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feos starts puling his hair out...
When I replay the source in real time, I see translucent. When I watch it on YT, not matter what I do, I don't see translucent, only blinking a naked eye can see.
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I'm absolutely confused then. Because in the source he is translucent! And no one here says he is translucent on youtube.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aktan: Yeah, I also should have said "alternate frame blinking @ 60 fps" (source) versus "semi-alternate frame blinking @ 30 fps" (result).
So now we know the exact pattern they use, we know what people see on YT under it's feature to imitate 60 fps footage, the only question is shall we start deblinking to 60 fps. Will test tomorrow.
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That's why I asked to specify. You see James translucent or blinking here?
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What is that about? If about my first paragraph, then it's the problem I'm describing for quite a few months already: ~60 fps video dump recorded from emulator that contains alternate frame flickering will become 30 fps video with dropped frames when youtubed at 60 fps. It's how it works on their side.
Wow. Deblink calculates only the object that blinks at 30 fps and makes it translucent.
http://tasvideos.org/Nanogyth.html
Is it really that hard to compare what you see?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sam's laptop submits movies for him, what a smart device :)
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If on TV you don't see what I see after deblinking, I don't know what to say to that. If on YT@60 fps you see the same thing as on TV, I don't know what to say to that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Entry point into InitOnceExecuteOnce nut found in KERNEL32.dll." I'm running XP :(
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Okay, now should I restore the other 2 runs' branches? And should the current UMK3's branch be glitchfest instead of playaround (to highlight the content and be true to the submitted branch)?
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Now for some cores it shows the exception that can never be closed:
And for others it shows it, and when you close it, then goes the window I posted earlier.
If I shouldn't post it (until sometime), just tell me.
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Please add PSX option to the Choose a Core dialog. I bet many users have only bins, but as there's an option like that, it makes sense to pick PSX too.
EDIT:
Dumping now works perfectly, but I'm unsure about clipping the overscan option. When in debug video mode, it still doesn't clip out 10 pixels for 320x240 internal resolution, and 20 pixels for bios which is 640x480. But it's not 5 from each side, it's 7 from the left and 3 from the right (9 and 11 for bios). I'm sure the games I tested it with run at 320x240 by design, so these pixels shouldn't be there. No idea how it should be for other modes though.
EDIT:
Also, should there be an option to skip bios at altogether?
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Well, yes, but aren't they a case similar to Sonic 3/Sonic & Knuckles/Sonic 3 & Knuckles?
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TASeditor: so could you improve the Xipo's run? Also, not knowing the game, could we have simply separate branches for each character?
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I have a hard time thinking why it lost the Playaround branch (to be confused with any%).
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Nach: there actually exist playarounds of this game already. It's just both got their branches removed (WTF), and the current one (that obsoleted the old one) is in fact a "glitchfest".
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Why on Earth the branch was removed? Sonikkustar things it's any% or something?
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can I have a recent Windows build?
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What emulators besides Gens can do multitrack?
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It's because it was not deblinked at all. Watch my newgame+ encodes for how it should look like when done right. The boss will look light gray, just like in Gens, just like on TV. If I uploaded 60 fps of that boss, he would indeed be flashing, which (as I said) is different from console, Gens, and devs' intend.
If it's 30 fps blinking, you wouldn't see it. You'd see translucent James. But if you really see how he blinks, then it's indeed what I was talking about.
HOWEVER, I have an idea. If we upload 60 fps deblinked footage, it will improve scrolling and still do the translucent job! What do you think? Now we only need to prove that it improves scrolling :D
Versions of reality do exist.
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Aktan: do you seriously think I'd upload a 30 fps video to prove it's not 60 fps? I used a 60 fps vid, resized to 1080p and blinking on every other frame.
And you didn't post what you see on the second video sample (on Chrome@60).
Otherwise, there seems to be a point about how 60 fps option improves scrolling and stuff like that. I saw one example proving it correct. I'm unsure if that makes 4 HD youtube encodes for this publication worth it though.
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For a run with unvaultale goal, this looks like a rejection.
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phoenix1291: The second screenshot is (most likely) how the game actually does it, then it's resized by a TV to 4:3. But I see correct colors on your image...
Note: it doesn't matter what codec I use to dump, but it can be something like 16/24-bit image the GPU emulator gives, I saw that in Pete's OpenGL GPU.
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GTA2. Just run it until the cutscene. Gameplay also looks like that, while none of the static screens does. And only when dumping under anything other than PixelPro.
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Sappharad wrote:
I see what you mean about the video above. In 480p, the 60fps version looks like flashing whereas in 1080p it looks almost transparent.
Not even close to that, no matter how I try it.
Sappharad wrote:
It sucks that HD is required for 60fps. Anyway, you already provide two variants of this run. Is it a huge inconvenience to offer a separate 60fps version for people who want it? Do you need someone to "donate" the upload in these cases?
I'm only saying this "60" fps stuff can't be an official solution (for now), simply because it's not 60 unless one is blessed. For the people who want such an upload, I only can suggest to ask a publisher to make one, as they do CamHacked, Cutsceneless, HQ encodes and whatnot. Seeing how Spike didn't even deblink it, I'm unsure if it will succeed.
The intent of my previous post was to collect statistics, so I'd love to know how it actually looks for people. Note: embedded video even on Chrome doesn't provide a 60 fps option to me, but when watching on YT, it does.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.