Posts for feos


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feos starts puling his hair out... When I replay the source in real time, I see translucent. When I watch it on YT, not matter what I do, I don't see translucent, only blinking a naked eye can see.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm absolutely confused then. Because in the source he is translucent! And no one here says he is translucent on youtube.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aktan: Yeah, I also should have said "alternate frame blinking @ 60 fps" (source) versus "semi-alternate frame blinking @ 30 fps" (result). So now we know the exact pattern they use, we know what people see on YT under it's feature to imitate 60 fps footage, the only question is shall we start deblinking to 60 fps. Will test tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aktan wrote:
I saw 30 hz flicker, which could be the same thing as the transparency that you seem to think on TV.
That's why I asked to specify. You see James translucent or blinking here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aktan wrote:
Are you saying that the capture video is actually wrong from Gens and that deblinking fixes that?
What is that about? If about my first paragraph, then it's the problem I'm describing for quite a few months already: ~60 fps video dump recorded from emulator that contains alternate frame flickering will become 30 fps video with dropped frames when youtubed at 60 fps. It's how it works on their side.
Aktan wrote:
I guess I need to do more research on deblinking, but I had assume that deblink blurs the background, which I doubt is what the "dev" intended.
Wow. Deblink calculates only the object that blinks at 30 fps and makes it translucent. http://tasvideos.org/Nanogyth.html
Aktan wrote:
Now as for intended on TV, you could also say scanlines were on the TV which means our encodes should have scanlines... but that's another can of worms, lol.
Is it really that hard to compare what you see?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sam's laptop submits movies for him, what a smart device :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Scepheo wrote:
30 Hz blinking is exactly what the console does. If you're deblinking it, you're making the footage less accurate. Sure, it looks like the character lights up, but that holds for 60 fps blinking footage too. Deblinking has only ever been done because it's a way to circumvent one of the issues that YouTube's 30 fps limit brings along. With the prospect of proper 60 fps video, we should get rid of deblinking and never think of it again.
If on TV you don't see what I see after deblinking, I don't know what to say to that. If on YT@60 fps you see the same thing as on TV, I don't know what to say to that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Entry point into InitOnceExecuteOnce nut found in KERNEL32.dll." I'm running XP :(
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay, now should I restore the other 2 runs' branches? And should the current UMK3's branch be glitchfest instead of playaround (to highlight the content and be true to the submitted branch)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now for some cores it shows the exception that can never be closed:
System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в BizHawk.Client.EmuHawk.GenericDebugger.get_PC() в BizHawk.Client.EmuHawk.GenericDebugger.DisassemblerView_QueryItemBkColor(Int32 index, Int32 column, Color& color) в BizHawk.Client.EmuHawk.VirtualListView.OnCustomDrawNotice(Message& m) в BizHawk.Client.EmuHawk.VirtualListView.WndProc(Message& m) в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
And for others it shows it, and when you close it, then goes the window I posted earlier. If I shouldn't post it (until sometime), just tell me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please add PSX option to the Choose a Core dialog. I bet many users have only bins, but as there's an option like that, it makes sense to pick PSX too. EDIT: Dumping now works perfectly, but I'm unsure about clipping the overscan option. When in debug video mode, it still doesn't clip out 10 pixels for 320x240 internal resolution, and 20 pixels for bios which is 640x480. But it's not 5 from each side, it's 7 from the left and 3 from the right (9 and 11 for bios). I'm sure the games I tested it with run at 320x240 by design, so these pixels shouldn't be there. No idea how it should be for other modes though. EDIT: Also, should there be an option to skip bios at altogether?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Well, yes, but aren't they a case similar to Sonic 3/Sonic & Knuckles/Sonic 3 & Knuckles?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor: so could you improve the Xipo's run? Also, not knowing the game, could we have simply separate branches for each character?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have a hard time thinking why it lost the Playaround branch (to be confused with any%).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach: there actually exist playarounds of this game already. It's just both got their branches removed (WTF), and the current one (that obsoleted the old one) is in fact a "glitchfest".
Mukki in #3409: SDR, Thevlackdemonn2294 & Dark_Noob's SNES Ultimate Mortal Kombat 3 "Glitchfest" in 30:28.38 wrote:
I'm accepting this as an obsoletion of the currently published UMK3 playaround. We do not need two playarounds of the same game, especially as many of the glitches are shared between both runs. Both runs do the glitchy fighting very well, but this new run adds many interesting level and background glitches that are not shown in the previous run and so, among other things, fulfills the entertainment goal better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why on Earth the branch was removed? Sonikkustar things it's any% or something?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you guys figure out how it actually builds on Linux, please post the guide so that it could be added to http://tasvideos.org/Bizhawk/Compiling.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can I have a recent Windows build?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What emulators besides Gens can do multitrack?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sappharad wrote:
But in the case of the run that this thread is about, you don't see any blinking at all. When Sonic is fighting any of the bosses, nothing happens when Robotnik is hit. You should see him flashing, or at least light up if deblinked. At least for me, it looks like nothing happens at all when he's hit.
It's because it was not deblinked at all. Watch my newgame+ encodes for how it should look like when done right. The boss will look light gray, just like in Gens, just like on TV. If I uploaded 60 fps of that boss, he would indeed be flashing, which (as I said) is different from console, Gens, and devs' intend.
Aktan wrote:
What I see in the second video with 1080p@60FPS is 30Hz flicker like the source probably is.
If it's 30 fps blinking, you wouldn't see it. You'd see translucent James. But if you really see how he blinks, then it's indeed what I was talking about. HOWEVER, I have an idea. If we upload 60 fps deblinked footage, it will improve scrolling and still do the translucent job! What do you think? Now we only need to prove that it improves scrolling :D
Aktan wrote:
feos wrote:
I see no proof of that in my version of reality.
Then it could be he was being sarcastic...
Versions of reality do exist.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aktan: do you seriously think I'd upload a 30 fps video to prove it's not 60 fps? I used a 60 fps vid, resized to 1080p and blinking on every other frame. And you didn't post what you see on the second video sample (on Chrome@60). Otherwise, there seems to be a point about how 60 fps option improves scrolling and stuff like that. I saw one example proving it correct. I'm unsure if that makes 4 HD youtube encodes for this publication worth it though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For a run with unvaultale goal, this looks like a rejection.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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phoenix1291: The second screenshot is (most likely) how the game actually does it, then it's resized by a TV to 4:3. But I see correct colors on your image... Note: it doesn't matter what codec I use to dump, but it can be something like 16/24-bit image the GPU emulator gives, I saw that in Pete's OpenGL GPU.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GTA2. Just run it until the cutscene. Gameplay also looks like that, while none of the static screens does. And only when dumping under anything other than PixelPro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sappharad wrote:
I see what you mean about the video above. In 480p, the 60fps version looks like flashing whereas in 1080p it looks almost transparent.
Not even close to that, no matter how I try it.
Sappharad wrote:
It sucks that HD is required for 60fps. Anyway, you already provide two variants of this run. Is it a huge inconvenience to offer a separate 60fps version for people who want it? Do you need someone to "donate" the upload in these cases?
I'm only saying this "60" fps stuff can't be an official solution (for now), simply because it's not 60 unless one is blessed. For the people who want such an upload, I only can suggest to ask a publisher to make one, as they do CamHacked, Cutsceneless, HQ encodes and whatnot. Seeing how Spike didn't even deblink it, I'm unsure if it will succeed. The intent of my previous post was to collect statistics, so I'd love to know how it actually looks for people. Note: embedded video even on Chrome doesn't provide a 60 fps option to me, but when watching on YT, it does.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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