Considering that there are now Flash TASes that allow the bounds to be exploited as if it was a typical flash player window being adjusted (and acceptable depending on the game) Sniper Assassin 3 returns with probably a branch name that's suitable for an exploit like this.
Input uses, and exploits
the current publication. Major differences in Mission 1, 4 & 10^, everything else is retained.
^Reminder that there's a glitch that allows you to skip past missions which exists in the flash player as well.
feos: Claiming for judging.
It's not a new branch, because there's no significant difference in entertainment (and the other movie is not notably superior in that regard), and off-screen input doesn't result in a game-breaking major skip glitch, it only improves some missions by skipping the waits.
feos: Since this is about a potential new standard category, delaying.
Spikestuff: Restoring branch whilst the discussion is on pause.
feos: I asked for opinions one last time
18 days ago, and majority preferred obsoletion. I also talked to Spikestuff regarding preference, and their only preference is having both movies alongside each other. But there's not enough difference between the 2 runs for one of them to be in Alternative, and the current publication is not glitchless, so it can't go to standard. Even from a
general point of view publishing both versions is questionable. So like before, I'm accepting this over
[4923] Flash Sniper Assassin 3 "inbound mouse" by Spikestuff in 02:37.50.
A note to future encoders, if the SWF you're using is the exact same one that's catalogued in the game entry, the shape to delete for removing the scope view is "DefineShape2 (1935)".