold Alt, put mouse cursor to the first column, select all the lines by moving down the cursor, with Alt and LMB held. 7. As you see the huge tall cursor, type in the following text: [module:frames|amount= 8. To allow further manipulations, pad the duration frame column with spaces so that it is perfectly aligned throughout the whole file, and first line duration frame is at the same horrizontal position as the last one. Use Alt+LMB for that too. 9. Select the column right before duration frames now, type there the following: |fps=60.1]%%% where 60.1 is whatever fps that system uses: http://tasvideos.org/PlatformFramerates.html You will get something like this:
[module:frames|amount=60    |fps=60.0988]%%%240 This run aims for fastest time to ending. (Standard any% run)
[module:frames|amount=360   |fps=60.0988]%%%240 For the uninitiated, this is a TAS (Tool-Assisted Speedrun)
[module:frames|amount=660   |fps=60.0988]%%%240 TAS: Frame-by-frame, memory reading, scripting, that stuff.
[module:frames|amount=960   |fps=60.0988]%%%240 But TAS does not use cheats or modify the game at all.
[module:frames|amount=7300  |fps=60.0988]%%%240 The basement of Area 1 is actually shared by Areas 3 & 4.
[module:frames|amount=7580  |fps=60.0988]%%%240 I can't go Area 1->4 by basement, as there's no connection.
[module:frames|amount=9400  |fps=60.0988]%%%240 My inventory can only hold 12 items, but it's plenty for me.
[module:frames|amount=9700  |fps=60.0988]%%%240 Outside of speedruns, 12 slots feels really, really cramped.
[module:frames|amount=10100 |fps=60.0988]%%%240 Boulders are instant death. I bypass it using Warp Magic.
[module:frames|amount=10360 |fps=60.0988]%%%240 A Dimensional Box is here. Has 12 inventory slots. (I skip it)
[module:frames|amount=10620 |fps=60.0988]%%%240 Taking a detour to pick up Fire Magic.
[module:frames|amount=10900 |fps=60.0988]%%%240 I will use Fire Magic much, much later in this run.
[module:frames|amount=11200 |fps=60.0988]%%%240 It shoots a ball of fire forward. Damage based on Knowledge.
10. Now select the whole module, before [ and after %%%, for all the lines, with Alt+LMB, and Copy. 11. Go to http://tasvideos.org/SandBox.html, Edit it, clear the contents, and Paste, then Save the page. You have the frames perfectly converted to times, considering the exact fraction framerate, even AegiSub can't do that! 12. Copy the result, go to your file, select everything but the subtitle text, again with Alt+LMB, delete that mess, press Space for 50 times to create free space on the left. 13. Put cursor to the very beginning and paste. Start times are there now! 14. Pad all start times to format: 00:00:00.0 (mass adding characters with guess which method?) that corresponds to hours:minutes:seconds.milliseconds. 15. Select all dot columns and press the comma key, it will mass replace the characters. 16. Select the whole column after start times, type: --> 00:00:00,0 with 1 empty space before the arrow. 17. TextFX -> Tools -> Insert line numbers. 18. Mass select the first column, put there: %%% %%% 19. Select the column before subtitle text, put there: %%% You'll see someting like this:
%%% %%%00000001 00:00:02,990 --> 00:00:07,990%%%This run aims for fastest time to ending. (Standard any% run)
%%% %%%00000002 00:00:07,990 --> 00:00:12,980%%%For the uninitiated, this is a TAS (Tool-Assisted Speedrun)
%%% %%%00000003 00:00:12,980 --> 00:00:17,970%%%TAS: Frame-by-frame, memory reading, scripting, that stuff.
%%% %%%00000004 00:00:17,970 --> 00:00:22,960%%%But TAS does not use cheats or modify the game at all.
%%% %%%00000005 00:00:22,960 --> 00:00:28,290%%%Basically, be the master of the game, all within its rules.
20. Copy all that, again put to http://tasvideos.org/SandBox.html and save the page. 21. Select all the result, Copy, create a new file in Notepad++ and Paste. 22. You now have properly formatted srt!!! Save it with that extension. 23. Drag it into AegiSub. 24. Timing -> Shift times. Time: 0:00:02.00. Forward, All rows, Start and end times. OK. 25. Select all the lines (Ctrl+A), Rightclick -> Make times continuous (change end). 25. Save the file with the same full filename as your encode, and .srt at the end. 26. Simply replay the encode to see if everything is okay, if it's not, edit the styles and save as .ass.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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