Considering that there are now Flash TASes that allow the bounds to be exploited as if it was a typical flash player window being adjusted (and acceptable depending on the game) Sniper Assassin 3 returns with probably a branch name that's suitable for an exploit like this.
Input uses, and exploits the current publication. Major differences in Mission 1, 4 & 10^, everything else is retained.
^Reminder that there's a glitch that allows you to skip past missions which exists in the flash player as well.

feos: Claiming for judging.
It's not a new branch, because there's no significant difference in entertainment (and the other movie is not notably superior in that regard), and off-screen input doesn't result in a game-breaking major skip glitch, it only improves some missions by skipping the waits.
feos: Actually let's properly discuss branching first.
feos: Since this is about a potential new standard category, delaying.
Spikestuff: Restoring branch whilst the discussion is on pause.
feos: Clearing the branch as explained in the judgment for #8334: Spikestuff's Flash Full Moon "mouse glitch" in 00:01.42. OOB mouse activity does not cause a major skip glitch, so it can go branchless, alongside [4923] Flash Sniper Assassin 3 "inbound mouse" by Spikestuff in 02:37.50.

feos: I asked for opinions one last time 18 days ago, and majority preferred obsoletion. I also talked to Spikestuff regarding preference, and their only preference is having both movies alongside each other. But there's not enough difference between the 2 runs for one of them to be in Alternative, and the current publication is not glitchless, so it can't go to standard. Even from a general point of view publishing both versions is questionable. So like before, I'm accepting this over [4923] Flash Sniper Assassin 3 "inbound mouse" by Spikestuff in 02:37.50.
In the future if we implement a way to move publications to Playground, [4923] Flash Sniper Assassin 3 "inbound mouse" by Spikestuff in 02:37.50 could be movied to represent that specific goal.

despoa: Processing...
A note to future encoders, if the SWF you're using is the exact same one that's catalogued in the game entry, the shape to delete for removing the scope view is "DefineShape2 (1935)".


Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Memory wrote:
However, if the author has a preference towards no oob click in the level skip branch, I feel we should take that into consideration and consider no oob click a speed/entertainment tradeoff. I generally think we should lean in favor of accommodating artistic choices when possible.
InputEvelution wrote:
That said, I think since both of these movies are made by the same runner, it's important to ask Spikestuff what they want to do about things. (If the movies can't exist side-by-side due to similarities and lack of entertainment, which one would she want to have up? This one through an obsoletion, or the other by sending this to Playground?)
Spikestuff, do you have a preference?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5556] Flash Sniper Assassin 3 by Spikestuff in 02:12.80