Posts for feos


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Heck, I simply miswrote. Editing it now... Yes, I personally think that if there are several bootlegs on the same console within the same franchise, we must publish only the best one, unless some super exceptional case.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spike: try MedGui.exe and run mednafen through it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Чо там про Mode button? Алсо, с тегами чот накосячил.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The enemy object appears as you reach a certain place in the level, then once you scroll the enemy onto the screen to a certain place, it starts twitching. After 6 twitches (35 frames), it attacks. Attacks are global timer dependent. I really don't think you can manipulate them some magical way, just do simple tests.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I had a talk to natt some time ago about the feature modern emulators of 3D games have (and the one I've been forcing a lot lately) - anti-aliasing. N64 and PS plugins do it "the hard way" - by rendering the polygons manually, not what the game outputs, then you get as sharp polygons as your resolutions allows. However, it seems that can't be done with octoshock, since it doesn't even have plugins, only internal GPU that does all the job itself. So natt said anti-aliasing could be done "the soft way", by simply rendering the picture a certain way. There's also a note by someone who owned a PS, that in reality, games on TV look exactly as with non-antialiasing plugins, as in similar to the picture above. But if soft anti-aliasing could improve it, why not have an option? So the question is, would it look improved?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ну тогда есть 2 варианта: просить аделиката добавить эту опцию в БХ, или хакнуть генс самим и добавить ее туда. Первый вариант круче, так как именно редактор есть. Да и проблем быть с этим не должно :) http://code.google.com/p/bizhawk/issues/detail?id=339
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know, I hoped for the author's insight, game internals stuff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Дак ты у Марзо-то спроси.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can someone post a note on why this ending is technically valid? HHS?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Another note: you don't need to figure out the whole formula, if you just see the general point of it: some RNGs are not manipulatable, global timer dependent, some are so complicated you can only rely on testing, and there's no point in replicating the formula in lua and foretelling the values, but sometimes you really can make benefit of replicating it to see the predicted values.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Помучай тасеров соника, в генсе есть мультитрек, то есть ровно то, что тебе надо. Еще, бизхок таки вышел, можешь потыкать мышом инпут с мгновенным просмотром, поплавать по мувику колесом мыши, почти как в тасэдиторе. Может покатит, для нескольких игроков должно. Возможно и для 3, но вроде сама сега не разрешает для всех троих юзать 6 кнопок, спроси у того же Марзо.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anty-Lemon wrote:
There's a few. Ex. Symphony of the Night, Crash Bandicoot 2, V^6 (Not sure if PC counts, though) On the relative lower end of broken-ness, there's a lot more games which Zeupar may have been thinking of (practically every Sonic game), but I don't think it sounds like you meant that
I've been talking about game-breaking glitches, so yeah, Genesis Sonics don't count. Crash and SotN are good examples, but they seem to be caused by dead complex game engines (which means there are tons of conditions devs couldn't foresee or test), and PSX was Sony's first try in game consoles, and its powers were revolutionary (increasing the amount of possibilities one can't run into playing in real time). PC is another story, there bad games are caused by how few people create them. Can't tell anything about how bad API they rely on, probably not too good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Trying to not do the same thing twice in the 2 threads, I'm just linking: http://tasvideos.org/forum/viewtopic.php?p=395187#395187
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Zeupar wrote:
Uh... Sometimes I wonder if we visit and spend our time on the same TASVideos.org.
I have the same feeling. On my copy of TASVideos, people who want to tell some idea like to give examples. Not because someone is being proved wrong, just for the sake of productive discussion. They also believe that no one can perfectly know everything beforehand, and care to tell people things they didn't know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Who deprecated it, and when?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nah, showing scripts won't do it. Well then, I guess I'll have these 2 in my DoSomeday list.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Kurabupengin wrote:
You all guys are so lucky. As a poor person, I cannot afford a new PC so I have to stick with 1.6.1... God I miss my directx so much.
My 2008 PC with internal graphics card disagrees with you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hah, I'd rather buy one myself, or borrow. We'd better talk about how to organize this stuff best. Solar, can you make a lua tutorial video yourself? TASeditor: just make a video and subtitles. Also, I may imagine that broken English isn't as bad, as long as we say sane things with it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Note that it's not actually PSXHawk, as the core is ported and was written by other people.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The very fact we see absurdly massive amount of broken runs done for Nintendo consoles, but little to no (are there any?) ones for other companies' consoles. http://tasvideos.org/forum/viewtopic.php?p=349411#349411 and the next post. CPU speed reference is just common sense and how it really is. http://forums.nesdev.com/viewtopic.php?f=6&t=7293&p=71682#p71682 About untested conditions, also reality and common sense. Devs didn't know we'll be taking over total control by manipulating object properties to imitate a bunch of code, jump to it and execute it. Some did block left+right, or other humanly possible conditions, but you can never know all beforehand.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Don't worry, it's just how it feels like after many years in PS emulation ghetto.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I asked, because that game interested me, I tried to make maps for it (but this thread has a better version of them anyway), then I wanted to do reversing for how unknown things work, and also noticed Bag already figured them out. But if you have a question regarding game's behavior, post right away. I'll dig into anything that's not known yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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solarplex wrote:
You can write out a transcript and I can voice over if you wanna do that / do the recording speaking russian and I can do the english voice over (possibly others could do other translations as well).
Too lazy for that. I'd rather talk broken English and then you replace the audio track, explaining the stuff I say in proper English. However I don't feel it's a good way to do the thing. Hmm...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As I said elsewhere, understanding assembly as whole isn't needed. One just needs RAM Search to find the address that corresponds to his desired outcome and behaves from time to time, then find when it gets written to, and tracelog that frame. Basic ASM mnemonics like LDA (load to accumulator) or STA (store to memory) are ways to find the exact write event, then one needs to learn how the value gets there (to accumulator register, or to memory address). Like, you highlight the accumulator value for the line when it was written to memory, and the text editor also highlights the matching values, you trace them up to how they appear there, and look up the mnemonic that actually puts them there. http://tasvideos.org/ReverseEngineering.html I could stream that, but I don't have a microphone, and I never streamed in my life. But if I would, I'd combine it with putting the reversed info into lua script. Though, the lua video tutorial is what we're really missing. And it can be supplied with RAM Search only. EDIT: Well, I could record a video of me doing reversing, but my spoken English hasn't been used for 10 years.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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