Posts for feos

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Wiki: MovieRules#Standard wrote:
Full completion requirements such as completing levels, collecting items, or incrementing a progress counter must be met through gameplay means only. Requirements may not be bypassed through heavy glitching or memory/save corruption.
  • Glitches and memory corruption may still be used as long as they do not directly affect requirements.
I'd leave it at maximum normally obtainable percentage.
Additionally, that screen disappears after beating the game, since the counter resets to 0%. Would resetting the game before going to the final boss to show it off be fine?
Sounds like a decent speed/entertainment tradeoff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
If you're suffering from some emotion that always comes back and spoils everything, there's always some counter-intuitive notion that makes you go "oh shit, how was I so dumb for so long?! that's how it's supposed to work! hell yeah!". [...] For every "unbearable" thought that bounces you around, for every "realistic" thought that pulls you deeper into negativity, it's possible to put your reactions to them on pause, like in emulation, and to examine them. Facing the idea that "the gremlin" gives you, without reacting to it, is very hard. But the thing is, facing it is meant to be hard, so you'd be afraid of seeing that problem in its entirety. If you think you can't bear experiencing some negative emotion or thought in its entirety, you'll keep being bounced and pulled around by its tip. But if you get ready and actually pause yourself in that "unbearable" state, accepting the negative parts of reality but not reacting to them, you'll find out that fear of that state is false, and that fear is the only real problem, blocking your path forward.
So I kept working on this for 2.5 years, and I have a more coherent strategy now. It's useless to try to deal with some horrible feeling or emotion in its entirety, because nothing will happen. And to deal with it otherwise, one needs to unlearn 3 things that don't help:
  • Denial/suppression
  • Fighting
  • Submission
After unlearning these 3 visceral ways to react to horror, do the following. Figure out which parts the feeling of horror consists of. Try to imagine a situation that could cause that horror for someone. It's like solving a psycho-moral puzzle that created a ghost that haunts some place and freaks people out. It can only be solved through empathy and emotional understanding. Horrible things happen because of lack of that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
Some games for Nintendo 3DS let you buy in-game stuff for Play Coins, some of which may simplify game completion. The emulator, Citra, lets you set any amount of coins. Is it considered the same as using in-game cheat codes?
Sounds similar to Arcade coins, though rules on their usage vary per class.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It worked!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Same desync on actual WinXP installation. I suspect different screen resolution, since the game is ran in fullscreen mode and its window is shaking in certain places. kunzd, what screen resolution are you running the game at? EDIT: Tried different resolutions, desyncs at the same spot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No lag frame there https://i.imgur.com/iodFRPn.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
[1385] Arcade Metal Slug X "1 player" by AngerFist in 18:48.40 Should be made an independent branch, similarly to Contra. I'm also wondering this other movie should be reconsidered out of obsoletion, despite the judgement of the movie that obsoleted it: #5407: Arcree's Genesis Crack Down "1 player" in 09:14.18
Done.
feos wrote:
ThunderAxe31 wrote:
Edit 2: [226] Genesis Beavis and Butt-Head "1 player" by DudicalRat in 10:14.42 Same situation as Metal Slug X. Edit 3: [481] Genesis Cadash "1 player" by nifboy in 21:55.23 Same
Do they meet Moons standard on entertainment?
I have a new question now. Do they look optimized by today's standards?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I asked other judges and we all agreed that it doesn't make sense anymore to limit player count branches by the speed/entertainment dichotomy. For games that allow to control more than one character at once, I think it's obvious to everyone that it's standard to feature those goals separately. We used to only allow one that's faster, then we used to allow another if it's entertaining, but we moved away from those approaches to featuring what people are interested in TASing. Good for everyone since speed is not sacrificed and entertainment is not sacrificed: they still exist in separate branches. So we decided to allow 3 branches based on player count in Standard:
  • Fewest players
  • Most players
  • Some other amount if it's faster
This basically repeats the deal with low%/100%/any% (barring the minor detail that low% is not a Standard goal yet (it will be at some point)).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They work fine for me (and this is not the right thread for MAME problems).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrTASer wrote:
I was trying the MAME Hawk for TASing 1943 a bit, but I only got the Europe version to load on the emulator. Whenever MAME Hawk gets available for submission, is it allowed to submit europe versions of games?
If it's the only version that works then yes. But how does it all work on actual MAME?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ninespaces wrote:
That means we can't submit arcade TASs made with MAMEhawk, right?
We can't.
ninespaces wrote:
If that's the case, is there some (hopefully easy?) way to convert TAStudio projects into one of the accepted formats (LTM, MAR, FBM)? (Please forgive me if these are stupid questions.)
No easy way. But you may try reproducing your tastudio inputs in libTAS+MAME (thankfully libTAS also has input editor).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ROM version is not critical if gameplay is the same, and if there's not one known to be explicitly official and clean, just use whatever has the least overhead not related to the game itself. Audio is harder to tell, because it's still not music, and the voice is honestly kinda annoying. Overall it's better to embed all the info (and the videos) right in your post - commenting on userfiles is much harder to track.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like character's on-screen position (offset). Can't you check what it does in the game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I like the dpad idea :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Since we're there, shall we also add a nice icon for Standard? Just to make sure it doesn't look "inferior" due to the lack of perky graphic. feos always wanted to make some sort of "coin" tier/class, so why not using the SMW coin sprite? It looks good to me because it gives the idea of "regularity" of the goals for Standard.
These days I have conflicting feelings about it. On one hand, it's meant to be a default thing, without extra meaning, spherical thing in vacuum. On the other, having an icon just feels nice, and fits other classes and flags. I wonder if there are other icon options, something more default (but no less important).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nymx wrote:
I've been reviewing the rules and I see that "Board Games" are now allowed. There is a game that I TASed for fun, over a year ago. When I was done...it puzzled me, since it didn't turn out as I expected. The game is Yahtzee, and my wife is an expert at the game. I asked her to confirm my moves and she told me that something is not getting calculated correctly in the game. So, my question is...would a Yahtzee game, submitted as Max Score, be accepted...even though the game breaks in calculating it? I'm getting 1535, when we know that the max possible score is 1575. So, my guess is...that the developers couldn't confirm their game to this extreme.
We don't care too much how faithfully a videogame adaptation reproduces mechanics of the original board game. Submit away and we'll see what happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, fixed!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And done! May need some help with updating the wiki tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe. Try and see. It's about how the default region formats the right addresses, or you can use System Bus region and memory will look like in Gens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Slent wrote:
My bin files match http://redump.org/disc/14126/ so I have a good dump. Here's my good cue file:
I don't think I will made a new one for now, but when I will, do I have to use this one ?
Uhh I missed the edit. Yes please, or use another image that makes bizhawk show the green checkmark.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't get this to sync.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Movie Rules wrote:
Game Choice in General Unofficial games need to meet a minimum standard of game quality. They should be complete and original.
From feedback on the jam page, the game does feel incomplete and it wasn't meant as a final thing. Indeed, if the very first room you walk into can be the end of the game (since it's random), there's no audio, no level layout (aside from a few exists), no bosses - that feels incomplete to me. There's another downport that feels a little bit more complete: (don't look at the thumbnail, it's taken from yet another downport, which seems to be Windows only) Link to video If it has an ending I think it would be a better idea to TAS that one instead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Makes sense indeed, because if we short it to Alt in casual talk, it does indeed have some musical meanings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
I disagree with that, I don't think any TAS just has to be published no matter what.
Our goal is not having any TAS published no matter what.
andypanther wrote:
I see integrity as the most important aspect of this site, the idea that all published TASes have been verified by the community and anyone visiting the site could theoretically verify them as well, should they be willing to go through the required technical setup.
Why is it the most important aspect in your opinion? What about all kinds of subjective joy, from how entertaining something looks, to how it can inspire new incredible works? What about things that actually make people TAS at all? I've never heard of someone making a TAS because they love integrity so much, more so than puzzle solving, doing research, playing around, and other things involved in TAS creation.
andypanther wrote:
TASing is hard to explain to people unfamiliar with it, there are so many misconceptions around it ("It's cheating!", "It's a robot playing the game!"), that's why demonstrating the integrity of the published TASes is so essential.
I'm sure people who managed to understand what TAS is, technically, will be able to understand what a TAS-bot-like presentation is.
andypanther wrote:
Also, I'd still be interested to know if runs that don't sync for anybody but the author could then find a home on the site. The situation would essentially be the same as here, as long as those runs are popular enough.
I don't see the similarities.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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SmashManiac wrote:
I don't expect TASVideos to validate live events at all, since that's practically impossible. The tools that made those live events possible can be validated for reproducibility however. That could be something TASVideos could do if they want to go in that direction. ...the integrity of the tools is what I'm challenging. Witness testimonies aren't sufficient for that. A good chunk of said tools has been released which is awesome, but with missing parts, some reasonable doubt will always remain related to these parts.
It's pointless to evaluate the tools, because it would require knowing in advance infinite arbitrary potential and inventing rules that can handle it. If we judge the tools, verifiability is not the only thing we might want to be judging. Legality, authorship, how well it suits the task, how much research was put into it, how incredible of a technical achievement it is. And all of that is pointless to evaluate if all we want to host is a record that a TAS related live event has happened, and a video of what was shown on it. It's for archival purposes, and to give those recordings some exposure and recognition. We're not a technical guru site, so we don't have to judge the technology itself. We even have little to no judges who can understand how this stuff works! Authors sharing whatever is legal to share about their work is enough to celebrate the technical miracle itself.
SmashManiac wrote:
Just to give one last example, I remember that after the Pokémon Plays Twitch event, there was a set up during a break where chat could move the camera around by posting directions, but you later revealed that it was a human operator moving the camera since the tech wasn't working that day. I'm grateful for your honesty since probably not many people would have questioned it otherwise, and it does make me trust you more in regards to your work here! However, it does prove that stage trickery can and has occurred on the GDQ stage, so it is reasonable to consider the possibility of such trickery at other times as well.
Since real hardware is involved, it's impossible for us to verity that it's actually working, and how.
SmashManiac wrote:
It's kinda hard to comment on something without knowing of its existence. I generally only look at official announcements and the submission feed.
Kinda hard to productively discuss a technical submission without looking at the very first link in its text.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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